Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 2, D) a polar bear corpse (skeletalised by now) (61, 8, D) a +0 dagger a +0 robe the +5 long sword of Execution {flame, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. an orc corpse (skeletalised by now) (61, 16, D) the +2 ring mail "Aghibb" {rN+ Slay+2} rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (61, 26, D) a staff of air (unseen) (62, 2, D) a polar bear corpse (skeletalised by now) (62, 8, D) a +1 dagger of venom a +0 robe a +0 club a +2 morningstar of venom an orc corpse (skeletalised by now) (62, 9, D) a +0 dagger of draining a +0 robe the +2 cloak "Engacwoe" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (62, 16, D) a +7 spear of pain (62, 17, D) a staff of necromancy (62, 18, D) a +0 trident a +0 robe (62, 19, D) an adder corpse (62, 20, D) an adder corpse (62, 26, D) the +1 flail "Simiago" {spect, Fly rElec Will++ Str-5} Fly: It grants you flight. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. (unseen) (62, 27, D) the ring "Idwusch" {rPois Str-5 Int+6 Dex+3 Slay+3} [ring of intelligence] rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (63, 0, D) a staff of air (unseen) (63, 17, D) a staff of alchemy (63, 19, D) an adder corpse (63, 26, D) the +9 whip of Vocvon {concuss, Bane rElec rPois Dex+3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 27, D) a +2 scimitar of protection (unseen) (64, 16, D) a staff of earth (64, 17, D) a +2 leather armour of fire resistance (64, 18, D) a +0 halberd a naga corpse (64, 19, D) a water moccasin corpse (64, 26, D) a phantom mirror (64, 27, D) a +1 ring mail of cold resistance (65, 26, D) the ring "Vutink" {Fly Int+8 Stlth-} [ring of flight] Fly: It grants you flight. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. (unseen) (67, 0, D) a staff of alchemy (68, 0, D) a +1 chain mail of command (68, 2, D) a +0 shortbow (68, 4, D) a +0 arbalest (69, 4, D) a +0 arbalest (69, 32, D) a +0 shortbow (70, 9, D) the +9 hand axe of the Prawn {spect, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (70, 27, D) a +0 trident (70, 31, D) a +0 trident a boomerang (71, 8, D) the +7 shortbow of Perversion {drain, rF- rCorr Str+3 Int+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 9, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (71, 17, D) the +2 scale mail "Pieleg" {rPois rN+++ Str-3 Int+3} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 26, D) a +4 arbalest of flaming (71, 27, D) a +0 trident 2 boomerangs a +6 antimagic dagger (72, 8, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (72, 16, D) the +2 pair of gloves "Iruho" {rC- rN+ Will+ Regen+} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (72, 21, D) a +0 dire flail a +0 robe (72, 26, D) a +2 heavy hand axe (72, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 16, D) a +2 flail of venom (73, 17, D) a +2 orcbow of electrocution (73, 21, D) a ball python corpse (skeletalised by now) (73, 26, D) a +1 morningstar of draining (73, 28, D) a +0 shortbow