Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Gaem" {Dex+2} [spider talisman] Dex+2: It affects your dexterity (+2). the serpent talisman "Area" {rF+} [serpent talisman] rF+: It protects you from fire. an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a sack of spiders (49, 37, D) a +2 sling of freezing (unseen) (50, 36, D) the +1 flail "Bomanoem" {holy, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (50, 37, D) a +1 falchion of holy wrath (unseen) (50, 39, D) a ball python corpse (51, 36, D) an orb of guile (unseen) (51, 37, D) a ring of willpower (52, 36, D) a +2 scale mail of poison resistance (unseen) (52, 37, D) a +1 orcbow of electrocution (unseen) (52, 40, D) a +0 halberd a water moccasin corpse (53, 36, D) a staff of earth (unseen) (53, 37, D) a staff of fire (unseen) (53, 40, D) an adder corpse (54, 36, D) the +7 trident of Agony {vamp, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (59, 37, D) a +1 short sword of venom (60, 37, D) a +0 short sword of venom (60, 43, D) a +0 battleaxe a +0 plate armour (61, 0, D) the +8 quarterstaff of Terrible Expedience {vamp, *Corrode Int+2 Dex+7} *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (61, 8, D) a staff of air (unseen) (61, 12, D) a +0 giant spiked club a +0 giant club (61, 26, D) the +3 leather armour "Jud Yli" {-Tele Regen+ Int+2} -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, 30, D) a +0 trident (61, 36, D) the +5 leather armour of Ru's Generosity {Bane rElec Regen+ Stlth+} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 41, D) a +3 demon trident of flaming a +0 plate armour a +1 scimitar of flaming a +0 plate armour a human corpse (62, 0, D) a staff of cold (62, 4, D) a human corpse (skeletalised by now) (62, 12, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (62, 17, D) the earth staff "Kanith" {Int+3 Tloc Earth} [staff of earth] Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (62, 20, D) a +0 halberd (62, 21, D) a +3 hand axe (62, 31, D) a hell hound skeleton (62, 32, D) a +0 battleaxe (62, 33, D) a +0 long sword (62, 42, D) a +4 long sword a +0 chain mail a +2 heavy scimitar a +0 plate armour (63, 0, D) the +1 glaive of Wediudul {drain, rF+ rC+ Dex-3 SInv} rF+: It protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. (63, 8, D) a staff of fire (unseen) (63, 12, D) a +0 giant club (63, 16, D) a +3 mace of protection (63, 21, D) a +0 mace a hell hound corpse (skeletalised by now) (63, 26, D) a +6 ring of dexterity (63, 27, D) a staff of air (63, 36, D) a staff of conjuration (63, 37, D) a +7 spear (64, 17, D) a staff of conjuration (unseen) (64, 26, D) a ring of flight (64, 27, D) a staff of necromancy (64, 30, D) a +0 glaive (64, 31, D) a hell hound skeleton (65, 26, D) the +2 mace "Methair" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (67, 0, D) a ring of flight (69, 0, D) a +4 hand axe of electrocution (69, 42, D) a +0 flail a +0 robe (70, 11, D) a +0 whip (still there?) a +0 leather armour (still there?) a +0 dagger of flaming (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (70, 36, D) a +2 lajatang of venom (70, 37, D) a +0 mace of distortion (70, 41, D) a +0 short sword a +0 dagger a +0 robe (71, 11, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (71, 16, D) a +0 robe of willpower (unseen) (71, 17, D) a staff of alchemy (unseen) (71, 21, D) a +0 trident (71, 22, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 26, D) the +6 morningstar of Darkness {flame, rN+ rCorr Dex+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (71, 36, D) the +4 shortbow "Ahuehes" {chaos, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (71, 37, D) a +2 scale mail of positive energy (72, 8, D) a +2 heavy dire flail (unseen) (72, 11, D) a +0 short sword an orc corpse (skeletalised by now) (72, 12, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (72, 16, D) a staff of necromancy (72, 21, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 22, D) a wind drake skeleton (72, 26, D) a +1 plate armour of fire resistance (72, 27, D) a +0 great sword of holy wrath (72, 36, D) a +0 morningstar of draining (72, 40, D) a +0 trident (73, 1, D) the +10 war axe of Largesse {sunder, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 16, D) a +3 scimitar of holy wrath (unseen) (73, 17, D) a +6 ring of dexterity (73, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 22, D) a +0 shortbow a centaur skeleton (73, 27, D) a +4 sling of flaming (73, 36, D) a +3 scale mail of command (unseen) (73, 37, D) a staff of fire (74, 3, D) a water moccasin corpse (skeletalised by now)