Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +6 halberd of venom (61, 2, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (61, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a staff of cold a ball python corpse (skeletalised by now) (61, 16, D) a staff of earth (61, 30, D) a +0 trident a +0 ring mail (62, 0, D) a +6 falchion of electrocution (62, 1, D) the +8 hand axe of Triumph {freeze, rF+++ Int+9 Dex-3 Stlth+} rF+++: It renders you almost immune to fire. Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 2, D) a +0 flail (62, 8, D) a ball python corpse (skeletalised by now) (62, 9, D) an adder corpse (skeletalised by now) (62, 16, D) a staff of fire (unseen) (62, 26, D) a +0 sling of flaming (62, 30, D) a +0 flail (62, 31, D) a +0 dagger a +0 robe (63, 3, D) a +0 mace an orc corpse (skeletalised by now) (63, 27, D) a +10 quarterstaff (63, 30, D) a +0 flail a +0 long sword a +0 chain mail a +0 war axe 2 boomerangs a +0 plate armour an orc skeleton an orc skeleton (64, 16, D) a staff of earth (unseen) (64, 17, D) a +0 chain mail of fire resistance (64, 30, D) a +2 dagger of holy wrath a +0 robe an orc skeleton (64, 31, D) a +0 dagger a +0 robe an orc skeleton (65, 26, D) the +0 long sword of the Ageless Nights {flame, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (67, 0, D) a staff of cold (68, 0, D) a +2 quarterstaff of rebuke (68, 3, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (69, 36, D) an amulet of magic regeneration (70, 9, D) a staff of cold (70, 10, D) a +0 trident a +0 ring mail a +0 club an orc corpse (skeletalised by now) (70, 36, D) a +1 dagger of venom (unseen) (70, 37, D) a parchment of Chain Lightning (71, 8, D) a +7 shortbow of draining (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger a +0 robe (71, 16, D) the +0 shortbow "Jifiw" {heavy, Will+} Will+: It increases your willpower. It cannot be enchanted further. (71, 17, D) a staff of conjuration (71, 26, D) a +3 great mace of concussion (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a +0 short sword a +0 halberd a +0 chain mail an orc skeleton (71, 36, D) a parchment of Irradiate (71, 37, D) a book of the Fortress (72, 8, D) a staff of alchemy (72, 11, D) a +1 dagger of venom a +0 robe (72, 16, D) the +6 scale mail "Kougres" {*Silence Will+ MP+6 Str+3} *Silence: It may silence you when you take damage. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 17, D) a +0 heavy broad axe (72, 29, D) a +0 whip (72, 36, D) a +0 vampiric great sword (unseen) (72, 37, D) the +0 ring mail "Soixok" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (73, 1, D) the +12 quarterstaff "Jellyslayer" {holy, rElec Will+ Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. an iguana corpse (skeletalised by now) (73, 16, D) an amulet of faith (73, 17, D) a +2 leather armour of willpower (73, 26, D) a staff of necromancy (73, 27, D) the +0 leather armour "Hopteun" {rF++ Dex+4 Slay-3} rF++: It greatly protects you from fire. Dex+4: It affects your dexterity (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (73, 29, D) a +0 flail an orc skeleton (73, 30, D) a +0 hand axe 2 boomerangs a +0 chain mail an orc skeleton (73, 36, D) a Gell's gravitambourine (2/2) (73, 37, D) the +2 flail of Understanding {reap, rElec rC+ rCorr Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen)