Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +4 war axe (unseen) (59, 37, D) a +0 chain mail of cold resistance (59, 40, D) a +0 short sword a +0 scale mail (60, 37, D) an amulet of wildshape (60, 38, D) a +0 heavy scythe (still there?) a +0 robe (still there?) (60, 40, D) a +3 spectral giant club (still there?) a +0 robe (still there?) a ring of willpower (still there?) (60, 41, D) a +4 eveningstar of protection (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) the human corpse of Louise (still there?) (61, 0, D) a +2 ring mail of positive energy (61, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 16, D) a ring of poison resistance (61, 26, D) the +6 hand axe of the Morning {freeze, *Rage rN+ Int+6 Dex-3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (61, 36, D) a parchment of Summon Hydra (61, 37, D) a parchment of Ignition (61, 40, D) a +0 war axe 3 throwing nets a +1 scale mail of poison resistance (61, 41, D) Sif Muna's Incunable of Evil Spells Type Level a - Sublimation of Blood Necromancy 2 b - Gloom Hexes/Necromancy 3 c - Animate Dead Necromancy 4 d - Martyr's Knell Necromancy/Summoning 4 e - Curse of Agony Necromancy 5 f - Rimeblight Ice/Necromancy 7 (62, 1, D) the +4 spear "Vupset" {holy, Will+ rCorr Dex+2} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +1 scimitar of protection (still there?) a black bear corpse (skeletalised by now) (still there?) (62, 17, D) a +0 spear (still there?) 4 curare-tipped darts (still there?) a +0 buckler (still there?) a +0 spear (still there?) an eel talisman (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (62, 18, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 26, D) the -1 pair of gloves of the Wilderness {rF- Will+ Dex+3} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 27, D) an orb of pyromania (62, 28, D) a +0 morningstar a +0 robe (62, 36, D) a parchment of Vhi's Electric Charge (62, 37, D) a +0 partisan of flaming (unseen) (62, 40, D) a +2 arbalest of electrocution (still there?) 7 javelins (still there?) a +0 scale mail (still there?) the orc corpse of Urug (still there?) (63, 1, D) a +0 trident (63, 16, D) a +0 quarterstaff a +0 robe a condenser vane a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 17, D) a +1 whip of flaming (unseen) (63, 26, D) a staff of air (63, 27, D) a +0 long sword a +0 helmet of sniping (63, 36, D) a lightning rod (4/4) (63, 37, D) a +1 sling of flaming (unseen) (64, 17, D) the +9 dire flail "Worm's Wrath" {pain, rElec rC- rCorr Int+7} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (64, 27, D) a +4 hand axe of freezing a +0 robe a +5 heavy flail (65, 26, D) a ring of see invisible (67, 0, D) a +0 scale mail of cold resistance (68, 4, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +4 dagger of draining (70, 8, D) a staff of earth (unseen) (70, 28, D) a +0 orcbow (70, 36, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (70, 37, D) a staff of air (71, 8, D) a +3 war axe of distortion (71, 16, D) a parchment of Iskenderun's Mystic Blast (71, 17, D) a staff of fire (71, 26, D) a +6 spear of freezing (71, 27, D) a staff of air (71, 29, D) a +0 orcbow (71, 30, D) a +0 trident (71, 36, D) a +0 long sword a +0 robe an elf corpse (71, 37, D) a +4 heavy war axe (71, 42, D) a +0 dagger a +0 robe (72, 9, D) the +9 war axe "Godaid" {freeze, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (unseen) (72, 17, D) a staff of cold (72, 23, D) a shapeshifter skeleton (72, 27, D) a +4 scale mail of death (72, 30, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 long sword a +0 ring mail a +1 dagger of flaming (72, 37, D) a +0 dagger a +0 shortbow a +0 leather armour a +2 robe (73, 1, D) a +1 war axe of freezing (unseen) (73, 16, D) the +4 glaive "Loraukecw" {flame, rPois Int+6} rPois: It protects you from poison. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (73, 17, D) a +4 lajatang of electrocution (73, 36, D) a +0 heavy halberd (73, 37, D) a parchment of Stone Arrow (74, 23, D) an ugly thing skeleton