Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a staff of fire (unseen) (59, 37, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. (60, 36, D) a parchment of Iskenderun's Battlesphere (60, 37, D) a ring of wizardry (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a +1 dire flail of holy wrath (unseen) (61, 16, D) a +6 ring of intelligence (61, 26, D) the fire staff of Unpleasantness {rF+ rC+ Will+ Int+3 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (61, 36, D) the +5 shortbow "Qiuju" {drain, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (61, 37, D) a staff of necromancy (unseen) (62, 1, D) a staff of conjuration (62, 8, D) a +6 ring of strength (62, 17, D) a +3 leather armour of willpower (62, 26, D) a +5 mace of protection (62, 27, D) a +0 battleaxe of draining (62, 36, D) a +0 sling of freezing (unseen) (62, 37, D) a storm talisman (63, 0, D) the +0 scale mail of Terror {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 8, D) the +1 scimitar "Xehumij" {reap, rPois rN+ Will- Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 16, D) a +0 pair of gloves of parrying (63, 17, D) a staff of cold (unseen) (63, 36, D) a sack of spiders (63, 37, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (64, 16, D) a +0 battleaxe a parchment of Sublimation of Blood (64, 17, D) a +3 chain mail of fire resistance (64, 18, D) a +0 trident (64, 19, D) a +0 halberd (64, 26, D) the +6 whip "Killer Bee's Bane" {venom, rPois rN+ Str-4} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. (64, 27, D) a +2 arbalest of flaming (unseen) (67, 0, D) a +1 short sword of protection (unseen) (67, 2, D) an iguana corpse (skeletalised by now) (69, 0, D) a staff of conjuration (unseen) (69, 37, D) an adder skeleton (70, 8, D) a +2 war axe of freezing (unseen) (70, 9, D) a +2 robe of cold resistance (unseen) (70, 12, D) a black bear corpse (skeletalised by now) (70, 20, D) a hell hound skeleton (70, 36, D) a +1 scale mail of cold resistance (70, 37, D) a staff of air (unseen) (70, 40, D) a +0 long sword (71, 8, D) a staff of conjuration (unseen) (71, 26, D) a sack of spiders (71, 27, D) the +4 long sword "Joemimm" {freeze, rPois rF- Int+5 Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 29, D) a +0 scythe of protection (still there?) a +0 robe (still there?) (71, 30, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) (71, 31, D) a +2 quarterstaff of chaos (still there?) a +0 cloak of willpower (still there?) the gnoll skeleton of Crazy Yiuf (still there?) (71, 37, D) a staff of necromancy (still there?) a ball python skeleton (still there?) (71, 40, D) a +0 war axe a +0 battleaxe a +0 club a +0 robe a naga skeleton a naga skeleton (72, 9, D) the +8 plate armour of Card Tricks {rF+ rC+ Dex-5} rF+: It protects you from fire. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (72, 16, D) the earth staff "Arcanum" {^Drain Str+8 Stlth+ Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (72, 17, D) a +1 scimitar of flaming (unseen) (72, 20, D) a +0 mace a +0 battleaxe (72, 26, D) a +1 scale mail of poison resistance (72, 27, D) a staff of necromancy (unseen) (72, 36, D) a +4 flail of concussion (72, 37, D) a +0 lajatang of speed (unseen) (73, 16, D) a +1 lajatang of electrocution (unseen) (73, 17, D) a +4 heavy flail (unseen) (73, 27, D) a staff of cold (73, 30, D) a +0 short sword a +0 robe a +0 dagger a +0 robe the human skeleton of Jessica (73, 31, D) a +0 short sword a +0 ring mail (73, 36, D) a +1 morningstar of draining (unseen) (75, 1, D) a +2 heavy battleaxe (unseen) (75, 3, D) a +1 rapier of speed (still there?) a +0 robe (still there?)