Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 8166137338889410955 0 Hungry0364 the Magician (level 1, 15/15 HPs) Began as a Djinni Wanderer on May 10, 2026. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:07 (0 turns). Hungry0364 the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:08 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 14 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 12 poisoned darts (quivered) Armour b - a +0 robe (worn) Scrolls S - a scroll of silence b - a scroll of blinking Potions b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 1.0 Throwing + Level 1.0 Armour + Level 1.1 Dodging + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Forgecraft + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 40% N/A 7% 1 b - Summon Ice Beast Ice/Summ 10% N/A 21% 3 c - Iskenderun's Battles Conj/Frge 10% 2d8 54% 4 d - Kinetic Grapnel Frge 40% 1d5 7% 1 e - Rending Blade Conj/Frge 10% 2d6 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Hungry0364 the Djinni Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, 12 poisoned darts, a scroll of silence, a potion of curing, a potion of heal wounds, a potion of haste, a potion of berserk rage, a scroll of blinking; and the following spells memorised: Summon Small Mammal, Summon Ice Beast, Iskenderun's Battlesphere, Kinetic Grapnel, Rending Blade. Cast which spell? (? or * to list) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hungry0364 the Djinni Wanderer began the quest for the Orb. 0 | D | Hungry0364 set off with the following items: a +0 dagger, a | +0 robe, 12 poisoned darts, a scroll of silence, a potion | of curing, a potion of heal wounds, a potion of haste, a | potion of berserk rage, a scroll of blinking; and the | following spells memorised: Summon Small Mammal, Summon Ice | Beast, Iskenderun's Battlesphere, Kinetic Grapnel, Rending | Blade. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end]