Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a ring of magical power (59, 37, D) a parchment of Silence (60, 36, D) a +4 scale mail of cold resistance (60, 37, D) a staff of fire (unseen) (61, 26, D) a +3 war axe of flaming (61, 36, D) a parchment of Maxwell's Capacitive Coupling (61, 37, D) a +3 scale mail of death (62, 0, D) a staff of alchemy (unseen) (62, 1, D) the +7 spear "Tenost" {heavy, rCorr Str+9 Int-4 Dex-3} rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). Int-4: It affects your intelligence (-4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (62, 8, D) a +2 broad axe of distortion (62, 9, D) a +4 long sword of draining (unseen) (62, 11, D) an ugly thing corpse (skeletalised by now) (62, 17, D) a staff of necromancy (unseen) (62, 22, D) a black bear corpse (skeletalised by now) (62, 26, D) a +4 vampiric halberd (62, 30, D) a +0 long sword a +0 leather armour an elf corpse (62, 36, D) a manual of Staves (62, 37, D) a +4 short sword of protection (unseen) (63, 0, D) a +2 dagger of speed (unseen) (63, 8, D) a +2 scale mail of death (63, 10, D) a shapeshifter corpse (skeletalised by now) (63, 17, D) the +6 orcbow of Dissent {heavy, ^Drain rN++ Int+4 SInv} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 26, D) a +1 halberd of freezing a staff of air (63, 29, D) a +0 long sword a +0 robe (63, 36, D) a fortress talisman (63, 37, D) a +6 ring of intelligence (64, 10, D) a shapeshifter corpse (skeletalised by now) (64, 17, D) a +6 ring of intelligence (64, 21, D) a wolf corpse (skeletalised by now) (64, 22, D) a black bear corpse (skeletalised by now) (64, 26, D) a +2 trident of flaming a talisman of death (64, 29, D) a +0 rapier a +0 robe an elf corpse (65, 26, D) a +2 mace of holy wrath a staff of earth (67, 0, D) a +1 war axe of venom (unseen) (68, 0, D) a staff of cold (68, 37, D) a +0 short sword a +0 shortbow a +0 leather armour (69, 0, D) a staff of conjuration (69, 36, D) the +3 war axe of Fear {speed, rPois rF+ rC+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (69, 38, D) a +0 dagger a +0 robe an elf corpse (70, 8, D) a +0 heavy flail (unseen) (70, 11, D) a jackal corpse (skeletalised by now) (70, 36, D) a staff of necromancy (70, 37, D) the +1 robe of Pathos {Rampage rC+ Dex+4 Stlth-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a +3 ring mail of cold resistance (71, 17, D) a +2 scale mail of cold resistance (71, 19, D) a troll corpse (skeletalised by now) (71, 26, D) a staff of alchemy (71, 31, D) a +0 long sword a +0 robe (71, 32, D) a +1 long sword of protection a +0 robe an elf corpse (skeletalised by now) (71, 36, D) a +2 halberd of flaming (71, 37, D) a +2 mace of draining (71, 41, D) a +0 scimitar a +0 ring mail of fire resistance a +2 flail of protection (72, 8, D) a +1 plate armour of willpower (72, 12, D) a jackal corpse (skeletalised by now) (72, 16, D) a +4 long sword of protection (unseen) (72, 17, D) a staff of alchemy (unseen) (72, 27, D) a +2 heavy war axe (72, 30, D) a +1 heavy flail (72, 31, D) a +0 short sword a +0 robe (72, 36, D) a +3 morningstar of protection (72, 37, D) a +2 great sword of venom (72, 40, D) a +3 halberd of venom (72, 41, D) a +6 hand axe of flaming (73, 1, D) a staff of fire (unseen) (73, 17, D) the +1 rapier "Genyliapa" {antimagic, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 20, D) a troll corpse (skeletalised by now) (73, 21, D) a cyclops corpse (skeletalised by now) (73, 26, D) a +0 chain mail of death (73, 27, D) a +2 devious short sword (73, 36, D) a +5 scimitar of holy wrath (73, 37, D) the +8 spear "Demonbane" {pain, ^Fragile rF+ Str+2 Int+9} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+9: It affects your intelligence (+9). It cannot be enchanted further.