Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) the lupine talisman "Umyaboch" {rElec Will- Int+5 Dex+3} (still there?) [lupine talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) the spider talisman "Qulesuaw" {rN++ Stlth-} [spider talisman] rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (61, 12, D) a +0 hand axe (61, 13, D) a +0 hand axe (61, 21, D) a +0 flail (61, 26, D) the +1 battleaxe of the Blushing Seer {flame, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (62, 0, D) the +7 long sword of Kidugolune {heavy, rF++ Will+ Str+3 Int-2} rF++: It greatly protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (62, 1, D) a +2 devious rapier (unseen) (62, 3, D) a +0 long sword a +0 robe a +0 short sword a +0 scale mail (62, 9, D) a staff of conjuration (62, 20, D) a +0 dagger a +0 robe (62, 21, D) a +0 club an orc corpse (62, 26, D) a +8 chain mail of ponderousness (unseen) (62, 27, D) the +7 mace "Loysuk" {freeze, Will++ Int-3 Dex+3} Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 0, D) a +2 scale mail of poison resistance (unseen) (63, 8, D) a +6 ring of intelligence (63, 12, D) a +0 flail a draconian corpse (skeletalised by now) (63, 16, D) a +1 chain mail of fire resistance (63, 19, D) a +0 dagger a +0 robe an orc corpse (63, 26, D) a staff of earth (unseen) (63, 27, D) a parchment of Lehudib's Crystal Spear (63, 32, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 short sword of protection (still there?) (64, 3, D) a +0 long sword a +0 leather armour (64, 16, D) a +1 broad axe of electrocution (64, 20, D) a +0 dagger a +0 robe (64, 21, D) a +0 war axe a +0 plate armour (64, 26, D) a +3 vampiric scimitar (unseen) (64, 27, D) a parchment of Lee's Rapid Deconstruction (65, 20, D) a +2 vampiric dagger (65, 26, D) a phantom mirror (66, 33, D) a +0 long sword a +0 robe (68, 0, D) the +6 great sword of the Reaper {valour, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (69, 0, D) a staff of air (70, 8, D) a talisman of death (71, 8, D) a +3 ring mail of positive energy (71, 16, D) the +2 short sword of the Little People {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 26, D) a +2 leather armour of willpower (71, 27, D) a +3 hand axe of sundering (71, 30, D) a jackal corpse (72, 8, D) a +1 scimitar of holy wrath (72, 9, D) a staff of fire (72, 17, D) a +0 lajatang of distortion (72, 26, D) an orb of stardust (72, 27, D) a staff of fire (72, 30, D) a river rat corpse (73, 1, D) the medusa talisman of the Land of Plenty {rN++} [medusa talisman] rN++: It greatly protects you from negative energy. (73, 16, D) a +6 ring of dexterity (73, 26, D) a +5 sling (73, 27, D) the +2 ring mail of Samuumag {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 32, D) a river rat corpse (75, 1, D) a +3 heavy sling