Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the amulet of Paranoia {Faith MP+8} [amulet of faith] Faith: It allows you to gain divine favour quickly. MP+8: It affects your magic capacity (+8). (unseen) (59, 37, D) a +3 short sword of venom (unseen) (60, 36, D) a +2 spear of venom (unseen) (60, 37, D) the +1 leather armour "Vyemnaorgh" {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (61, 0, D) a +4 long sword of holy wrath (unseen) (61, 8, D) a +2 scimitar of protection (61, 16, D) a staff of earth (61, 26, D) a +0 heavy quarterstaff (61, 36, D) an amulet of guardian spirit (61, 37, D) a +2 heavy war axe (unseen) (62, 0, D) a +0 trident a +1 leather armour of fire resistance (62, 9, D) the +0 scimitar of Truncation {venom, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (62, 11, D) a jackal corpse (skeletalised by now) (62, 16, D) a +6 shortbow of freezing (62, 17, D) the alchemy staff "Huqest" {rPois rF+ Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (62, 19, D) a wolf corpse (skeletalised by now) (62, 26, D) a +3 heavy great mace (62, 27, D) a +0 war axe of venom (62, 36, D) a phantom mirror (62, 37, D) a +2 spectral quarterstaff (unseen) (63, 0, D) a hive talisman (63, 16, D) the +3 chain mail of Vebricol {Archery, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 26, D) the +8 glaive of Crawling {freeze, Will- Str+7 Stlth+} Will-: It decreases your willpower. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 36, D) a +1 whip of venom (unseen) (63, 37, D) a +3 quick blade of venom (unseen) (64, 16, D) a +0 arbalest of flaming (64, 17, D) a +6 vampiric long sword (64, 26, D) a parchment of Mephitic Cloud (65, 19, D) a basilisk corpse (skeletalised by now) (67, 1, D) a +0 partisan (68, 2, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +2 demon whip of electrocution (69, 41, D) a +0 trident (70, 36, D) a staff of conjuration (70, 37, D) a +4 vampiric broad axe (70, 41, D) 5 large rocks (70, 42, D) a +0 trident a merfolk skeleton (71, 8, D) a ring of flight (71, 17, D) a +3 heavy war axe (unseen) (71, 27, D) a +5 orcbow (71, 29, D) a +0 shortbow a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (71, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 37, D) a +4 shortbow of draining (71, 40, D) a +2 trident of freezing (71, 41, D) a +0 trident a merfolk skeleton (72, 17, D) the alchemy staff "Ediddoam" {rPois Int+3 Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (unseen) (72, 26, D) a +2 partisan of freezing (72, 27, D) a +1 scimitar of holy wrath (72, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 29, D) a +0 trident (72, 36, D) a +2 spectral quarterstaff (72, 41, D) a +2 trident of flaming a +0 orcbow a merfolk skeleton (72, 42, D) a +1 trident of protection (73, 1, D) a +0 hand axe of freezing (unseen) (73, 16, D) the +1 war axe of Etwemuku {sunder, rElec rPois rF+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (73, 27, D) a staff of air (73, 28, D) a +0 trident