Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 15494926930177293960 4 Hungry0364 the Magician (level 1, 0/17 HPs) Began as a Djinni Wanderer on May 10, 2026. Slain by a sleepcap (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (45 turns). Hungry0364 the Magician (Djinni Wanderer) Turns: 45, Time: 00:00:29 Health: 0/17 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 0 EV: 10 Int: 17 God: SH: 0 Dex: 12 rFire + + . (33%) c - +2 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger c - a +2 dagger of venom (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - 2 potions of curing B - 2 potions of berserk rage w - a potion of heal wounds h - a potion of haste Skills: + Level 1.0 Fighting - Level 0.1 Short Blades - Level 0.1 Dodging - Level 0.1 Stealth - Level 4.4 Spellcasting - Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy - Level 1.0 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 19% N/A 7% 3 b - Forge Lightning Spir Air/Frge 19% 3d4 24% 4 c - Launch Clockwork Bee Frge 19% N/A 7% 3 d - Kinetic Grapnel Frge 76% 1d7 2% 1 e - Poisonous Vapours Alch/Air 76% 1d3 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You unwield your +0 dagger. Your +2 dagger of venom begins to drip with poison! c - a +2 dagger of venom (weapon) You reach down and open the door. You encounter a sleepcap, a bombardier beetle, 2 hounds and an adder. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (100% to hit) The kinetic grapnel hits the sleepcap but does no damage. The hound barks! x2 The sleepcap releases spores at you. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (100% to hit) The kinetic grapnel hits the sleepcap but does no damage. The sleepcap releases spores at you. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (100% to hit) The kinetic grapnel hits the sleepcap. The sleepcap is lightly damaged. The sleepcap barely misses you. You are too injured to fight recklessly! The grapnel guides your strike. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap barely misses you. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The kinetic grapnel hits the sleepcap but does no damage. The sleepcap is moderately damaged. * * * LOW HITPOINT WARNING * * * The sleepcap barely misses you. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...†....@fBhhS.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a sleepcap, a bombardier beetle, 2 hounds and an adder. Vanquished Creatures A quokka (D) A ball python (D) 2 bats (D) A goblin (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hungry0364 the Djinni Wanderer began the quest for the Orb. 0 | D | Hungry0364 set off with the following items: a +0 dagger, a | +0 robe, 2 potions of curing, 2 potions of berserk rage, a | potion of heal wounds, a potion of haste, a scroll of | blinking; and the following spells memorised: Mephitic | Cloud, Forge Lightning Spire, Launch Clockwork Bee, Kinetic | Grapnel, Poisonous Vapours. 0 | D | Reached XP level 1. HP: 17/17 MP: 0/0 39 | D | Encountered a sleepcap 39 | D | Encountered a bombardier beetle 39 | D | Encountered a hound 39 | D | Encountered a hound 45 | D | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 1.0 Short Blades | | 0.1 Dodging | | 0.1 Stealth | | 0.1 Shapeshifting | | 1.0 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 11 Cast: Kinetic Grapnel || 8 Armour: Robe || 12 Dodge: Dodged || 10