Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 16, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (62, 0, D) a +2 short sword of protection (62, 8, D) a +3 chain mail of command (62, 16, D) a +6 ring of intelligence (62, 17, D) a staff of alchemy (unseen) (63, 4, D) a river rat corpse (skeletalised by now) (63, 16, D) a parchment of Summon Hydra (63, 17, D) a parchment of Rending Blade (64, 16, D) a parchment of Apportation (64, 17, D) a ring of resist corrosion (67, 0, D) a +2 hand axe of electrocution (67, 3, D) a +2 vampiric dagger a +0 robe the human corpse of Jessica (skeletalised by now) (68, 0, D) a +0 heavy mace (68, 4, D) a +4 scythe of venom a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 5, D) a +0 scimitar a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (71, 8, D) a +0 leather armour of willpower (71, 11, D) an iguana corpse (skeletalised by now) (71, 16, D) a staff of air (71, 21, D) a wind drake corpse (skeletalised by now) (71, 26, D) a +0 long sword of protection (71, 27, D) a +2 falchion of flaming (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a +0 hand axe a +0 chain mail (72, 8, D) a +2 long sword of holy wrath (72, 9, D) an orb of stardust (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) +0 ice dragon scales (72, 17, D) a +0 trident a +4 giant spiked club (72, 19, D) a wind drake corpse (skeletalised by now) (72, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 27, D) a staff of conjuration (72, 28, D) a +0 dagger a +0 robe an orc corpse (73, 1, D) a +3 heavy shortbow (unseen) (73, 3, D) a +0 club a draconian corpse (skeletalised by now) (73, 16, D) the +2 shortbow "Xusit" {elec, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (73, 17, D) a +2 scale mail of fire resistance (73, 27, D) a +1 great sword of freezing (73, 29, D) a +0 dagger a +0 robe an orc corpse (73, 30, D) a +0 short sword a boomerang a +0 chain mail an orc corpse (74, 3, D) a +0 dagger a draconian corpse (skeletalised by now) (74, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 30, D) a +0 short sword 2 boomerangs an orc corpse