Hungry0364 the Dungeon (0, 50, D) a +1 plate armour of cold resistance (0, 51, D) a +0 dagger a +0 leather armour a +0 robe the human skeleton of Josephine (1, 32, D) a +0 spear of flaming (1, 33, D) a +3 flail of protection (1, 34, D) the +1 trident of Dissent {speed, rElec rC- Dex+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, 50, D) a staff of conjuration (1, 52, D) a staff of necromancy (1, 55, D) a +0 trident the human skeleton of Harold (1, 56, D) a +0 chain mail the human skeleton of Terence (2, 15, D) a +2 executioner's axe of venom (2, 32, D) a staff of conjuration (2, 33, D) a +3 heavy scimitar (2, 34, D) a staff of fire (2, 37, D) an iron dragon corpse (skeletalised by now) (2, 50, D) the +1 war axe of Rekinu {elec, rPois rN+ rCorr Str-5} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). It cannot be enchanted further. (2, 52, D) the lupine talisman of Daffodils {rElec} [lupine talisman] rElec: It insulates you from electricity. (2, 53, D) a +6 ring of dexterity (2, 55, D) a +0 war axe a +0 falchion a +2 leather armour of willpower (2, 61, D) a +0 cloak the draconian skeleton of Tiamat (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a condenser vane (inert) (3, 32, D) a +3 scale mail of death (3, 33, D) a +0 plate armour (3, 34, D) a serpent talisman (3, 35, D) the +8 chain mail of Hustreummi {+Inv} +Inv: It lets you turn invisible. It cannot be enchanted further. (3, 50, D) a +2 halberd of protection (3, 52, D) a parchment of Fugue of the Fallen (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 16, D) a +4 ring of slaying (4, 33, D) a +2 long sword the +1 dagger "Raom" {spect, Will+ Int+4 Stlth+} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (4, 36, D) a +0 battleaxe the +3 shortbow "Qetikob" {heavy, ^Fragile rF+ Dex+4} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 chain mail (4, 50, D) the +0 robe of the Slug {rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (4, 51, D) a staff of air (4, 52, D) a +0 whip of venom (4, 53, D) a +2 scimitar of flaming (4, 57, D) a +1 mace of protection (still there?) the +4 robe "Umutits Tyne" {+Inv Regen+ Dex+4 Slay-4} (still there?) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (4, 61, D) a +0 dagger (5, 14, D) a staff of air (5, 15, D) the necromancy staff of the Tomato {rPois rN+ Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (5, 20, D) a raiju skeleton (5, 32, D) an orb of mesmerism (5, 33, D) the +4 plate armour of Hepliaklqana's Esteem {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (5, 34, D) a +3 plate armour of fire resistance a parchment of Fugue of the Fallen a titan corpse (skeletalised by now) (5, 35, D) an iron dragon corpse (skeletalised by now) (5, 36, D) a shadow dragon corpse (skeletalised by now) (5, 39, D) a +0 chain mail a +0 arbalest (5, 52, D) the +2 hand axe of Doom {vamp, rElec rPois Will- Int-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (6, 14, D) an amulet of guardian spirit (6, 15, D) a +2 rapier of freezing (6, 16, D) a +6 ring of intelligence (6, 18, D) a hellephant skeleton (6, 32, D) a staff of necromancy (6, 33, D) the +1 battleaxe of True Chaos {flame, rElec rC- Dex+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (6, 39, D) a +0 battleaxe (6, 50, D) a +0 pair of boots of stealth (6, 51, D) the conjuration staff of the Charmed God {rN++ Int+2 Conj} [staff of conjuration] rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (6, 53, D) a +0 scale mail a +2 lajatang of distortion (7, 14, D) a +1 heavy great sword (7, 15, D) a +6 ring of strength (7, 16, D) a +8 chain mail of ponderousness (7, 32, D) the +11 hand axe of Doom {elec, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (7, 33, D) a +0 trident (7, 38, D) a +2 heavy war axe a +0 chain mail a human corpse (skeletalised by now) (7, 50, D) the +2 halberd of Equilibrium {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (7, 51, D) a staff of air (7, 54, D) a +2 robe of willpower a +0 pair of gloves a +0 cloak (7, 56, D) a +2 great sword of venom (still there?) a +4 plate armour of archery (still there?) the ring "Lapob" {+Blink rCorr EV+5 Str+3} (still there?) [ring of evasion] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). a sanguine talisman (still there?) the skeleton of the Enchantress (still there?) (8, 14, D) a +2 leather armour of willpower (8, 15, D) a +0 heavy arbalest (8, 16, D) a staff of earth (8, 33, D) a staff of fire a +0 antimagic demon whip (8, 36, D) a +3 heavy great mace a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (8, 37, D) a +0 dire flail a +0 plate armour a +0 plate armour (8, 38, D) a +2 heavy battleaxe a +0 chain mail (8, 50, D) a +2 vampiric long sword (8, 52, D) a +2 dagger of electrocution a +3 mace of protection (8, 63, D) the serpent talisman of the Witching Gods {rF- rC+ Int+3} [serpent talisman] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (9, 14, D) a +5 halberd of freezing (9, 16, D) a +2 mace of draining (9, 32, D) a +3 long sword of protection (9, 34, D) a +5 rapier of speed a +0 trident a +0 ring mail a +0 plate armour a +1 trident of protection a goblin corpse (skeletalised by now) (9, 36, D) a +2 vampiric war axe +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (9, 50, D) a +1 quarterstaff of pain (9, 51, D) a staff of conjuration (9, 52, D) a +0 chain mail (9, 53, D) the human skeleton of Joseph (9, 55, D) a +1 rapier of electrocution a +1 whip of flaming a +0 hat of see invisible a +0 leather armour a +0 sling the +0 morningstar "Giantslayer" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. It cannot be enchanted further. a +4 bardiche of venom (9, 63, D) the guardian serpent skeleton of Aizul (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a ring of protection from fire (10, 15, D) a +1 falchion of valour (10, 16, D) a +0 crystal plate armour (10, 32, D) a +2 shortbow of freezing (10, 33, D) the alchemy staff of Bloody Death {rPois rF+ Str+4 Int+3 Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (10, 34, D) a staff of necromancy (10, 35, D) an iron dragon corpse (skeletalised by now) (10, 36, D) a +0 arbalest the +5 glaive "Liocka" {flame, rN+ Str+4 Dex-3} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. +0 shadow dragon scales a +0 animal skin a yaktaur corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (10, 50, D) the +1 dagger "Death Rattle" {devious, rElec Str-2 SInv} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (10, 51, D) the +7 plate armour of Hobeled {Death, rF+ rC+ Str-3 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (10, 53, D) a +1 war axe of draining a +4 chain mail of command the human skeleton of Frances (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +3 leather armour of fire resistance (11, 15, D) a +2 spectral giant spiked club (11, 16, D) a hive talisman (11, 33, D) a +0 war axe of electrocution (11, 34, D) a +2 heavy quarterstaff an ogre corpse (skeletalised by now) (11, 35, D) a +0 dire flail (11, 38, D) an iron dragon corpse (skeletalised by now) (11, 51, D) a +0 dagger a +0 robe the earth staff of Accidental Termination {Int+4 Conj Earth} [staff of earth] Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (11, 52, D) a +6 arbalest a +0 short sword a +0 leather armour (11, 53, D) a +7 eveningstar 4 javelins a +4 scale mail of positive energy (12, 15, D) a staff of alchemy (12, 33, D) the +9 arbalest of Qazlal's Benevolence {freeze, rC- Dex+3 Stlth+} rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, 34, D) a staff of conjuration (12, 50, D) a +0 ring mail of fire resistance (12, 51, D) the cold staff "Qasaept" {rElec rC+ Str+6 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). Ice: It increases the power of your Ice spells. (12, 52, D) a +0 chain mail a +1 great sword of electrocution (12, 60, D) the troll skeleton of Snorg (13, 32, D) a staff of conjuration (13, 34, D) a staff of conjuration (13, 50, D) a +0 long sword (13, 51, D) a +0 pair of boots of flying (13, 52, D) a +6 ring of intelligence (14, 50, D) a +1 troll leather armour (14, 52, D) the +0 plate armour of Conatus {rF- Regen+ rCorr} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (15, 56, D) a +3 great sword of holy wrath a +4 arbalest a +2 scale mail of cold resistance (18, 1, D) a ring of magical power (18, 17, D) a +0 robe (18, 18, D) a +0 sling of draining a +0 long sword (18, 50, D) a book of Iron (19, 3, D) a +2 dagger of holy wrath (19, 16, D) a +0 rapier (19, 19, D) a +0 leather armour (19, 32, D) a +2 long sword of flaming (19, 50, D) a staff of earth (unseen) (20, 17, D) the +1 bardiche "Kealup" {heavy, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. a +0 short sword a +0 leather armour a +2 sling of electrocution an elf corpse (skeletalised by now) (20, 20, D) a +0 rapier (20, 33, D) a staff of conjuration (20, 50, D) the cold staff "Moenaabi" {Fly rF+ rC+ rN+ Will+ Ice} [staff of cold] Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (unseen) (21, 0, D) a +5 glaive of venom (21, 15, D) a +2 quarterstaff of draining (21, 19, D) a +0 heavy war axe (21, 21, D) a +0 battleaxe of electrocution (21, 33, D) a staff of necromancy (21, 34, D) a +6 orcbow (21, 50, D) a +0 plate armour of willpower (unseen) (22, -1, D) the +1 great sword of the Vaults {pain, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 dagger of venom (22, 16, D) the +0 leather armour of Astrol {Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 robe (22, 19, D) a +2 partisan of venom (22, 33, D) a staff of air (22, 34, D) a +0 great mace of draining (22, 50, D) +2 ice dragon scales (unseen) (22, 54, D) a +0 war axe (still there?) a +1 ring mail of cold resistance (still there?) an orc corpse (still there?) (23, 1, D) a staff of conjuration (23, 16, D) a +0 long sword (23, 18, D) the +1 robe of Nesoepri {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the necromancy staff "Vuomnuvo" {^Fragile rN+ Conj Necro Fire Air} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. an elf corpse (skeletalised by now) (23, 19, D) a +0 rapier a +0 rapier a +0 leather armour (23, 21, D) a +0 rapier of electrocution a +0 rapier of electrocution a +0 leather armour (23, 22, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (23, 34, D) a parchment of Arcjolt (23, 50, D) a staff of earth (unseen) (24, 1, D) a +2 long sword of electrocution a staff of cold (24, 16, D) a +0 long sword a +0 longbow a +0 robe a +0 leather armour an elf corpse (skeletalised by now) (24, 17, D) a +2 scimitar of holy wrath a +1 robe of fire resistance a ring of protection from fire a +0 robe a staff of earth (24, 18, D) a +2 lajatang of electrocution a +0 dagger (24, 19, D) a +0 heavy hand axe (24, 21, D) a +0 vampiric rapier a +0 vampiric rapier a +0 leather armour an elf corpse (skeletalised by now) (24, 33, D) a +2 chain mail of poison resistance (24, 34, D) a +1 scale mail of resonance (24, 50, D) a +2 glaive of freezing (unseen) (25, 0, D) a parchment of Fireball (25, 1, D) a +9 plate armour of ponderousness a +3 morningstar of holy wrath (25, 16, D) a +2 spectral quarterstaff (25, 18, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (25, 32, D) the +4 great sword "Niomure" {heavy, *Noise rElec rPois Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (25, 33, D) a +6 partisan of freezing (25, 35, D) a ring of flight (25, 50, D) a staff of necromancy (unseen) (26, -1, D) a parchment of Cause Fear (26, 1, D) an amulet of chemistry (26, 16, D) a +0 dagger (26, 17, D) a staff of conjuration a +0 leather armour a staff of fire (26, 19, D) a +3 long sword a +0 robe an elf corpse (skeletalised by now) (26, 21, D) a staff of alchemy a +0 robe an elf corpse (skeletalised by now) (26, 32, D) the +12 dagger of Tase {devious, rF+ rN+ Dex+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (26, 33, D) a +0 chain mail of fire resistance a +2 robe of positive energy (26, 50, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (26, 52, D) a +2 rapier of speed (still there?) a +0 robe (still there?) (27, 16, D) a +0 short sword (27, 17, D) the +4 quick blade of Context {freeze, ^Fragile Str+3 Dex+3} ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 ring mail a staff of cold an elf corpse (skeletalised by now) (27, 18, D) a +0 long sword a +0 robe (27, 21, D) a +1 rapier of venom a +1 rapier of venom a +0 troll leather armour (27, 33, D) a +4 shortbow of flaming a +2 morningstar of distortion (27, 50, D) a staff of alchemy (unseen) (28, 0, D) a +2 ring mail of cold resistance a +1 cloak of poison resistance (28, 16, D) a +0 short sword of freezing (28, 17, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (28, 18, D) a +0 long sword a +0 ring mail (28, 32, D) the cold staff "Onkugofo" {rPois rC+ rCorr Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (28, 50, D) a +2 orcbow of freezing (unseen) (28, 54, D) 4 large rocks a stone giant corpse (29, 1, D) a +3 leather armour of poison resistance a +1 antimagic spear (29, 16, D) a parchment of Summon Hydra (29, 17, D) a parchment of Splinterfrost Shell (29, 32, D) a parchment of Fireball a +6 sling of freezing (29, 33, D) a staff of earth (29, 50, D) a +1 partisan of venom (unseen) (30, 50, D) a +3 partisan of freezing (unseen) (30, 53, D) a +0 dire flail a +0 chain mail an orc corpse (31, 50, D) a staff of earth (unseen) (32, 50, D) a parchment of Starburst (33, 50, D) a +6 ring of intelligence (35, 0, D) a staff of fire (35, 14, D) the alchemy staff of Floods {rPois rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. the fire staff "Deuhaif" {rF+ rCorr Fire Earth} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (35, 29, D) a staff of earth (35, 30, D) a +0 dire flail a +0 war axe (36, 0, D) a +0 triple sword of holy wrath (36, 14, D) a quill talisman (36, 28, D) a +2 halberd of protection (37, 2, D) a very ugly thing corpse (skeletalised by now) (37, 14, D) a +0 hand axe of freezing (37, 16, D) a +1 lajatang of electrocution (37, 28, D) a +6 ring of strength (38, 0, D) a staff of conjuration (38, 1, D) the +2 glaive of Ashenzari {freeze, rN++ Int+2} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (38, 5, D) a glowing shapeshifter corpse (skeletalised by now) (38, 15, D) a parchment of Gell's Gavotte (38, 28, D) a +3 devious dagger (38, 29, D) a +2 orcbow of draining (38, 31, D) a +0 trident a +2 dire flail of protection (39, 0, D) a +1 ring mail of willpower (39, 1, D) the fire staff "Icaiqy" {^Contam rElec rF+ Int+2 Fire} [staff of fire] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. a shapeshifter corpse (skeletalised by now) (39, 2, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (39, 13, D) a staff of fire (39, 28, D) a +1 leather armour of cold resistance (39, 29, D) a staff of earth the +1 falchion of Nomaem {drain, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a staff of air (39, 35, D) a +0 long sword a +0 mace (40, 14, D) the +2 ring mail of the Lair of Beasts {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (40, 15, D) a ring of flight (40, 30, D) a ghoul corpse (skeletalised by now) (41, 0, D) the +0 longbow "Letuzi" {flame, ^Contam rPois rCorr Str+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (41, 1, D) a +3 dagger of venom a +0 robe a ring of flight a +2 morningstar of protection (41, 2, D) a glowing shapeshifter corpse (skeletalised by now) (41, 28, D) a +1 shortbow of electrocution (41, 33, D) a +2 hand axe of venom (41, 34, D) a ghoul corpse (skeletalised by now) (42, 0, D) a +1 morningstar of draining (42, 2, D) a chonchon corpse (skeletalised by now) (42, 27, D) a staff of conjuration (42, 30, D) a +0 scimitar an amulet of the acrobat a +0 halberd (42, 31, D) a basilisk corpse (skeletalised by now) (43, 27, D) a staff of necromancy (43, 34, D) a +0 scimitar a +0 mace (44, 16, D) a +6 ring of strength (47, 41, D) a +0 scimitar (48, 37, D) a +0 hand axe the +0 ring mail "Qaagijutum" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (49, 1, D) a +2 short sword of draining (49, 12, D) the +4 scimitar of the Magi {holy, ^Drain *Slow +Blink rPois} ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. (49, 24, D) a +6 ring of dexterity (50, 1, D) a +2 orcbow of draining a +0 robe a human skeleton (50, 12, D) a +3 ring mail of poison resistance (50, 13, D) a +5 mace of protection (50, 25, D) a +6 spear of venom (51, 3, D) a +1 dagger of protection a +0 great mace (51, 12, D) a +2 heavy battleaxe (51, 13, D) a spore talisman (51, 19, D) a polar bear corpse (skeletalised by now) a blink frog corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (51, 20, D) a bullfrog corpse (skeletalised by now) (51, 25, D) a +7 heavy shortbow (51, 27, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 28, D) a +0 heavy halberd (51, 35, D) a +1 partisan of distortion a +0 scimitar the +8 mace "Cidgh" {freeze, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 short sword a +0 robe a staff of necromancy a tengu corpse (skeletalised by now) an elf corpse (skeletalised by now) (52, 0, D) a +2 scale mail of death a +2 robe of resistance a +0 dagger (52, 12, D) the +3 ring mail "Noupes" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (52, 13, D) a storm talisman (52, 19, D) an elephant corpse (skeletalised by now) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (52, 24, D) a +1 spear of flaming (52, 25, D) a +1 partisan of flaming (52, 29, D) a +0 dire flail (53, 0, D) a +6 ring of intelligence a staff of cold (53, 3, D) a +0 plate armour a +0 battleaxe a +0 chain mail (53, 12, D) a staff of earth (53, 13, D) a parchment of Animate Dead (53, 18, D) a bullfrog corpse (skeletalised by now) (53, 19, D) a black mamba corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (53, 24, D) a +1 rapier of freezing (53, 30, D) a +0 long sword (54, 0, D) a staff of cold (54, 1, D) a +0 dagger (54, 2, D) a +0 plate armour (54, 3, D) a +0 robe a staff of cold a +0 dagger a +0 robe (54, 12, D) a +3 plate armour of fire resistance (54, 24, D) a +3 heavy shortbow (54, 25, D) a +1 leather armour of fire resistance (54, 35, D) a +0 glaive the +7 rapier "Leviticus" {reap, Fly rCorr Dex+2 Stlth+} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 39, D) a +0 buckler of protection (55, 0, D) a +3 chain mail of resonance (55, 1, D) a staff of alchemy (55, 12, D) a staff of air (55, 35, D) the +10 arbalest of Sloth {penet, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (55, 37, D) a staff of fire (57, 1, D) a +0 broad axe (58, 35, D) a +0 giant club (60, 36, D) a +1 leather armour of fire resistance a +0 troll leather armour the necromancy staff "Vatoab" {rN+ rCorr Dex+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. a troll corpse (skeletalised by now) (60, 38, D) a +0 dire flail a +1 great sword of flaming a +0 giant club a +0 giant club 2 large rocks (60, 39, D) a +0 great sword of flaming (61, 0, D) a +1 longbow of freezing (61, 3, D) a +0 long sword a +0 robe a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf skeleton (61, 26, D) a staff of air (61, 36, D) 3 large rocks a cyclops corpse (skeletalised by now) (61, 39, D) a +2 great sword of flaming (62, 1, D) the +4 whip of Daaxu {pain, rPois} rPois: It protects you from poison. It cannot be enchanted further. (62, 3, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (62, 8, D) a +6 ring of dexterity (62, 10, D) a ball python corpse (skeletalised by now) (62, 11, D) an adder corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 32, D) a +3 war axe a +0 plate armour (62, 36, D) a +1 dagger of draining a +3 orcbow of electrocution a +1 hand axe of electrocution (62, 37, D) a +0 shortbow of flaming a +2 plate armour of archery (62, 38, D) 10 large rocks (63, 0, D) a +2 hand axe of electrocution (63, 5, D) a +2 long sword of electrocution a +0 leather armour (63, 8, D) a +0 war axe of pain (63, 11, D) a +0 dire flail a +0 robe (63, 16, D) a +1 helmet of ice (63, 17, D) a staff of fire (63, 31, D) a +0 arbalest a +3 long sword a +0 plate armour a +0 kite shield a human skeleton (63, 32, D) a dire elephant skeleton (64, 16, D) a +3 plate armour of poison resistance (64, 17, D) a +6 shortbow of freezing (64, 26, D) the +6 falchion of the Voracious God {valour, ^Fragile rN+ Str+5} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (64, 27, D) a +3 chain mail of resonance (64, 30, D) a +0 mace a +0 ring mail (64, 31, D) a +0 scale mail (67, 0, D) a +3 battleaxe of venom (67, 1, D) a +0 dagger a +0 robe (68, 2, D) a +0 scythe a +0 robe (68, 3, D) a +2 glaive of venom a +0 robe (69, 0, D) a +7 dagger of speed (69, 37, D) a staff of cold (69, 38, D) a +0 scimitar (70, 36, D) a staff of alchemy (71, 8, D) a staff of cold (71, 17, D) the +5 mace of Starshine {elec, *Noise rC+ Str+4 SInv} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (71, 19, D) an adder corpse (skeletalised by now) (71, 27, D) a parchment of Lehudib's Crystal Spear (71, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 38, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 41, D) a water moccasin corpse (skeletalised by now) (72, 17, D) a staff of conjuration (72, 20, D) an adder corpse (skeletalised by now) (72, 26, D) a +1 demon trident of draining (72, 27, D) the +0 short sword of Defence {spect, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 29, D) a black bear corpse (skeletalised by now) (72, 30, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +0 flail of protection (72, 40, D) an adder corpse (skeletalised by now) (72, 41, D) a black mamba corpse (skeletalised by now) (73, 4, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (73, 17, D) a +2 shortbow of freezing (73, 19, D) a +0 glaive a naga corpse (skeletalised by now) (73, 31, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 37, D) the +5 longbow of Wondrous Power {freeze, ^Fragile Fly rN+ Dex+5} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (73, 38, D) a +0 flail (73, 41, D) a black mamba corpse (skeletalised by now)