Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a spider talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) a book of Lightning (49, 24, D) a +2 morningstar of draining (49, 37, D) the ring "Nuehi" {rElec rF+ Int+2 SInv} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a +6 ring of intelligence a +2 robe of resistance the amulet of Generosity {Faith rN++ Int+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). the ring "Vaakk" {rElec Wiz Stlth+} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. the amulet of Kauduf {Reflect -Tele rCorr Int+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). SH+5: It affects your SH (+5). an amulet of faith a +2 robe of cold resistance a ring of poison resistance a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a ring of protection from cold (49, 40, D) a +0 robe a +0 dagger a +0 robe (50, 12, D) a +0 scimitar of freezing (unseen) (50, 13, D) a +2 ring mail of poison resistance (50, 25, D) the staff of the Establishment {+Blink rC- rN+++ Conj Hexes} [staff of conjuration] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (50, 36, D) a +4 chain mail of cold resistance (50, 37, D) a +1 helmet of intelligence (50, 40, D) a +2 battleaxe a +0 plate armour (51, 12, D) a +2 scale mail of fire resistance (51, 13, D) a +0 heavy flail (unseen) (51, 25, D) a +2 leather armour of poison resistance (51, 28, D) a water moccasin corpse (51, 36, D) a +1 heavy mace (51, 37, D) a +0 hand axe of electrocution (51, 40, D) a +0 mace a +3 dire flail a +0 robe (52, 12, D) a +1 halberd of protection (unseen) (52, 13, D) a staff of conjuration (still there?) a polar bear corpse (still there?) (52, 25, D) the +3 flail of the Big Bang {protect, rElec Dex+2 Stlth+} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (52, 28, D) a +0 hand axe a +0 animal skin a skyshark corpse (52, 37, D) a staff of earth (53, 12, D) a +2 robe (unseen) (53, 13, D) the +7 flail of Crusades {flame, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (53, 24, D) a +4 short sword of freezing (53, 28, D) a hell rat corpse (53, 29, D) a black mamba corpse (53, 36, D) a staff of earth (54, 12, D) a +1 spear of flaming (unseen) (54, 13, D) the ring of Nuqor {^Contam rC+ rCorr Str+5 Dex+3} [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (unseen) (54, 25, D) a staff of fire (54, 27, D) a +0 war axe a +0 animal skin a spriggan corpse (54, 29, D) a water moccasin corpse (54, 36, D) a staff of cold (55, 12, D) a box of beasts (55, 13, D) a +0 chain mail of cold resistance (59, 36, D) the +1 cloak of Caustic Birdsong {Fly rN++ Str-4 Int-4} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Int-4: It affects your intelligence (-4). (59, 37, D) a +1 mace of venom (60, 36, D) a +2 plate armour of cold resistance (60, 37, D) a +3 great sword of protection (61, 4, D) an ugly thing corpse (skeletalised by now) (61, 16, D) a +3 flail of distortion a +3 dagger of flaming (61, 26, D) a ring of flight (61, 37, D) the +4 flail of Destiny {protect, rPois rCorr Dex+5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (62, 0, D) a +3 short sword of venom (62, 1, D) a staff of death (unseen) (62, 4, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (62, 9, D) the +3 halberd "Gucat" {heavy, *Noise +Blink rC+ Will+} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (62, 16, D) a +4 long sword of holy wrath (62, 20, D) a +1 mace of protection (62, 21, D) a +0 long sword a +0 leather armour (62, 36, D) an amulet of regeneration (63, 4, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 17, D) a +2 chain mail of fire resistance (63, 22, D) a +0 long sword a +0 robe (63, 26, D) a +2 glaive of flaming (63, 36, D) a staff of death (63, 37, D) a staff of fire (64, 17, D) the +2 chain mail of Fixofeuck {Will+ MP+4 Int+4 Dex-3} Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). (64, 18, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (66, 17, D) a +0 shortbow a +0 short sword a +0 leather armour (67, 0, D) a staff of fire (unseen) (68, 0, D) a staff of fire (69, 0, D) the +7 dagger "Jobintuv" {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (69, 36, D) a +2 heavy great mace (unseen) (70, 8, D) the +0 chain mail of Blue Skies {Rampage} Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. (70, 11, D) a +0 giant club a +0 giant club (70, 12, D) 4 large rocks (70, 37, D) a +1 falchion of holy wrath (70, 41, D) a bullfrog corpse (skeletalised by now) (71, 11, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (71, 16, D) a +2 pair of boots of stealth (71, 26, D) a hell hound corpse (skeletalised by now) (71, 27, D) a +0 ring mail of cold resistance (71, 36, D) a staff of fire (71, 37, D) a staff of fire (72, 8, D) a +3 heavy spear (72, 9, D) a +1 battleaxe of electrocution (72, 11, D) 5 large rocks (72, 16, D) a +7 great mace of protection (72, 17, D) a +0 heavy quarterstaff (72, 20, D) a +0 dire flail (72, 26, D) a +4 sling of freezing (72, 27, D) the +4 flail of Bloody Death {drain, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (72, 29, D) a +0 scimitar of flaming (72, 37, D) a staff of death (72, 42, D) a river rat corpse (skeletalised by now) (73, 3, D) a +0 dagger a draconian corpse (skeletalised by now) (73, 16, D) the +10 broad axe of Qissi {vamp, MP+9 Str+2 Int+3 Dex-3} MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (73, 17, D) a staff of earth (73, 26, D) the staff of Excruciating Pain {rElec Will- Dex+3 Ice Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (73, 27, D) a staff of earth (73, 36, D) the +4 scale mail of the Great Game {rC+} rC+: It protects you from cold. (74, 3, D) a +0 club (75, 1, D) a +1 long sword of protection (unseen)