Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) the ring "Pubruduf" {^Drain rElec rCorr Str+3} [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (50, 37, D) the fortress talisman of Kaeveojo {MP+8 Str-2 Dex+3} [fortress talisman] MP+8: It affects your magic capacity (+8). Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (unseen) (50, 43, D) a +0 scimitar of holy wrath (unseen) (51, 37, D) a manual of Earth Magic (51, 43, D) a +0 long sword a +0 shortbow a +0 robe an amulet of reflection an elf corpse (51, 44, D) Sif Muna's Volume of Blistering Blasting Spells Type Level a - Shock Conjuration/Air 1 b - Scorch Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Alchemy 4 e - Sticky Flame Fire/Alchemy 4 (52, 37, D) the ring of Bused {rF+ Stlth+} [ring of protection from fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (52, 44, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour an elf corpse (53, 37, D) a parchment of Dragon's Call (60, 36, D) a +6 ring of dexterity (60, 37, D) a +0 long sword a +0 robe a staff of alchemy (60, 40, D) a +0 glaive a +0 dagger a +0 robe (61, 16, D) a +2 executioner's axe of flaming (61, 36, D) a staff of earth (61, 37, D) the +0 robe "Paguy" {Harm Dex+3} Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 1, D) a +2 whip of electrocution (62, 9, D) a +3 heavy hand axe (62, 17, D) a staff of cold (62, 27, D) a +2 short sword of electrocution (unseen) (62, 31, D) an ugly thing skeleton (62, 36, D) a staff of alchemy (62, 37, D) a +3 dagger of holy wrath a +0 robe a staff of cold (62, 38, D) a +3 dagger a +0 robe (62, 39, D) a +0 trident (63, 16, D) a +0 ring mail of cold resistance (63, 17, D) the +4 shortbow of Disembowelment {flame, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (63, 36, D) a +2 rapier of draining (64, 17, D) a +0 morningstar of holy wrath (64, 19, D) a +0 hand axe (64, 30, D) an ugly thing skeleton (67, 0, D) a +4 dagger of draining (68, 2, D) a +0 whip a +0 club a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 0, D) a +0 leather armour of poison resistance (70, 8, D) the +8 dagger "Liogetuq" {speed, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (70, 9, D) a +5 sling of freezing (70, 36, D) a +0 halberd a +0 plate armour an orc corpse (70, 37, D) a +0 whip a +0 leather armour a +4 rapier of draining (70, 38, D) a +0 falchion a +0 dagger a +0 leather armour (71, 16, D) a +2 battleaxe of pain (71, 17, D) a +2 hand axe of flaming (71, 26, D) the +6 partisan "Civvooz" {spect, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (71, 27, D) a +1 vampiric scimitar (71, 32, D) a black bear skeleton (71, 33, D) a +0 short sword a +0 robe a spriggan skeleton (71, 36, D) a +5 spear of flaming (71, 37, D) a +0 dagger a +0 robe a +0 devious dagger (71, 39, D) a +0 hand axe an orc corpse (skeletalised by now) (72, 8, D) a +2 broad axe of electrocution (72, 9, D) a +2 chain mail of fire resistance (72, 16, D) a +0 heavy executioner's axe (72, 26, D) a +0 heavy war axe (72, 27, D) the +6 rapier of Red Wine {devious, rF+} rF+: It protects you from fire. It cannot be enchanted further. (72, 31, D) a +0 spear a +0 buckler (72, 32, D) a wolf skeleton (72, 36, D) a +1 chain mail of resonance (72, 37, D) a +0 hand axe a +0 plate armour a +0 hat of stealth (73, 1, D) a +2 spectral giant spiked club (73, 16, D) a ring of flight (73, 17, D) the +6 halberd of the Building Gods {protect, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (73, 26, D) a +3 sling of freezing (73, 27, D) a +6 ring of strength (73, 36, D) a +0 glaive a +0 chain mail a +1 leather armour of cold resistance an orc corpse (73, 37, D) a +6 ring of dexterity (73, 38, D) a +0 morningstar a +0 leather armour an orc corpse (skeletalised by now) (74, 2, D) a +0 trident