Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a manual of Stealth (49, 1, D) a scroll of brand weapon (49, 16, D) a rime drake corpse (49, 24, D) a staff of cold (49, 37, D) a +2 morningstar of venom (50, 0, D) a ring of flight (50, 1, D) a +0 hand axe (still there?) a +0 halberd of entangling (still there?) (50, 12, D) a staff of air (50, 13, D) a +4 battleaxe of flaming (50, 15, D) a cane toad corpse (50, 24, D) a staff of air (50, 25, D) a +0 antimagic war axe a +0 animal skin a +2 scale mail of positive energy a spriggan corpse a water moccasin corpse (50, 36, D) the +1 mace "Qetem" {holy, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (50, 37, D) a +0 short sword (50, 38, D) a +0 glaive (50, 39, D) a +0 flail (51, 0, D) the conjuration staff of Zuriy {rElec Str+2 Conj} [staff of conjuration] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. (unseen) (51, 1, D) the +0 robe of Nihilism {Rampage rF+ Int+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (51, 3, D) a death scarab corpse (51, 12, D) a ring of see invisible (51, 13, D) the +2 helmet of Qudooth {Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 15, D) a rime drake corpse (51, 16, D) a komodo dragon corpse (51, 24, D) a parchment of Airstrike (51, 25, D) a +1 leather armour of fire resistance (51, 26, D) a +0 rapier a +0 animal skin (51, 36, D) a staff of necromancy (51, 37, D) a staff of fire (52, 0, D) a parchment of Rending Blade (52, 1, D) the +6 great sword of Ritoegat {flame, +Blink Dex+7} (still there?) +Blink: It lets you blink. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a death scarab corpse (still there?) (52, 7, D) a book of the Spheres a book of Decay (52, 12, D) the +10 shortbow of the Beloved God {elec, Will++ Str-5 Dex+3} Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 13, D) a staff of air (52, 16, D) a blink frog corpse (52, 25, D) a +1 spectral quarterstaff (52, 26, D) a +0 hand axe a +0 animal skin a spriggan corpse (52, 36, D) a ring of resist corrosion (52, 37, D) a +0 war axe a staff of alchemy (52, 39, D) a +0 scimitar a +0 orcbow a centaur skeleton (53, 0, D) a +2 scale mail of poison resistance (53, 1, D) a +5 spectral quarterstaff (unseen) (53, 12, D) a +4 scale mail of cold resistance (53, 13, D) a +5 hand axe of sundering a bullfrog corpse (53, 15, D) a water moccasin corpse (53, 24, D) a +1 short sword of draining (53, 25, D) a +2 antimagic broad axe a +0 animal skin a +5 antimagic arbalest a spriggan corpse (53, 28, D) a hydra corpse (54, 0, D) a +0 flail (still there?) a +2 hand axe of freezing (still there?) (54, 1, D) a staff of air (unseen) (54, 13, D) a +2 heavy battleaxe (54, 24, D) a +4 mace of protection a dream sheep corpse (54, 26, D) a komodo dragon corpse (54, 28, D) an elephant corpse (54, 36, D) the +2 war axe "Caubluas" {freeze, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (55, 0, D) a +1 chain mail of poison resistance (55, 1, D) a +0 shortbow of flaming (unseen) (55, 12, D) a +2 heavy halberd (55, 13, D) a bullfrog corpse (55, 24, D) a +1 falchion of pain (59, 36, D) the +5 longbow of Pride {drain, rCorr Str+3 Dex-4} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (60, 36, D) a +0 dagger (60, 37, D) a staff of conjuration (61, 0, D) +0 ice dragon scales (61, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 16, D) a staff of necromancy (61, 36, D) the +1 spear of Fiafat {flame, Fly Int+4 Dex-3} Fly: It grants you flight. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (61, 37, D) a +2 long sword of holy wrath (61, 38, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 39, D) a +3 spear of flaming a +0 robe a human corpse (skeletalised by now) (62, 8, D) a staff of air (62, 16, D) the +7 halberd "Yfounweykk" {freeze, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (62, 21, D) a +0 long sword a +0 chain mail (62, 22, D) a +0 dire flail a +0 animal skin (62, 28, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 30, D) a +1 trident of venom (62, 31, D) a +0 trident (62, 37, D) a staff of cold (62, 40, D) a +0 short sword (62, 41, D) a +0 robe (63, 10, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 17, D) a +1 rapier of venom (63, 21, D) a +1 great sword of flaming a +0 plate armour a human corpse (skeletalised by now) (63, 22, D) a +0 dire flail a +0 chain mail a +2 great sword of protection a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (63, 26, D) the +10 dagger "Abu Wol" {flame, Int+8} Int+8: It affects your intelligence (+8). It cannot be enchanted further. (63, 27, D) a staff of fire (63, 31, D) a +0 trident (63, 36, D) a +6 falchion of holy wrath (63, 37, D) a staff of necromancy (64, 16, D) the +2 chain mail of Lugonu's Reproof {+Inv} +Inv: It lets you turn invisible. It cannot be enchanted further. (64, 17, D) a +0 arbalest a staff of earth a yaktaur corpse (skeletalised by now) (64, 20, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (64, 26, D) a +1 pair of gloves of hurling (64, 29, D) a wind drake corpse (skeletalised by now) (66, 27, D) a +0 orcbow (69, 0, D) the +11 flail of Focus {flame, rF+ rC- Str+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (69, 37, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (70, 9, D) a +2 buckler of protection (70, 36, D) the wellspring talisman "Buipry" {rC- rN+ Dex+4} [wellspring talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (70, 37, D) a +0 long sword of holy wrath the scarab talisman of Oblivion {rPois rC+} [scarab talisman] rPois: It protects you from poison. rC+: It protects you from cold. a naga corpse (skeletalised by now) (71, 16, D) a +6 ring of strength (71, 17, D) the +5 whip "Rastres" {speed, *Corrode rN++} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (71, 26, D) a +1 short sword of draining (71, 27, D) a +2 robe of fire resistance (71, 37, D) the +6 rapier of Ambiguity {flame, rN+ Str+4 Stlth+} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 38, D) a +0 whip (71, 39, D) a black mamba corpse (skeletalised by now) (71, 41, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a +2 broad axe of distortion (unseen) (72, 10, D) a +5 scimitar of freezing a +0 robe (72, 16, D) a +6 ring of dexterity (72, 17, D) a +0 orcbow a +0 leather armour of cold resistance a centaur skeleton (72, 18, D) a +3 trident 2 boomerangs a merfolk skeleton (72, 20, D) a wind drake skeleton (72, 27, D) a serpent talisman (72, 37, D) a +0 war axe a ball python corpse (skeletalised by now) (73, 19, D) a +0 shortbow (73, 26, D) a staff of fire (73, 27, D) a +1 pair of gloves of hurling (73, 36, D) a +2 plate armour of cold resistance (73, 37, D) the +6 rapier of Iseptedd {venom, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further.