Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 4301389377899018630 6 Hungry0364 the Trooper (level 2, -3/25 HPs) Began as a Djinni Air Elementalist on May 11, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:19 (25 turns). Hungry0364 the Trooper (Djinni Air Elementalist) Turns: 25, Time: 00:00:19 Health: -3/25 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +2 short sword (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons b - a +2 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing h - a potion of haste B - a potion of berserk rage Skills: + Level 3.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Forgecraft - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Things that are here: a +0 dagger; 3 stones Things that are here: a +2 short sword of electrocution; a kobold corpse You hear the crackle of electricity. b - a +2 short sword of electrocution (weapon) You start resting. HP restored. As you open the door, it creaks loudly! You encounter a scorpion, a quokka, an iguana, an orc priest and a centaur. The centaur is carrying a +0 shortbow. The centaur shouts! The iguana hisses angrily. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Okay, then. You feel much better. The centaur shoots an arrow. The arrow hits you. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (68% to hit) The zap misses the centaur. The zap misses the orc priest. The zap misses the iguana. The zap misses the quokka. The zap misses the scorpion. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (68% to hit) The zap hits the centaur. The centaur is lightly wounded. The zap hits the orc priest. The orc priest is moderately wounded. The zap misses the iguana. The zap hits the quokka but does no damage. The zap hits the scorpion. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ▓+▓ ▓s▓ ▓r▓ ▓l▓ ▓o▓ ▓.▓ ▓c▓ ▓@▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a centaur, a scorpion, an iguana, an orc priest and a quokka. Vanquished Creatures A dart slug (D) An endoplasm (D) 3 kobolds (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hungry0364 the Djinni Air Elementalist began the quest for | the Orb. 0 | D | Hungry0364 set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 8 | D | Reached XP level 2. HP: 21/25 MP: 0/0 22 | D | Encountered a scorpion 22 | D | Encountered a centaur 25 | D | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Fighting | 3 | 3.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 6 Drink: Heal wounds || 1 Armour: Robe || 4 Dodge: Dodged || 2