Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 4552181033898660639 42 Hungry0364 the Trooper (level 3, -1/37 HPs) Began as a Djinni Wanderer on May 10, 2026. Slain by a sleepcap (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:20 (79 turns). Hungry0364 the Trooper (Djinni Wanderer) Turns: 79, Time: 00:01:21 Health: -1/37 AC: 2 Str: 9 XL: 3 Next: 80% Gold: 0 EV: 10 Int: 14 God: SH: 0 Dex: 15 rFire + + . (33%) a - +1 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - a datura-tipped dart Armour d - a +0 robe (worn) Scrolls a - a scroll of fear b - a scroll of blinking Potions b - a potion of curing h - a potion of haste B - a potion of berserk rage Skills: + Level 7.9 Fighting - Level 2.4 Stealth - Level 1.6 Spellcasting - Level 1.6 Conjurations - Level 1.6 Hexes - Level 1.6 Summonings - Level 1.6 Necromancy - Level 1.6 Translocations - Level 1.6 Forgecraft - Level 1.6 Fire Magic - Level 1.6 Ice Magic - Level 1.6 Air Magic - Level 1.6 Earth Magic - Level 1.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Passwall Erth 5% N/A 36% 3 b - Sandblast Erth 10% 2d5 13% 1 c - Summon Small Mammal Summ 20% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sleepcap releases spores at your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The blast of sand hits the sleepcap but does no damage. The sleepcap is lightly damaged. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Sandblast (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The blast of sand hits the sleepcap but does no damage. The sleepcap is lightly damaged. * * * LOW HITPOINT WARNING * * * The sleepcap barely misses you. Casting: Sandblast (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The blast of sand hits the sleepcap. The sleepcap is lightly damaged. * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. Casting: Sandblast (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The blast of sand hits the sleepcap but does no damage. The sleepcap is lightly damaged. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you! You die... ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓5▓ ▓w▓ ▓f▓ ▓@▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see a sleepcap, a ribbon worm and a white imp. Vanquished Creatures A jelly (D) An adder (D) An endoplasm (D) A quokka (D) A ball python (D) A frilled lizard (D) A kobold (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hungry0364 the Djinni Wanderer began the quest for the Orb. 0 | D | Hungry0364 set off with the following items: a +1 dagger, | an atropa-tipped dart, a datura-tipped dart, a +0 robe, a | scroll of fear, a potion of curing, a potion of heal | wounds, a potion of haste, a potion of berserk rage, a | scroll of blinking; and the following spells memorised: | Passwall, Sandblast. 0 | D | Reached XP level 1. HP: 21/21 MP: 0/0 16 | D | Reached skill level 5 in Fighting 59 | D | Encountered a sleepcap 59 | D | Encountered a jelly 63 | D | Killed a jelly 64 | D | Reached skill level 7 in Fighting 64 | D | Reached XP level 2. HP: 9/31 MP: 0/0 64 | D | Reached XP level 3. HP: 11/36 MP: 0/0 64 | D | Learned a level 1 spell: Summon Small Mammal 79 | D | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 7 | 7.9 Stealth | | 2.4 Spellcasting | | 1.6 Conjurations | | 1.6 Hexes | | 1.6 Summonings | | 1.6 Necromancy | | 1.6 Translocations | | 1.6 Forgecraft | | 1.6 Fire Magic | | 1.6 Ice Magic | | 1.6 Air Magic | | 1.6 Earth Magic | | 1.6 Alchemy | | 1.6 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Dagger || 14 Throw: Dart || 2 Cast: Sandblast || 14 Summon Small Mamm || 1 Drink: Heal wounds || 1 Armour: Robe || 17 Dodge: Dodged || 13