Hungry0364 the Dungeon (1, 34, D) a +0 quarterstaff a +0 robe a ring of positive energy a ring of willpower (2, 14, D) a staff of air (2, 15, D) a staff of alchemy (2, 34, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring of the Skies Above {+Blink rPois Str+3} (still there?) [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). a ring of protection from cold (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of air (3, 15, D) a parchment of Curse of Agony (3, 16, D) a staff of conjuration (3, 34, D) a scroll of acquirement (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) the +5 shortbow "Lurhol" {antimagic, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (4, 15, D) a +2 troll leather armour (4, 16, D) a +0 troll leather armour (4, 34, D) a staff of earth (unseen) (4, 37, D) a hydra corpse (4, 38, D) a skyshark corpse (5, 16, D) a +1 leather armour of cold resistance (5, 34, D) a +0 pair of gloves of hurling (still there?) a skyshark corpse (still there?) (5, 35, D) a skyshark corpse (6, 15, D) a +0 antimagic whip (6, 16, D) a +2 mace of protection (6, 34, D) a +5 flail of protection (unseen) (6, 38, D) a +0 quarterstaff a +0 robe a spriggan corpse (6, 40, D) a dire elephant corpse (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) +0 acid dragon scales (7, 16, D) a staff of air (7, 34, D) a parchment of Dragon's Call (7, 40, D) a caustic shrike skeleton (8, 15, D) a parchment of Fire Storm (8, 34, D) a +1 plate armour of willpower (unseen) (8, 36, D) a +0 quarterstaff a +0 robe (8, 40, D) a hydra skeleton (9, 15, D) a +3 long sword of valour (9, 16, D) a staff of alchemy (9, 34, D) a ring of poison resistance (9, 38, D) a dire elephant corpse (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of Resourcefulness {rCorr Int+2 Dex+3 SInv} [lupine talisman] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the inkwell talisman of Anarchy {rElec Stlth+} [inkwell talisman] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a quill talisman (10, 14, D) a +4 heavy dire flail (10, 15, D) a +2 heavy spear (10, 16, D) a staff of necromancy (10, 34, D) a parchment of Summon Seismosaurus Egg (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 14, D) a +1 great sword of flaming (11, 15, D) a +1 pair of boots of rampaging (11, 34, D) a +2 war axe of distortion (unseen) (11, 38, D) a skyshark corpse (12, 14, D) a +2 heavy shortbow (12, 16, D) a ring of poison resistance (12, 34, D) a staff of air (unseen) (13, 34, D) a +3 glaive of freezing (unseen) (13, 47, D) a hydra skeleton (15, 45, D) a dire elephant skeleton (15, 46, D) a dire elephant corpse (17, 39, D) the +9 battleaxe of Vitiation {freeze, *Rage Will+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (19, 1, D) a +1 great mace of holy wrath (19, 16, D) a +4 ring of protection (19, 17, D) a +1 quarterstaff of rebuke (19, 32, D) a +6 ring of intelligence (20, 0, D) the earth staff "Zemoc" {+Blink rC++ Earth} [staff of earth] +Blink: It lets you blink. rC++: It greatly protects you from cold. Earth: It increases the power of your Earth spells. (20, 33, D) a +0 dagger (20, 35, D) a +2 scimitar of protection (21, 0, D) a +0 crystal plate armour (21, 21, D) a ring of magical power a +4 ring of slaying a ring of resist corrosion a ring of positive energy a +4 ring of protection the ring of Papheuva {Fly rC+ rN+ Str-2 Int+2} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). a +5 ring of evasion the ring "Ugoph" {rF+ rC- Str+3} [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). a ring of protection from cold the ring "Roosuod" {rElec rC+ Str+6 Int-5 Slay-6} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). the ring of Jopemej {rPois rF+ rC+ EV+5 Dex-2} [ring of evasion] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Dex-2: It affects your dexterity (-2). a ring of positive energy a ring of wizardry a ring of magical power the ring of Xoemniot {*Corrode rPois Str-2 Dex+3 Slay+5} [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a ring of willpower a +4 ring of slaying the ring "Juibluys" {rElec rN++ Will+} [ring of positive energy] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. the ring "Midusho" {Int+6 Dex+3 SInv} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of protection from cold a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (21, 26, D) a +0 glaive a +0 chain mail (21, 32, D) a +1 devious short sword (21, 34, D) a +0 longbow a +0 short sword a +0 leather armour a +2 rapier of holy wrath an elf skeleton (21, 36, D) a +0 scimitar a +0 robe (21, 37, D) a +0 great sword of electrocution a +0 robe (22, 1, D) a parchment of Sphinx Sisters (22, 3, D) a +0 great sword of flaming (22, 6, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (22, 16, D) the +6 mace of Sunlight {venom, rElec rCorr Str+4 Dex-3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (22, 34, D) a staff of earth (22, 36, D) a +0 short sword a +0 robe a +3 dagger of venom a +0 shortbow a +1 leather armour of willpower an elf skeleton (23, 2, D) a +0 scimitar of flaming (23, 5, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (23, 16, D) the +10 broad axe of the Final Tales {speed, rF+ Will- Int+3} rF+: It protects you from fire. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (23, 17, D) the wellspring talisman of Spaghetti {+Inv Str-3 Int+4 Stlth+} [wellspring talisman] +Inv: It lets you turn invisible. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (23, 18, D) a +2 scimitar of valour (23, 22, D) the amulet "Pyru Mit" {Spirit *Corrode rC+ Dex+2 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the amulet of Daludweco {Reflect Harm rC+ Will+ Dex-5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). SH+5: It affects your SH (+5). the amulet of Descent {Dissipate rCorr Int+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). an amulet of regeneration an amulet of chemistry an amulet of guardian spirit an amulet of magic regeneration the amulet of Xuesuj {+Blink Regen+ Int+2 Dex+2} [amulet of regeneration] +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (23, 25, D) a cognitogaunt skeleton (23, 32, D) a staff of fire (23, 34, D) a ring of resist corrosion (23, 36, D) a +0 shortbow a +0 short sword a +0 ring mail an elf skeleton (23, 37, D) a shapeshifter skeleton (23, 38, D) a +0 longbow a +0 leather armour an elf skeleton (24, 1, D) a +1 long sword of flaming (24, 2, D) a +3 scimitar of flaming (24, 4, D) a +0 great sword of flaming (24, 17, D) a +2 chain mail of fire resistance (24, 32, D) a staff of necromancy (24, 35, D) a +1 spear of venom a +0 robe (24, 36, D) a +0 scimitar a +0 ring mail (24, 37, D) a +1 war axe of freezing a +0 heavy war axe a +0 ring mail (24, 38, D) a +0 rapier a +0 rapier a +0 leather armour a +1 rapier of venom a +1 rapier of venom a +0 leather armour an elf skeleton an elf skeleton (25, 0, D) a +1 chain mail of cold resistance (25, 1, D) an amulet of chemistry (25, 32, D) a +0 short sword (25, 34, D) a +0 long sword a +0 shortbow a +0 leather armour a +1 chain mail of resonance (25, 37, D) a +5 short sword of venom a +0 robe a +0 rapier a +0 rapier a +0 leather armour (26, 0, D) a +1 scale mail of poison resistance (26, 1, D) the +2 plate armour of the Old World {rC+} rC+: It protects you from cold. It cannot be enchanted further. (26, 5, D) a +1 great sword of flaming (26, 6, D) a hell hog corpse (skeletalised by now) (26, 16, D) a staff of alchemy (26, 32, D) a +0 short sword (26, 34, D) an orb of glass (26, 35, D) a +0 short sword a +0 robe (26, 37, D) a +3 heavy hand axe a +3 scale mail of cold resistance (26, 40, D) a +0 long sword a +0 robe (27, 0, D) a staff of air (27, 1, D) a staff of air (27, 5, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (27, 16, D) a staff of air (27, 32, D) a +5 giant club (27, 33, D) a +0 helmet of ice (27, 37, D) a +0 battleaxe of venom a +1 plate armour of fire resistance (28, 0, D) the +7 rapier of Kaimipp {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (28, 1, D) a +5 mace of protection (28, 3, D) a hell hog corpse (skeletalised by now) (28, 16, D) a +0 dagger of protection (28, 32, D) the serpent talisman of Viny New Discoveries {rElec rC+ Will+ Slay+2} [serpent talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (28, 33, D) a +0 rapier (29, 0, D) a +0 vampiric spear (29, 17, D) the +7 shortbow of Saltpetre {heavy, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (29, 32, D) a +0 leather armour (29, 33, D) a +0 short sword (30, 39, D) a +0 long sword a +0 robe (31, 1, D) a hell hound corpse (skeletalised by now) (34, 28, D) a staff of alchemy (35, 0, D) a +2 robe of fire resistance (35, 15, D) a +2 antimagic whip (35, 28, D) the +3 quarterstaff of Koegrus {antimagic, rF- rN++ SInv} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (35, 29, D) a +2 cloak of air (36, 15, D) the +1 quarterstaff of the Sage {freeze, rC+ Int-2 Dex+2 SInv} rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (36, 28, D) the +8 sling "Yru Liepue" {speed, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (36, 29, D) a staff of earth (36, 38, D) an iron dragon corpse (skeletalised by now) (37, 0, D) a staff of air (37, 14, D) a +2 flail of holy wrath (37, 15, D) a +0 glaive a staff of cold (37, 16, D) a +0 short sword (38, 0, D) a +1 morningstar of protection (38, 16, D) a +0 trident (38, 17, D) a +0 vampiric short sword a +0 dagger a +0 robe a +0 scimitar a +0 robe (38, 19, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (38, 28, D) a +2 dagger of venom (38, 29, D) a +6 ring of intelligence (38, 38, D) 3 large rocks a catoblepas corpse (skeletalised by now) (38, 39, D) an iron dragon corpse (skeletalised by now) (39, 0, D) an amulet of magic regeneration (39, 1, D) a staff of earth (39, 14, D) a +6 ring of intelligence (39, 15, D) a +3 short sword of electrocution (39, 17, D) a +0 trident (40, 0, D) a parchment of Forge Lightning Spire (40, 1, D) the +4 tower shield of the Garden {rN++ Dex-4} rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (40, 16, D) a +3 battleaxe of freezing a +0 robe (40, 17, D) a +0 robe (40, 28, D) the +0 buckler of Infinity {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (40, 29, D) a staff of alchemy (40, 34, D) 6 large rocks (41, 0, D) a +3 rapier of protection (41, 14, D) a staff of alchemy (41, 15, D) a staff of air (42, 1, D) a +5 rapier of venom (42, 14, D) a staff of earth (42, 18, D) a +0 long sword (42, 28, D) the necromancy staff "Leguven" {rPois rF- rN+++ Dex-2 Necro} [staff of necromancy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. (42, 32, D) a catoblepas skeleton (43, 15, D) the +4 dagger of Lutoe {venom, +Blink rF- Int+3 Dex+7} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (43, 18, D) a +0 robe (43, 29, D) a +3 shortbow of draining (44, 28, D) a staff of fire (49, 24, D) a +0 long sword (49, 27, D) a +0 long sword a +2 troll leather armour an elf corpse (skeletalised by now) (49, 36, D) a +1 antimagic mace (unseen) (50, 0, D) a staff of earth (50, 1, D) the +7 rapier of Accidental Termination {antimagic, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (50, 5, D) a +2 long sword a +0 plate armour a ring of flight (50, 13, D) a staff of conjuration (50, 24, D) a +0 long sword (50, 25, D) a +0 dagger a +0 robe a staff of fire (50, 28, D) a +2 hand axe of flaming a +0 robe (50, 36, D) a +1 heavy arbalest (51, 5, D) a +3 war axe of freezing a +0 chain mail a +2 tower shield a +0 glaive of venom a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (51, 7, D) 3 large rocks a +0 war axe a +0 chain mail a stone giant corpse (skeletalised by now) (51, 18, D) a +0 dagger a +0 robe (51, 19, D) a +0 scimitar (51, 24, D) a +0 long sword (51, 27, D) a +1 broad axe of flaming a +0 robe (51, 28, D) a +0 longbow a +0 leather armour (51, 29, D) a +2 short sword of venom a +0 leather armour an elf corpse (skeletalised by now) (51, 36, D) a +9 orcbow (unseen) (52, 4, D) a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) (52, 5, D) 6 large rocks a +0 battleaxe a +0 plate armour a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 15, D) a +0 halberd a +0 robe (52, 16, D) a +0 dagger a +0 robe a +0 buckler of reflection (52, 19, D) a +0 war axe a +0 chain mail (52, 27, D) a +2 mace of protection a +0 robe (52, 28, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (52, 30, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (52, 31, D) a +0 rapier a +0 rapier a +0 leather armour (52, 36, D) a staff of necromancy (unseen) (53, 1, D) a staff of fire (53, 3, D) the +7 spear of a Gauntlet {freeze, Fly rPois Str-5 Int+2} Fly: It grants you flight. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 4, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (53, 6, D) a +0 great mace a +0 chain mail a +3 battleaxe of distortion a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (53, 12, D) a staff of earth (53, 15, D) a +0 war axe (53, 24, D) a +0 robe (53, 36, D) a +2 morningstar of protection (53, 37, D) the +14 plate armour of Plasticity {rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (54, 6, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (54, 12, D) a +2 devious rapier (54, 13, D) a +2 cloak of stealth (54, 24, D) a staff of fire (54, 25, D) the alchemy staff "Qah Fuyh" {rPois rF+ Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (55, 1, D) a +1 scale mail of fire resistance (55, 12, D) a staff of fire (55, 24, D) a staff of cold (55, 27, D) a +3 glaive of protection (55, 29, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (59, 36, D) a +0 scimitar (59, 40, D) a +1 great sword of flaming (still there?) a +1 war axe of flaming (still there?) a +3 plate armour (still there?) a fire giant corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (60, 36, D) the +5 halberd "Ynedayph" {venom, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (60, 40, D) the +8 long sword of Greatest Utility {freeze, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 chain mail (61, 8, D) a +4 scale mail of fire resistance (unseen) (61, 12, D) a +0 rapier a +0 robe (61, 28, D) a +0 war axe (61, 36, D) 4 potions of haste (61, 37, D) a +1 heavy mace (61, 42, D) a +2 great sword of flaming (still there?) a +0 heavy demon blade (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (62, 0, D) a +5 vampiric long sword (62, 1, D) 4 potions of haste (62, 9, D) a +0 scale mail of cold resistance (62, 12, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 16, D) quicksilver dragon scales (62, 26, D) a +0 dagger of holy wrath (62, 28, D) a +0 dire flail (62, 36, D) a +3 chain mail of willpower (62, 37, D) a +1 morningstar of protection (62, 41, D) a +5 halberd of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (63, 0, D) a +1 heavy arbalest (63, 8, D) a staff of air (unseen) (63, 12, D) a +0 dagger a +0 robe (63, 17, D) a staff of fire (63, 26, D) a +1 buckler of poison resistance (63, 27, D) the -1 buckler "Giulym" {rC+ Str-3 SInv} rC+: It protects you from cold. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 29, D) a +0 glaive (63, 36, D) a +8 giant spiked club (63, 37, D) a +2 dagger of venom (64, 27, D) a +1 short sword of flaming (unseen) (64, 28, D) a +0 hand axe (67, 0, D) a +6 ring of strength (67, 3, D) a jackal corpse (skeletalised by now) (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a staff of conjuration (unseen) (69, 3, D) a jackal corpse (skeletalised by now) (69, 36, D) a ring of flight (70, 8, D) the +3 spear of Responsibility {flame, rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 9, D) a +1 robe of willpower (unseen) (70, 11, D) a bullfrog corpse (skeletalised by now) (70, 12, D) a river rat corpse (skeletalised by now) (70, 36, D) the necromancy staff of Parts Unknown {rN++ Will+ Int-5 Necro Ice} [staff of necromancy] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (70, 37, D) a +6 ring of dexterity (70, 41, D) a +0 short sword a +0 robe (70, 42, D) a wolf corpse (skeletalised by now) (70, 43, D) a black bear corpse (skeletalised by now) (71, 8, D) a +3 long sword of electrocution (71, 11, D) a wolf corpse (skeletalised by now) (71, 16, D) a +3 morningstar of protection (71, 17, D) the +8 war axe "Newtslayer" {flame, rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (71, 20, D) a +0 trident a naga corpse (skeletalised by now) (71, 21, D) a water moccasin corpse (skeletalised by now) (71, 26, D) a staff of earth (71, 27, D) a +2 war axe of flaming (unseen) (71, 36, D) a +2 robe of cold resistance (71, 37, D) the +5 quarterstaff of Conscience {rebuke, Will+++ rCorr Int-4 Dex+3} Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 40, D) a wolf corpse (skeletalised by now) (71, 41, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 8, D) an orb of stardust (unseen) (72, 11, D) a jackal corpse (skeletalised by now) (72, 16, D) the +5 scale mail of Jenwaugg {Rampage rN+ Will+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (72, 17, D) a +2 flail of draining (72, 18, D) an adder corpse (skeletalised by now) (72, 20, D) a +0 halberd a naga corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 27, D) a +0 spear of venom (unseen) (72, 36, D) a +3 hand axe of venom (72, 37, D) a +0 orcbow of flaming (72, 42, D) a wolf corpse (skeletalised by now) (72, 43, D) a black bear corpse (skeletalised by now) (73, 1, D) a +5 spectral giant spiked club (unseen) (73, 16, D) a +1 chain mail of fire resistance (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 37, D) a staff of fire