Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 12, D) a Gell's gravitambourine (2/2) (50, 12, D) the +5 flail of the Illusory Servitors {venom, ^Drain rElec Str+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (50, 13, D) a +2 plate armour of cold resistance (51, 12, D) a manual of Unarmed Combat (51, 13, D) a staff of air (unseen) (51, 24, D) a staff of air (51, 25, D) a +1 sling of freezing (51, 36, D) the +6 hand axe of Responsibility {freeze, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (51, 37, D) a +2 hand axe a +0 robe (52, 12, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (unseen) (52, 13, D) the +7 dagger of Resumed Hostilities {devious, *Corrode rPois Str+9} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+9: It affects your strength (+9). It cannot be enchanted further. (unseen) (52, 24, D) a staff of fire (52, 25, D) a +0 leather armour of fire resistance (52, 36, D) a +0 halberd a parchment of Freezing Cloud (52, 37, D) a +4 mace of freezing a +0 robe a +2 morningstar of concussion (52, 40, D) a +0 dire flail (53, 12, D) the +1 hand axe "Duoti" {flame, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (53, 13, D) a +4 chain mail of fire resistance (53, 36, D) a +2 robe of willpower (53, 37, D) a +3 scale mail of archery (54, 12, D) the +0 trident "Beetle's Regret" {entangle, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (54, 13, D) a +4 long sword of protection (unseen) (54, 25, D) a +2 antimagic arbalest (54, 37, D) a +0 dagger a +0 robe (55, 12, D) a staff of fire (unseen) (55, 13, D) a +1 mace of holy wrath (unseen) (60, 36, D) a +3 heavy shortbow (60, 37, D) a +2 spear of entangling (61, 0, D) a +2 heavy flail (61, 37, D) the +5 ring mail of Qoluzxiv {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 3, D) a +0 falchion a +0 chain mail an orc corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 9, D) a staff of earth (62, 16, D) a staff of air (62, 17, D) the earth staff "Nyst" {rF+ Forge Earth} [staff of earth] rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (62, 20, D) a +0 whip a +0 hand axe a +0 dagger a +0 robe (62, 26, D) a staff of air (62, 28, D) a hell hog corpse (skeletalised by now) (62, 29, D) a hell hog corpse (skeletalised by now) (63, 0, D) the +0 scale mail "Ten Hyz" {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (63, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 3, D) a +0 flail a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 17, D) a staff of cold (63, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) the +0 morningstar of Omidipt {freeze, Int+7 Dex-5} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (63, 27, D) a +3 rapier of electrocution (63, 36, D) the +0 chain mail of Urphoim {Death, Harm rC++ Will+} Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (64, 16, D) a +2 dagger of freezing (64, 20, D) a +0 flail (64, 21, D) a +0 flail a +0 ring mail (64, 26, D) a +2 chain mail of archery (64, 28, D) a +1 scimitar of flaming (64, 29, D) a hell hound corpse (skeletalised by now) (64, 38, D) a very ugly thing corpse (skeletalised by now) (65, 26, D) a +0 morningstar of draining (67, 0, D) a +1 chain mail of death (67, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 3, D) a +0 arbalest (69, 4, D) a +0 shortbow (69, 36, D) the amulet "Qakauliani" {Dissipate Rampage Int+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). Cheibriados disapproves of the use of such an item. (70, 36, D) a +2 longbow of freezing (71, 10, D) a +0 scimitar (71, 16, D) the +7 partisan of Conscience {heavy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (71, 17, D) a +1 heavy great mace (71, 36, D) the +1 arbalest "Ynantenah" {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 37, D) a +1 robe of fire resistance (72, 8, D) a +2 glaive of protection (72, 9, D) a +2 arbalest of flaming (unseen) (72, 17, D) a staff of alchemy (72, 26, D) a +7 broad axe of freezing (72, 36, D) a staff of air (72, 37, D) a +8 chain mail of ponderousness (73, 1, D) a staff of air (unseen) (73, 16, D) a +1 great mace of protection (73, 17, D) a +0 short sword of protection (73, 26, D) a staff of conjuration (73, 36, D) an inkwell talisman (73, 37, D) the +1 helmet of the Kitsune {MP+12 Dex+3} MP+12: It affects your magic capacity (+12). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (75, 1, D) a +2 short sword of speed (unseen)