Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 trident of venom (unseen) (59, 37, D) the +4 whip "Tinaon" {flame, *Corrode Str+3 Stlth+} *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (60, 36, D) a +2 spear of venom (unseen) (60, 37, D) the cold staff of Sapto {rC+ Will+ SInv Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (61, 0, D) a staff of cold (61, 4, D) a +3 quarterstaff of chaos (61, 8, D) a +3 chain mail of poison resistance (61, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (61, 16, D) the +4 rapier of the Beast {heavy, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (61, 21, D) a +0 orcbow (61, 26, D) a +2 leather armour of fire resistance (61, 29, D) an adder corpse (61, 36, D) a scroll of brand weapon (61, 37, D) a parchment of Sticky Flame (62, 0, D) a +0 battleaxe of flaming (62, 1, D) the +12 war axe of the Chain {antimagic, rPois Will+ Str+4 Dex-2} rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (62, 2, D) a +0 scythe a +0 robe (62, 5, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) a +4 sling of flaming (62, 10, D) a +0 dagger a +0 robe (62, 16, D) the +8 battleaxe "Ustriquv" {vamp, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (62, 21, D) a +0 trident (62, 22, D) a +0 trident (62, 27, D) a staff of alchemy (62, 29, D) an adder corpse (62, 36, D) a +0 leather armour of positive energy (unseen) (62, 37, D) a parchment of Soul Splinter (63, 0, D) a staff of fire (63, 4, D) a +0 battleaxe a +0 robe (63, 8, D) a +2 heavy sling (63, 10, D) a +0 club (63, 11, D) a +0 mace (63, 16, D) a +0 shortbow of flaming (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 29, D) an adder corpse (63, 30, D) a water moccasin corpse (63, 36, D) a +4 war axe of electrocution (unseen) (63, 37, D) a sack of spiders (64, 17, D) a +3 vampiric rapier (64, 20, D) a +0 trident 2 boomerangs a merfolk corpse (64, 21, D) a +0 trident (64, 26, D) a staff of fire (64, 29, D) a +0 flail (64, 30, D) an adder corpse (65, 26, D) the +10 great sword of Uruxusch {heavy, rPois Int+3 Stlth-} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (65, 29, D) a +0 battleaxe (67, 0, D) a +4 vampiric hand axe (68, 3, D) a +0 dagger a +0 robe (68, 40, D) a +0 dagger a +0 robe the elf corpse of Dowan (69, 0, D) a ring of flight (69, 3, D) a black bear corpse (skeletalised by now) (69, 4, D) a +0 short sword a +0 robe (69, 41, D) a +0 giant club (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) a -1 halberd of venom (still there?) a +0 animal skin (still there?) the ogre corpse of Erolcha (still there?) the elf corpse of Duvessa (still there?) (70, 8, D) a +4 plate armour of cold resistance (70, 9, D) a +4 spear (unseen) (70, 10, D) a +0 trident (70, 11, D) a +0 short sword (70, 19, D) 3 large rocks a cyclops skeleton (70, 36, D) the +3 robe "Daocwuk" {rC- Regen+ rCorr SInv} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (70, 37, D) a staff of necromancy (71, 17, D) a +1 trident of venom (71, 19, D) 4 large rocks (71, 27, D) the +7 dagger of Past Mistakes {drain, *Rage *Noise rElec Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 29, D) a +0 trident (71, 31, D) a +0 war axe (71, 36, D) a +2 chain mail of willpower (71, 40, D) a +3 flail of venom a +0 chain mail (71, 41, D) a +2 scimitar of flaming the octopode corpse of Erica (71, 42, D) a +0 falchion a +2 leather armour of cold resistance the human corpse of Eustachio (72, 8, D) a +3 giant spiked club (72, 11, D) a +0 long sword (72, 16, D) a staff of cold (72, 17, D) a +1 vampiric spear (72, 19, D) a +0 dire flail of protection a +0 giant club a two-headed ogre skeleton (72, 30, D) a +0 battleaxe a hell hound corpse (skeletalised by now) (72, 37, D) a +4 spectral giant club (73, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 16, D) a staff of earth (73, 19, D) a +0 giant club an ogre skeleton (73, 20, D) 3 large rocks a +0 giant spiked club a +0 giant club a cyclops skeleton a two-headed ogre skeleton (73, 30, D) a +0 flail (74, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a +4 antimagic broad axe (unseen)