Hungry0364 the Dungeon (0, 36, D) a +0 cloak (1, 35, D) a +3 quarterstaff of chaos (unseen) (2, 18, D) a +0 trident a +0 hand axe a white draconian corpse (2, 34, D) a +3 spectral giant spiked club (still there?) a +2 plate armour of fire resistance (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +1 leather armour of poison resistance (3, 16, D) a +0 long sword a staff of alchemy (3, 17, D) a +0 mace an amulet of the acrobat a green draconian corpse a purple draconian corpse a black draconian corpse (3, 19, D) a +0 cloak a +5 heavy morningstar (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a +0 rapier a +0 cloak a +0 robe of positive energy (4, 16, D) a +0 longbow of electrocution a +0 mace a parchment of Conjure Ball Lightning (4, 19, D) a red draconian corpse (4, 34, D) the +1 war axe of Lies {drain, Will+ Str-5 Int+2} Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (4, 37, D) a wand of light (2) the kobold corpse of Sonja (5, 13, D) the +5 ring mail of the Thoughtful Tables {rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (5, 16, D) a +0 flail a +0 long sword a +0 cloak the +1 troll leather armour of Loonyacauw {rPois rF+ Regen+ Str-2 Int+5} rPois: It protects you from poison. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (5, 34, D) 4 potions of haste (6, 14, D) a +1 devious dagger (6, 16, D) a +0 long sword a +0 flail a +0 mace a +1 heavy quarterstaff a staff of fire a +0 scimitar (6, 17, D) a +0 hand axe a +0 scimitar a purple draconian corpse a black draconian corpse a black draconian corpse (6, 33, D) a staff of necromancy (unseen) (6, 34, D) a +3 trident of venom (still there?) a +2 hand axe of electrocution (still there?) (6, 38, D) 4 curare-tipped darts (unseen) (7, 14, D) a +0 long sword (7, 16, D) the +5 mace of Infinite Pain {spect, rF+ Will+ SInv} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a yellow draconian corpse (7, 19, D) a +0 long sword a +0 cloak a +1 cloak (7, 33, D) a +10 plate armour of ponderousness (unseen) (8, 15, D) a +0 halberd a +4 ring of slaying a parchment of Death's Door the +0 plate armour of the Fuzzy God {Death, +Blink} +Blink: It lets you blink. It cannot be enchanted further. a yellow draconian corpse (8, 16, D) a +0 war axe a staff of conjuration (8, 18, D) a +0 battleaxe a +0 rapier a +0 cloak of willpower (8, 33, D) a sack of spiders (8, 37, D) a +0 short sword of venom (unseen) (9, 15, D) the amulet of Xom's Hope {Faith Will+ rCorr Int-4 SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. a +0 rapier a +0 rapier a +0 cloak an orb of stardust a staff of fire (9, 16, D) a +0 cloak a +0 war axe a +0 cloak the +0 ring mail "Wiadeic" {+Inv Int-2 Dex+4} +Inv: It lets you turn invisible. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a black draconian corpse (9, 17, D) a +0 rapier a +2 cloak an amulet of regeneration a red draconian corpse a white draconian corpse a white draconian corpse (9, 20, D) a +0 war axe (9, 33, D) 4 potions of heal wounds (9, 34, D) the +10 falchion "Axibeexa" {heavy, rElec rF+ Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (9, 35, D) a parchment of Mephitic Cloud (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) a black draconian corpse (10, 15, D) a +0 vampiric spear (10, 18, D) a +0 scimitar a +6 ring of strength (10, 35, D) a parchment of Ozocubu's Refrigeration (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 18, D) a +0 long sword a +0 halberd a +1 sling of flaming a +0 cloak a black draconian corpse (11, 33, D) 4 potions of haste (11, 34, D) a staff of air (unseen) (12, 13, D) a +0 sling of draining a parchment of Alistair's Walking Alembic (12, 15, D) a +2 rapier of electrocution a +0 cloak (12, 33, D) a parchment of Malign Gateway (12, 34, D) a parchment of Yara's Violent Unravelling (13, 15, D) a +0 halberd (13, 33, D) a parchment of Call Canine Familiar (13, 34, D) a +0 leather armour (14, 18, D) a yellow draconian corpse (19, 0, D) a parchment of Shatter (19, 1, D) a +0 chain mail a staff of earth (19, 2, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (19, 16, D) a +6 ring of dexterity the necromancy staff "Odaontapae" {rPois rN+ Will++ Int-3 Necro Earth} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. a ring of poison resistance (19, 17, D) a +1 chain mail of fire resistance (19, 20, D) 8 large rocks (19, 32, D) a +0 cloak of poison resistance (19, 33, D) a +0 long sword a +0 robe a parchment of Starburst an elf corpse (skeletalised by now) (20, 0, D) an amulet of dissipation (20, 2, D) 4 large rocks a +0 arbalest a +0 great sword a +0 plate armour (20, 3, D) a +0 dire flail a +2 scale mail of fire resistance (20, 5, D) a +7 heavy broad axe (20, 16, D) a +3 longbow of flaming the human corpse of Kirke (skeletalised by now) (20, 19, D) a +0 scimitar of flaming the orb "Efyasag" {Energy, Stlth+} Stlth+: It makes you more stealthy. a +0 plate armour a +0 partisan of flaming (20, 33, D) a +0 leather armour (20, 34, D) the +9 halberd "Ycuingog" {freeze, rF+ rCorr Str-3 Dex+4 SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 ring mail (20, 35, D) a +0 long sword of pain a +0 ring mail an elf corpse (skeletalised by now) (21, 2, D) 3 large rocks a spore talisman a human corpse (skeletalised by now) (21, 5, D) an amulet of magic regeneration (21, 15, D) a +2 whip of flaming (21, 16, D) a +0 scale mail a +2 robe of cold resistance a +3 hand axe of electrocution the kobold corpse of Pikel (skeletalised by now) (21, 32, D) a staff of alchemy (21, 33, D) a +6 mace of protection (21, 34, D) a +0 rapier a +0 rapier a +8 chain mail of ponderousness a staff of air an elf corpse (skeletalised by now) (21, 37, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (22, -1, D) a +4 arbalest of flaming (22, 0, D) a +1 heavy war axe a +0 plate armour a staff of air a yaktaur corpse (skeletalised by now) (22, 2, D) a +0 chain mail a +3 long sword a +0 plate armour a +0 plate armour a +0 great mace a human corpse (skeletalised by now) (22, 15, D) a +2 great sword of protection a staff of cold a +3 flail of draining (22, 32, D) a +0 long sword of holy wrath (22, 33, D) a +0 short sword a +0 leather armour a ring of protection from cold the +7 great sword "Qeheopee" {vamp, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. an elf corpse (skeletalised by now) (22, 34, D) a +0 mace of draining (22, 36, D) a +0 longbow a +0 leather armour (22, 37, D) a +0 rapier (23, 4, D) a +2 great sword of holy wrath a +0 dire flail a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (23, 33, D) a +0 longbow +2 fire dragon scales a +0 leather armour a +1 robe of willpower (23, 34, D) a +0 dagger a +0 robe a +1 orcbow of flaming (23, 35, D) a parchment of Alistair's Walking Alembic a ring of magical power a +0 leather armour a +2 antimagic morningstar (24, -1, D) the +7 shortbow of Zocoyleuma {flame, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. 4 large rocks a human corpse (skeletalised by now) (24, 5, D) a +0 plate armour a human corpse (skeletalised by now) (24, 16, D) a +2 robe (24, 21, D) a +1 mace of protection a +0 leather armour a ring of willpower a +0 chain mail a +2 heavy glaive a +4 glaive of entangling the goblin corpse of Sprozz (skeletalised by now) (24, 33, D) a +0 long sword a +2 robe of fire resistance a +0 longbow (24, 35, D) a +0 longbow a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) (25, 17, D) the air staff of Putrescence {Fly rElec Will+ Air Earth} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a +0 long sword of protection the +6 demon whip of Xavvesch {elec, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +6 ring of intelligence a staff of alchemy a +2 partisan of protection a +0 chain mail a +0 tower shield a +6 ring of dexterity a +0 spectral quarterstaff a +0 sling a +2 leather armour of fire resistance an amulet of reflection the air staff "Nal Ugan" {rElec Int-2 Summ Necro Air Earth} [staff of air] rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the human corpse of Louise (skeletalised by now) (25, 18, D) a +0 barding a +4 scimitar of flaming (25, 33, D) the ring of Okawaru, Winnowing {EV+5 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). a +0 dagger (25, 35, D) a +0 short sword of venom (25, 36, D) a +0 leather armour a +0 longbow a +0 leather armour (26, -1, D) a +3 ring mail of fire resistance (26, 2, D) a +0 arbalest a +0 chain mail a +0 arbalest a +0 great sword a +4 antimagic quarterstaff a +0 battleaxe (26, 17, D) a +2 scale mail of archery +0 fire dragon scales (26, 24, D) a +1 leather armour of fire resistance (26, 32, D) a +1 chain mail of poison resistance (26, 33, D) a +0 leather armour a +0 short sword (27, 0, D) a +0 war axe a +2 leather armour of poison resistance the +11 orcbow "Ettam" {flame, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a +0 halberd a +0 plate armour (27, 2, D) a +0 chain mail a +2 chain mail of archery a +1 battleaxe a +0 chain mail the +7 rapier "Roghonox" {devious, rElec rF+ rC- Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a human corpse (skeletalised by now) (27, 22, D) a +2 great mace of concussion (27, 32, D) a +3 plate armour of fire resistance (27, 33, D) a +0 long sword a +2 ring mail of cold resistance an elf corpse (skeletalised by now) (27, 34, D) a staff of conjuration a +0 robe a +0 longbow a +0 leather armour an amulet of guardian spirit an elf corpse (skeletalised by now) (28, 1, D) a +0 plate armour (28, 2, D) a +0 halberd (28, 4, D) a +0 chain mail a human corpse (skeletalised by now) (28, 16, D) a +0 heavy great mace (28, 17, D) a +5 battleaxe a storm talisman a +0 spear of venom the ring of the Rotten God {rElec rPois MP+7 Int-3 Dex+3} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). a +2 great sword of electrocution the human corpse of Margery (skeletalised by now) (28, 32, D) a parchment of Irradiate (28, 34, D) a +0 leather armour a +0 short sword a +0 robe a +0 long sword of holy wrath a +0 robe (28, 35, D) a +0 long sword (29, 1, D) a staff of alchemy a +0 glaive (29, 3, D) a +0 plate armour (29, 16, D) a +3 chain mail of willpower (29, 17, D) a +1 vampiric glaive (29, 32, D) the lupine talisman of Hazia {rF+ Dex-2 Slay+4 SInv} [lupine talisman] rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. a +1 vampiric spear (29, 33, D) the +3 ring mail of Defiance {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (30, 17, D) a +0 ring mail of cold resistance (30, 24, D) the human corpse of Prince Ribbit (skeletalised by now) (30, 33, D) a +0 long sword a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (30, 34, D) a +4 dagger of draining a +0 ring mail (34, 15, D) a +0 war axe of venom (34, 29, D) the riddle talisman "Plog" {+Blink rPois rC+} [riddle talisman] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. (35, 0, D) the ring of Desuasitt {rPois Will+ Str+3 Dex+3 Stlth+} [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (35, 28, D) a +1 chain mail of archery (35, 29, D) a storm talisman (36, 0, D) a +0 long sword of electrocution (36, 1, D) a ring of see invisible (36, 27, D) a +3 sling of flaming (36, 30, D) a +7 glaive of protection (37, 0, D) a +0 quarterstaff of speed (37, 1, D) the eel talisman "Citymutt" {rF+ MP+4 Slay+2} [eel talisman] rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (38, 0, D) a staff of earth (38, 1, D) a +3 plate armour of cold resistance a +4 hand axe of venom (38, 14, D) the +6 plate armour of the Mind {*Slow rN+++ Dex-5 Stlth+} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (38, 28, D) an amulet of regeneration (39, 14, D) quicksilver dragon scales (39, 15, D) the +6 orcbow "Mexauss" {freeze, Str-2 Int-2 Dex+8} Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (39, 18, D) a +0 hand axe (39, 29, D) a +0 dagger of flaming (40, 0, D) a +2 rapier of flaming (40, 1, D) a +0 heavy falchion (40, 14, D) a +0 mace of draining (40, 15, D) a +1 great sword of freezing (40, 18, D) a +0 robe (41, 1, D) a +6 ring of intelligence (41, 14, D) a parchment of Ignition (41, 27, D) a staff of cold an amulet of guardian spirit (41, 29, D) a ring of wizardry (42, 0, D) a staff of air (42, 1, D) a +2 spectral giant club (42, 28, D) a +6 vampiric whip (43, 13, D) a staff of necromancy (43, 29, D) a +0 flail of concussion (44, 14, D) a staff of alchemy (44, 28, D) the conjuration staff "Ybusicae" {Str+5 Stlth+ Conj} [staff of conjuration] Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. a +0 falchion of freezing (49, 1, D) a +4 ring of slaying (still there?) a staff of alchemy (still there?) (49, 13, D) a +3 heavy orcbow a ring of willpower a +0 hand axe a +3 chain mail of poison resistance (49, 15, D) a staff of conjuration (49, 24, D) a staff of fire (49, 36, D) a +2 robe of positive energy (49, 37, D) a +0 flail a +3 scale mail of cold resistance a purple draconian corpse (skeletalised by now) (49, 40, D) a quicksilver dragon corpse (skeletalised by now) (50, 0, D) a +2 heavy flail (50, 11, D) a staff of fire (50, 24, D) a +0 heavy sling (50, 26, D) a shapeshifter corpse (skeletalised by now) (50, 29, D) a shapeshifter corpse (skeletalised by now) (50, 38, D) a +0 short sword a +0 cloak (51, 25, D) a +2 flail of holy wrath (51, 27, D) a +3 dagger of venom a kobold corpse (skeletalised by now) (51, 36, D) an amulet of wildshape a storm dragon corpse (skeletalised by now) (51, 37, D) a +0 short sword a +0 robe (52, 0, D) the +0 rapier "Tuyfoept" {antimagic, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (52, 1, D) a staff of alchemy (unseen) (52, 24, D) an amulet of wildshape (52, 25, D) a ring of poison resistance a shapeshifter corpse (skeletalised by now) (52, 26, D) a +0 robe (52, 36, D) a staff of conjuration (52, 37, D) a +0 flail the +2 leather armour "Sobryil" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (53, 0, D) a staff of necromancy (unseen) (53, 1, D) a +1 shortbow of freezing (unseen) (53, 12, D) the ring "Refaxyasm" {rF+ MP+9 Str+3} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). (53, 15, D) a +0 mace (53, 36, D) a +0 halberd a ring of resist corrosion (53, 37, D) a +0 scimitar a +1 long sword of valour (53, 38, D) a +0 dire flail a red draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (54, 0, D) the +7 battleaxe of Resumed Hostilities {vamp, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (54, 1, D) a staff of cold (unseen) (54, 25, D) a ring of positive energy (55, 0, D) a ring of see invisible (55, 1, D) a +2 sling of flaming (unseen) (56, 13, D) a +2 leather armour of willpower a +0 battleaxe (56, 24, D) a +1 ring mail of positive energy (60, 36, D) a +0 leather armour of fire resistance a +2 war axe of freezing (60, 37, D) a +0 war axe a +0 animal skin a ring of magical power a blade talisman a spriggan corpse (skeletalised by now) (61, 8, D) a staff of cold (61, 16, D) a +4 heavy mace (61, 26, D) a ring of positive energy (62, 0, D) a +5 ring of evasion (62, 1, D) a +5 heavy falchion (62, 3, D) a +0 war axe (62, 8, D) the ring "Puoguph" {rN+ rCorr Int+6 Dex+2} [ring of intelligence] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (62, 9, D) a +2 halberd of venom (62, 16, D) the amulet of Fifrasi {Faith Will+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. (62, 17, D) a +4 ring of protection (62, 20, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (62, 21, D) a +0 scimitar a +8 chain mail of ponderousness an orc corpse (skeletalised by now) (62, 39, D) a staff of alchemy a +0 quarterstaff a +0 robe a +0 robe (62, 41, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a ring of magical power (63, 17, D) a +0 heavy halberd (63, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a staff of air (63, 27, D) the conjuration staff of the Saviour {Str+5 Conj} [staff of conjuration] Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. a +1 chain mail of willpower (64, 16, D) the amulet "Pefimi" {Dissipate -Tele rC+ Regen+ Int+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (64, 17, D) a +0 club a staff of fire an orc corpse (skeletalised by now) (64, 18, D) a +0 whip (64, 19, D) a +0 flail an orc corpse (skeletalised by now) (64, 20, D) a +0 mace of concussion a +0 chain mail an orc corpse (skeletalised by now) (64, 26, D) the fortress talisman of the Valley {rPois Dex+2} [fortress talisman] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (64, 27, D) a +5 antimagic glaive (65, 26, D) the amulet of Sulif {Chemistry rF+++ rC- MP+5 Int+2} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). (65, 35, D) a +0 animal skin a staff of conjuration +1 golden dragon scales a +0 war axe of venom a +0 robe a spriggan corpse (skeletalised by now) a polar bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (65, 40, D) a +3 rapier (68, 0, D) a staff of earth (68, 3, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (69, 36, D) the ring "Beilo" {rF+ rCorr Dex+2} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (69, 38, D) a +0 spear (70, 8, D) a +2 shortbow of draining (70, 9, D) a +2 sling of electrocution (unseen) (70, 36, D) a +4 dagger of holy wrath (70, 40, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (71, 16, D) the +2 robe of Miobrej {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (71, 19, D) an adder skeleton (71, 20, D) a +0 morningstar a naga skeleton (71, 27, D) the amulet "Gol Wigg" {Dissipate rC+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rC+: It protects you from cold. (71, 36, D) a +0 heavy long sword (71, 37, D) an amulet of magic regeneration a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (71, 40, D) a +0 robe (71, 41, D) a wolf corpse (skeletalised by now) (72, 8, D) a staff of earth (unseen) (72, 9, D) the amulet "Ikoru" {Spirit rF++ Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (72, 17, D) a staff of air (72, 20, D) a +0 flail a +0 robe an adder skeleton (72, 21, D) a +0 morningstar (72, 26, D) a +4 ring of slaying (72, 31, D) a +0 dagger a +0 robe a black bear skeleton (72, 37, D) a +0 short sword a staff of earth a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (73, 17, D) the orb of Proximity {Attunement, rCorr Str-3 Dex+3 Alch} rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (73, 26, D) a +1 halberd of flaming (73, 30, D) a +0 short sword a +0 robe a +0 buckler a spriggan skeleton (73, 31, D) a +0 dagger a +0 robe a +0 buckler (73, 36, D) a +6 ring of dexterity a staff of necromancy (73, 39, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (74, 2, D) a hell hound corpse (skeletalised by now)