Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a ball python corpse (skeletalised by now) (61, 11, D) a scorpion corpse a scorpion corpse (61, 16, D) a lightning rod (4/4) (62, 0, D) a ring of flight (62, 11, D) a scorpion corpse (62, 16, D) a storm talisman (62, 17, D) the Anthology of Fetching Places Spells Type Level a - Slow Hexes 1 b - Dazzling Flash Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Passage of Golubria Translocation 4 (unseen) (63, 0, D) a +4 giant spiked club (63, 12, D) a scorpion corpse (63, 16, D) the ring "Hapettio" {rElec EV+5} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). (unseen) (63, 17, D) a +6 ring of intelligence (64, 16, D) a staff of earth (unseen) (64, 17, D) Galip's Tome of the Grounded Blizzard Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Ice 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Bombard Conjuration/Earth 6 (unseen) (67, 2, D) a +0 arbalest (68, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 0, D) a +1 pair of gloves of hurling (69, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 11, D) a human corpse (70, 12, D) a human corpse (71, 11, D) a human corpse (71, 17, D) a staff of earth (71, 21, D) a +0 rapier a +0 robe (71, 27, D) a staff of earth (72, 8, D) the +6 glaive of the Incandescent {freeze, Will+} Will+: It increases your willpower. (72, 12, D) a human corpse (72, 16, D) an amulet of magic regeneration (72, 17, D) the +4 hand axe of the Nexus {freeze, Fly rC+ Str+2} Fly: It grants you flight. rC+: It protects you from cold. Str+2: It affects your strength (+2). (72, 21, D) a +0 dagger a +0 robe a +0 buckler (72, 26, D) the +1 dagger of Bodily Humours {flame, rPois rN+++ Int-2 Dex+2} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (72, 27, D) the +9 long sword of Fitaiv {antimagic, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (73, 1, D) a +1 rapier of protection (unseen) (73, 20, D) a +0 spear a hornet corpse (73, 21, D) a +0 quarterstaff a +0 robe (73, 22, D) a +0 rapier a +0 robe a spriggan corpse (75, 1, D) a +1 short sword of venom (unseen)