Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Heinnu {Rampage} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 36, D) a staff of necromancy (49, 37, D) a staff of conjuration (50, 25, D) a +1 antimagic rapier (unseen) (50, 36, D) a +2 long sword of protection (50, 37, D) the +5 halberd "Beetleslayer" {flame, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (51, 25, D) a +2 antimagic arbalest (unseen) (51, 36, D) a parchment of Silence (52, 25, D) the ring "Meixeog" {Fly rPois Str+3 Stlth+} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (52, 32, D) Kiasef's Essays on Forgecraft and the Congregation Spells Type Level a - Call Imp Summoning 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Summon Cactus Giant Summoning 6 e - Spellspark Servitor Conjuration/Forgecraft 7 Sif Muna's Precepts of Conjuring Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Flame Wave Conjuration/Fire 4 d - Arcjolt Conjuration/Air 5 e - Orb of Destruction Conjuration 7 f - Lehudib's Crystal Spear Conjuration/Earth 8 (53, 25, D) the ring of Koetz {rC+ Str+3 Slay+4} [ring of slaying] rC+: It protects you from cold. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (54, 25, D) a parchment of Maxwell's Portable Piledriver (59, 36, D) a staff of alchemy (59, 39, D) a +0 falchion a +0 ring mail the human skeleton of Terence (60, 36, D) the +0 war axe of Metz {venom, rC+++ Will- rCorr} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (60, 40, D) a +0 dagger a +0 robe (60, 42, D) a +1 lajatang of pain a +0 robe the spriggan corpse of Agnes (skeletalised by now) (61, 0, D) a staff of alchemy (61, 8, D) a staff of air (61, 20, D) a +0 arbalest a yaktaur skeleton (61, 21, D) a +0 great sword a +0 plate armour (61, 26, D) a +0 glaive of venom (61, 41, D) a +0 great sword a +0 plate armour a +1 vampiric battleaxe a +0 scale mail a maw talisman the orc corpse of Saint Roka (skeletalised by now) the human corpse of Rupert (skeletalised by now) (61, 43, D) a +2 dagger of draining 5 curare-tipped darts the kobold skeleton of Sonja (62, 0, D) a +2 scale mail of positive energy (62, 1, D) a riddle talisman (62, 8, D) the +4 battleaxe "Naasott" {heavy, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (62, 9, D) a +6 ring of strength (62, 16, D) a +0 trident of protection (62, 17, D) the +6 trident "Tesuveh" {protect, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (62, 20, D) a +1 long sword of holy wrath a +0 chain mail a +0 tower shield a +0 great mace a +0 plate armour (62, 26, D) a lupine talisman (62, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 mace an orc corpse (skeletalised by now) (62, 36, D) a +0 leather armour of positive energy (62, 38, D) a +0 whip of flaming a +0 robe the kobold skeleton of Pikel (62, 41, D) a +2 double sword 5 javelins a +0 scale mail (63, 0, D) a staff of cold (63, 2, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +6 ring of strength (63, 20, D) a +0 great mace a +0 chain mail (63, 21, D) a +2 vampiric morningstar a +0 ring mail a +0 morningstar a +0 leather armour (63, 26, D) a staff of necromancy (63, 27, D) a staff of fire (63, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 mace a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) a staff of air (63, 37, D) a +1 pair of boots of stealth (64, 10, D) a +0 great sword a +0 robe (64, 16, D) the +0 plate armour of Lifelessness {Rampage} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (64, 30, D) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (64, 31, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (65, 26, D) a +1 barding of fire resistance (67, 0, D) a +5 heavy trident (67, 1, D) a +5 scythe of protection a +0 robe (68, 0, D) a staff of conjuration (69, 0, D) a staff of necromancy (69, 2, D) a +0 dagger a +0 robe (69, 3, D) a +2 morningstar of draining a +0 robe (70, 11, D) a polar bear corpse (skeletalised by now) (70, 37, D) a +1 heavy arbalest (71, 17, D) the +0 scale mail "Vaack" {Resonance, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 27, D) a +2 robe of cold resistance (71, 36, D) a +2 pair of gloves of fire (71, 37, D) a +0 robe of cold resistance (72, 8, D) a +2 heavy trident (72, 9, D) a +1 helmet of light (72, 30, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (72, 31, D) a +0 flail a +0 ring mail a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (72, 37, D) a +0 buckler of protection (73, 2, D) a +0 rapier a +0 robe (73, 26, D) a +5 trident of entangling (73, 27, D) a +2 quarterstaff of rebuke (73, 30, D) a +0 ring mail a human corpse (skeletalised by now) (74, 2, D) a +0 rapier a +0 robe (74, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now)