Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) a staff of alchemy (62, 0, D) a +2 robe (62, 4, D) a +2 rapier of electrocution a +0 robe (62, 9, D) a +1 heavy spear (63, 0, D) a staff of necromancy (63, 4, D) a wolf corpse (skeletalised by now) (63, 5, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 8, D) a +2 plate armour of fire resistance (unseen) (67, 0, D) the +3 great sword of the Sneaky Persimmons {protect, rF- rC+ Str-5 Dex+5} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (67, 3, D) a +0 short sword a draconian skeleton (67, 4, D) a +0 short sword a draconian skeleton (68, 3, D) a +0 long sword of electrocution a yellow draconian skeleton (70, 9, D) a +0 flail an orc corpse (skeletalised by now) (70, 10, D) a +0 dagger a +0 robe (71, 8, D) a +0 club a +0 glaive of flaming (71, 10, D) a +0 mace a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) a +0 leather armour of cold resistance (unseen) (71, 17, D) a staff of conjuration (71, 26, D) 2 scrolls of brand weapon (71, 27, D) a parchment of Brom's Barrelling Boulder (72, 16, D) a staff of alchemy (72, 17, D) a +3 scale mail of cold resistance (72, 19, D) a +0 trident (72, 20, D) a wind drake skeleton (72, 21, D) a +0 trident (72, 26, D) a scroll of brand weapon (72, 27, D) a +0 heavy hand axe (unseen) (73, 1, D) the +4 chain mail "Zutofi" {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (73, 3, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (73, 20, D) 5 large rocks a cyclops skeleton (73, 21, D) a merfolk skeleton (73, 26, D) a +1 vampiric war axe (unseen) (73, 27, D) a staff of cold (unseen) (74, 21, D) a +0 trident