Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 4, D) a +0 hand axe a +0 hand axe a draconian corpse (skeletalised by now) (61, 8, D) the +6 plate armour of Ciutete {Rampage *Silence Dex+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 16, D) a +0 scimitar of holy wrath (unseen) (62, 0, D) a +6 ring of dexterity (62, 1, D) +1 fire dragon scales (62, 3, D) a +0 club a draconian corpse (skeletalised by now) (62, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 8, D) a +2 quarterstaff of rebuke (62, 9, D) a +0 broad axe of freezing (unseen) (62, 16, D) a +0 hand axe of flaming (unseen) (62, 17, D) a +0 spear of venom (unseen) (63, 16, D) a +3 scale mail of willpower (63, 17, D) the +7 flail of the Mish-Mash {heavy, *Noise Str+2 SInv} *Noise: It may make a loud noise when swung. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (64, 16, D) a manual of Evocations (64, 17, D) a ring of resist corrosion (68, 0, D) a +4 war axe of flaming (68, 2, D) a +0 dagger a +0 robe (69, 1, D) a +0 dagger a +0 robe (70, 9, D) the air staff of Evote {rElec rCorr Int+3 Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (unseen) (71, 8, D) a +3 ring mail of willpower (71, 16, D) a +1 antimagic orcbow (unseen) (71, 17, D) a +1 spectral quarterstaff (unseen) (71, 21, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (71, 22, D) a +0 war axe a +0 plate armour (71, 26, D) the +3 dagger of Iconoclasm {devious, rN+ Str+4 Dex-4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (71, 27, D) the +6 hand axe of Resumed Hostilities {pain, Dex+5 SInv} Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (71, 28, D) a +0 short sword a +0 robe a spriggan corpse (71, 29, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) a staff of conjuration (72, 20, D) a +0 arbalest (72, 27, D) the +7 great sword of the Hero {antimagic, rF+++ rN+ Will- Int+5} rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (72, 28, D) a +0 spear a hornet corpse (72, 29, D) a +0 quarterstaff a +0 robe a black bear corpse (73, 1, D) a +2 scale mail of willpower (73, 3, D) a +0 dagger a +0 robe (73, 16, D) a staff of conjuration (73, 17, D) a +0 arbalest a Gell's gravitambourine (2/2) a yaktaur corpse (73, 21, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (73, 22, D) a +0 dire flail of protection (still there?) a +0 leather armour (still there?) a human corpse (still there?) (73, 26, D) a staff of air (unseen) (75, 1, D) a staff of air (unseen)