Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (50, 25, D) the earth staff of Freezing Conscience {^Fragile Will++ Int+4 Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (unseen) (50, 36, D) a +5 partisan of flaming (51, 25, D) a +3 demon trident (still there?) a +0 plate armour (still there?) the ring "Piokuf" {Str+6 Dex+3} (still there?) [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (51, 36, D) a +2 chain mail of resonance (51, 37, D) a +2 vampiric battleaxe (52, 25, D) a staff of conjuration (unseen) (52, 27, D) a +4 broad axe of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) (52, 37, D) a staff of air (53, 25, D) a parchment of Sculpt Simulacrum (53, 28, D) a +3 great mace of flaming (still there?) a +0 chain mail (still there?) (53, 36, D) a +3 dagger of venom (54, 25, D) 4 scrolls of enchant armour (54, 29, D) a +3 demon trident of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) (59, 36, D) a staff of conjuration (60, 37, D) a +4 broad axe of freezing (unseen) (61, 0, D) a staff of conjuration (unseen) (61, 8, D) the quill talisman of Integrity {Str-4 Int+6} [quill talisman] Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). (61, 29, D) a +0 mace (62, 8, D) a +1 halberd of venom (62, 16, D) a staff of conjuration (62, 26, D) the air staff "Morru" {rElec rN+ SInv Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Air: It increases the power of your Air spells. (62, 27, D) a +0 flail of venom (63, 0, D) a staff of air (unseen) (63, 8, D) the +3 robe of the Lily {Harm rElec Will- rCorr} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 11, D) a yak corpse (skeletalised by now) (63, 12, D) a wolf corpse (skeletalised by now) (63, 26, D) a +2 pair of gloves of strength (63, 30, D) a +0 dagger a +0 robe (63, 36, D) a +2 scimitar of valour (unseen) (64, 17, D) a +3 chain mail of archery (64, 26, D) a staff of fire (64, 27, D) a +3 ring mail of fire resistance (65, 26, D) the +7 morningstar of Spores {speed, rElec rN++ Str-2 Int+3 Dex+2} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (67, 0, D) a +0 flail of protection (69, 0, D) a staff of fire (69, 36, D) the +5 spear of Joripn {freeze, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 9, D) a +3 scale mail of poison resistance (70, 12, D) a human corpse (skeletalised by now) (70, 36, D) a +0 spear of venom (70, 37, D) a +0 short sword (71, 16, D) a +2 pair of gloves of stealth (71, 22, D) a +0 flail (71, 27, D) a +2 ring mail of willpower (71, 28, D) a +0 hand axe (71, 36, D) a staff of earth (71, 37, D) a staff of air (71, 41, D) a +0 flail (72, 12, D) a human corpse (skeletalised by now) (72, 17, D) a staff of air (72, 28, D) a +0 mace (72, 30, D) a +0 dagger a +0 robe (72, 36, D) a staff of necromancy (72, 37, D) a +3 rapier of electrocution (72, 41, D) a +0 mace (73, 1, D) a staff of cold (73, 26, D) a +2 halberd of venom (unseen) (73, 30, D) a +0 dire flail (73, 35, D) a +0 dire flail (73, 36, D) a staff of fire (73, 37, D) the fire staff of Defence {rF+ rC+ Fire Ice} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (74, 20, D) a +0 halberd (75, 1, D) a +4 orcbow of freezing (unseen)