Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 leather armour of fire resistance (61, 3, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (61, 8, D) the +0 leather armour "Iloih" {rPois rC++ Dex-4 SInv} rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (62, 0, D) a staff of fire (62, 3, D) a +1 rapier of venom a +0 ring mail (62, 8, D) the +6 orcbow "Orb Guardian's Doom" {freeze, ^Drain rElec Str+2 Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 9, D) a staff of earth (62, 11, D) a river rat corpse (63, 2, D) a +0 dagger a +1 robe (63, 3, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (67, 0, D) a +6 sling of freezing (unseen) (68, 0, D) the +9 quarterstaff of Ohugee {heavy, *Corrode Int+6} *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (69, 0, D) an amulet of magic regeneration (70, 8, D) a +1 robe of positive energy (unseen) (70, 9, D) a +0 ring mail of fire resistance (unseen) (70, 11, D) a brain worm corpse (71, 17, D) a +1 rapier of speed (71, 21, D) a jumping spider corpse a scorpion corpse (71, 26, D) a parchment of Death Channel (71, 27, D) a +2 short sword of venom (unseen) (72, 8, D) a ring of willpower (72, 9, D) a staff of alchemy (72, 16, D) a parchment of Starburst (72, 17, D) the +9 dagger of Drought {venom, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 21, D) a jumping spider corpse (72, 26, D) a staff of fire (unseen) (72, 27, D) a wellspring talisman (73, 17, D) a +1 buckler of positive energy (73, 26, D) the amulet "Henu" {Chemistry rElec rCorr Str+3} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (73, 27, D) a +4 ring of protection (74, 2, D) a +0 dire flail (75, 1, D) a +1 hand axe of venom (unseen)