Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 9485502593826221924 21 Hungry0364 the Magician (level 3, -7/26 HPs) Began as a Djinni Air Elementalist on May 11, 2026. Was a Follower of Ashenzari. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1076 turns). Hungry0364 the Magician (Djinni Air Elementalist) Turns: 1076, Time: 00:02:52 Health: -7/26 AC: 3 Str: 7 XL: 3 Next: 5% Gold: 100 EV: 11 Int: 18 God: Ashenzari [*.....] SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe "Share My the Ego" {Cun, Self} (curse) rPois ∞ (0%) b - +0 helmet "Free Will of Ashenzari" {Range, Elem} (curse) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-8 HP) @: flying, studying Armour A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 2 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour a - the cursed +0 robe "Share My the Ego" (worn) {Cun, Self} It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. b - the cursed +0 helmet "Free Will of Ashenzari" (worn) {Range, Elem} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. c - +0 pearl dragon scales Scrolls w - a scroll of enchant weapon t - a scroll of teleportation i - a scroll of identify Potions f - a potion of moonshine h - a potion of haste Skills: * Level 0.5(0.9) Fighting + Level 2.2(2.9) Dodging + Level 1.7(2.3) Stealth + Level 3.3(4.0) Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3(4.0) Fire Magic + Level 3.3(4.0) Ice Magic + Level 3.3(4.0) Air Magic + Level 3.3(4.0) Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 3% 1 b - Static Discharge Conj/Air 34% 3-5/arc 4% 2 c - Swiftness Air 18% N/A 9% 3 d - Airstrike Air 9% 2d(2-18) 26% 4 e - Sandblast Erth 36% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. Found a stone staircase leading down. There is an open door here. There is an open door here. You see here a +0 dagger. You encounter a bat. A bat is nearby! The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter 2 orcs. The orc shouts! The zap misses the orc. You encounter an orc priest. It is wielding a +0 mace. The zap misses the orc. The zap hits the orc priest. The orc priest is lightly wounded. The zap hits the orc. The orc is almost dead. The zap hits the orc priest. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (moderately wounded, 71% to hit) The zap hits the orc priest. The orc priest is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .... ... ....>#.. .# ....#.## #.# ......# #.# #####..#†.## #.# .......#...# #.# .o.....#.#.## #.# .........#..#####.# # .....o$@###.......###### ....o..##............... ..........#######.#####. .......### ### #. #####.. #. ... #. .... #. .... ## You could see an orc priest and 2 orcs. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats A frilled lizard (D:2) 4 goblins 5 kobolds (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hungry0364 the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | Hungry0364 set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 21 | D:1 | Found a faded altar of an unknown god. 30 | D:1 | Prayed at the altar of an unknown god. 30 | D:1 | Became a worshipper of Ashenzari the Shackled 146 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 898 | D:2 | Reached * piety under Ashenzari 971 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 971 | D:2 | Learned a level 1 spell: Sandblast 1076 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring, ebering_ecumenical_altar_rust, minmay_quantized D:2: cheibrodos_pilgrimage, layout_rooms, grunt_ministairs_6, uniq_crazy_yiuf_cottage Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Fighting | | 0.5 Dodging | | 2.2 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Shock || 51 Invoke: Curse Item || 2 Dodge: Dodged || 2