Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 9, D) a +0 long sword (61, 8, D) a +6 ring of intelligence (62, 1, D) a +0 robe (62, 3, D) a +0 halberd (62, 8, D) a box of beasts (63, 0, D) the +6 arbalest of the Spider {heavy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 8, D) a +4 giant club (68, 0, D) a staff of necromancy (68, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 0, D) a +1 troll leather armour (69, 2, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) a human corpse (skeletalised by now) (still there?) (70, 8, D) a +0 flail of holy wrath (unseen) (70, 11, D) a +0 dagger a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (70, 12, D) a +0 whip an orc corpse (71, 8, D) a parchment of Eringya's Surprising Crocodile (71, 11, D) a +0 flail an orc corpse (skeletalised by now) (71, 17, D) the +7 quarterstaff of Wyidol {freeze, rElec Int+2 Stlth+} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 18, D) a +0 orcbow a +0 orcbow (71, 21, D) a +0 trident 2 boomerangs (71, 26, D) a +0 pair of boots of rampaging (unseen) (71, 27, D) a +1 vampiric falchion (unseen) (72, 11, D) a +0 flail (72, 16, D) a staff of air (72, 20, D) a +0 trident (72, 21, D) a +0 trident a merfolk corpse (72, 26, D) a staff of necromancy (unseen) (72, 27, D) the +3 flail of Nyxum {venom, ^Drain Int+3 Dex+5} ^Drain: It drains your maximum health when unequipped. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (73, 16, D) a +1 orcbow of freezing (73, 17, D) a parchment of Forge Phalanx Beetle (73, 20, D) a +0 shortbow a centaur corpse (73, 26, D) a +1 cloak of air (unseen) (73, 27, D) a parchment of Summon Cactus Giant (75, 1, D) a +4 spear of freezing (unseen)