Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a tin of tremorstones (2/2) (49, 1, D) the amulet of Yfuram {Dissipate rElec} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. (unseen) (49, 36, D) a +0 devious short sword (50, 0, D) the +11 halberd "Paufis" {heavy, *Rage rC+ Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (50, 1, D) a +1 ring mail of fire resistance (50, 12, D) the quicksilver dragon scales "Cutigista" {-Tele Will++ Regen+ SInv} -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (50, 24, D) a ring of positive energy (50, 25, D) a staff of earth (50, 37, D) a +1 broad axe of electrocution (51, 1, D) a staff of cold (unseen) (51, 4, D) a +0 long sword a +0 leather armour an elf corpse (51, 5, D) a +0 long sword a +0 robe (51, 7, D) a +0 short sword a +0 robe an elf corpse (51, 13, D) a +6 ring of intelligence (51, 17, D) a +0 dagger a +0 robe a human skeleton (51, 20, D) a +0 war axe (51, 24, D) a lupine talisman (51, 25, D) the +9 hand axe of Instinct {sunder, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (51, 43, D) a raiju corpse (skeletalised by now) (52, 0, D) a staff of conjuration (unseen) (52, 1, D) a ring of see invisible (52, 4, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the ring "Domip" {rN++ rCorr Wiz} (still there?) [ring of wizardry] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. an elf corpse (still there?) (52, 6, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 heavy long sword (still there?) (52, 7, D) a book of Flames Sif Muna's Discourse on Petrous Conjuring Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Lehudib's Crystal Spear Conjuration/Earth 8 (52, 12, D) a staff of necromancy (52, 13, D) a +2 whip of electrocution (52, 16, D) a +0 short sword (52, 18, D) a +0 dagger a +0 robe (52, 19, D) a +0 robe (52, 24, D) a +7 arbalest (52, 27, D) a +0 halberd (52, 28, D) a +0 war axe a +0 plate armour (53, 0, D) a +0 leather armour (53, 1, D) a parchment of Summon Cactus Giant (53, 4, D) a +0 short sword a +0 robe (53, 6, D) a +2 rapier of venom (still there?) a +2 robe of fire resistance (still there?) an elf corpse (still there?) (53, 7, D) a +0 dagger a +0 robe (53, 13, D) the +6 leather armour of Riasoh {Rampage rC+ Dex-2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (53, 15, D) a +0 war axe a +0 robe (53, 24, D) a +4 vampiric short sword (53, 29, D) a +0 long sword (53, 36, D) the +7 flail "Codwoel" {heavy, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (54, 0, D) a dragon-coil talisman (54, 1, D) a +6 ring of dexterity (54, 6, D) a +0 short sword a +0 ring mail an elf corpse (54, 12, D) the +6 orcbow of the Shore {holy, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (54, 14, D) a +0 trident (54, 24, D) the +1 falchion of the Leaping Krait {drain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (54, 25, D) the alchemy staff of Kirhuteno {*Slow rPois Will+++ Dex-2 Stlth+ Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (54, 36, D) a +2 trident of flaming (55, 0, D) a +6 ring of intelligence (55, 1, D) a sack of spiders (55, 6, D) a +0 rapier a +0 robe (55, 12, D) a +1 halberd of venom (55, 24, D) the +4 short sword "Pocwob" {devious, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (55, 27, D) a +0 long sword (59, 36, D) a staff of fire (59, 37, D) a +2 dagger of venom (59, 41, D) a +0 dagger a +0 robe (60, 36, D) a +2 plate armour of poison resistance (60, 41, D) a +0 dagger a +0 robe (61, 8, D) a +5 great sword of freezing (61, 16, D) a +3 chain mail of poison resistance (61, 36, D) a +0 dagger (61, 37, D) the +9 dagger of Desperation {flame, Str+6 Stlth-} Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (61, 39, D) a staff of alchemy a +0 robe (61, 40, D) a +0 dagger a +0 robe (61, 42, D) a +0 hand axe (62, 0, D) a +2 quarterstaff of holy wrath (62, 1, D) a +2 falchion of holy wrath (62, 9, D) the +8 scimitar of Favahoaf {vamp, *Rage Str+5 Dex-5} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (62, 16, D) a +1 heavy quarterstaff (62, 17, D) a +3 scale mail of cold resistance (62, 20, D) an adder corpse (skeletalised by now) (62, 21, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a +6 ring of dexterity (62, 27, D) the +10 orcbow of Rauxou Fuyth {flame, Bane Str+5 Dex+2} Bane: It inflicts you with a random bane when you equip it. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 33, D) a +0 dagger a +0 scale mail (62, 36, D) a +2 longbow of freezing (62, 37, D) a +3 antimagic orcbow (63, 0, D) the +1 ring mail of the Lotus Blossom {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 3, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +0 sling of flaming (63, 17, D) a +4 quarterstaff of speed (63, 19, D) a +0 halberd a naga corpse (skeletalised by now) (63, 20, D) a +0 mace (63, 26, D) a +2 battleaxe of distortion (64, 16, D) a parchment of Iskenderun's Mystic Blast (64, 17, D) a +2 broad axe of sundering (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a +2 chain mail of cold resistance (64, 27, D) the +6 quarterstaff "Eviscerator" {reap, rPois} rPois: It protects you from poison. It cannot be enchanted further. (64, 32, D) a +0 dagger a +0 longbow a +0 leather armour a +0 long sword of holy wrath an elf skeleton (65, 26, D) a +1 chain mail of fire resistance (66, 33, D) a +0 short sword a +0 longbow a +0 leather armour an elf skeleton (70, 9, D) a +1 ring mail of poison resistance (70, 36, D) a +3 broad axe of freezing (70, 40, D) a +0 whip a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 41, D) a +0 dagger a +0 robe (71, 8, D) a +0 whip of electrocution (71, 16, D) a +5 spear of freezing (71, 17, D) the +8 flail "Sobyas" {freeze, rElec Str-3 Int+3 Dex+7} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (71, 26, D) a +2 short sword of venom (71, 27, D) a spider talisman (71, 31, D) a +0 mace a draconian corpse (skeletalised by now) (71, 32, D) a +0 flail (71, 37, D) a +2 chain mail of willpower (71, 40, D) a +0 falchion a +0 chain mail a +0 flail a +0 war axe a +0 chain mail a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 11, D) a wolf corpse (skeletalised by now) (72, 16, D) a staff of earth (72, 31, D) a +0 falchion a +0 flail (72, 36, D) a staff of conjuration (72, 39, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (72, 40, D) a +2 mace of draining a +0 leather armour (73, 16, D) a +2 demon blade of venom (73, 17, D) an amulet of the acrobat (73, 26, D) the +4 chain mail of the Plethaurus {*Corrode Fly rC+ Int+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 27, D) the +10 spear of the Feral God {protect, Will+ rCorr Str+6} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (73, 31, D) a +0 flail (73, 32, D) a +0 mace a draconian corpse (skeletalised by now) (73, 36, D) a +0 scale mail of poison resistance (73, 37, D) the +1 giant spiked club of Insufficient Pleasure {flame, Will+ Str+2 SInv} Will+: It increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (75, 1, D) a +1 war axe of venom