Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) the +1 crystal plate armour "Domibupp" {Harm SInv} Harm: It increases damage dealt and taken. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (49, 37, D) a +1 trident of entangling (unseen) (49, 40, D) a +0 arbalest a +0 shortbow a yaktaur corpse (50, 36, D) an amulet of chemistry (50, 37, D) a ring of protection from fire (50, 39, D) 4 large rocks a +0 arbalest (50, 40, D) 5 large rocks a +0 longbow a +0 leather armour (50, 42, D) a +0 orcbow a centaur corpse (51, 36, D) a phial of floods (51, 37, D) a parchment of Airstrike (52, 36, D) a quill talisman (52, 37, D) the +2 great mace "Mioclagg" {elec, rN++ Int-2 Dex+3 SInv} rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (53, 36, D) the +1 quarterstaff of Xom's Delight {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (53, 37, D) a +3 orcbow of draining (unseen) (54, 36, D) the cold staff of Royalism {^Fragile rC+ rN+ Int+4 Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (unseen) (60, 36, D) a +1 plate armour of command (61, 0, D) the fire staff "Tenoegea" {rF+ rN+ rCorr Str+2 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (61, 8, D) a +0 trident of freezing (61, 16, D) a +0 chain mail of fire resistance (61, 26, D) an orb of pyromania (61, 36, D) a +2 plate armour of fire resistance (unseen) (61, 37, D) the conjuration staff "Asischi" {rF++ Conj} [staff of conjuration] rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. (61, 43, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (62, 1, D) a +1 plate armour of poison resistance (62, 9, D) a staff of fire (62, 16, D) a scarab talisman (62, 26, D) a +4 morningstar of concussion (62, 27, D) the +5 chain mail of Reowy {+Blink rN+ rCorr} +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 36, D) a sanguine talisman (63, 0, D) a +2 robe (63, 16, D) the conjuration staff of Gozag's Condemnation {rPois Dex+3 Conj} [staff of conjuration] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (63, 17, D) a staff of earth (63, 26, D) the +0 robe "Riggah" {*Silence rCorr SInv} *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (63, 27, D) a +0 morningstar of protection (63, 36, D) a +0 morningstar of venom (unseen) (64, 22, D) a +0 long sword (64, 26, D) a +3 morningstar of holy wrath (64, 27, D) a staff of earth (65, 26, D) a +2 scimitar of holy wrath (69, 36, D) a +1 heavy flail (70, 8, D) a staff of fire (70, 9, D) a +0 devious quick blade (70, 13, D) a +0 short sword (70, 36, D) a +0 halberd of entangling (70, 37, D) a +0 chain mail of cold resistance (70, 40, D) a cane toad corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 11, D) a +0 club (71, 16, D) a +0 dire flail of holy wrath (71, 17, D) a +1 short sword of flaming (71, 20, D) a +0 dagger a +0 robe (71, 21, D) a +0 flail (71, 27, D) a +2 scale mail of cold resistance (71, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 30, D) a +0 shortbow (71, 36, D) a staff of earth (71, 40, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 8, D) a staff of conjuration (72, 9, D) a +2 ring mail of cold resistance (72, 12, D) a +0 whip a draconian corpse (skeletalised by now) (72, 13, D) a +0 hand axe (72, 17, D) a +7 glaive of protection (72, 20, D) a +0 flail a +0 robe (72, 27, D) a +3 chain mail of willpower (72, 29, D) a +0 trident 3 boomerangs (72, 36, D) a parchment of Rimeblight (72, 37, D) 4 potions of haste (72, 40, D) a wolf corpse (skeletalised by now) (72, 41, D) a wolf corpse (skeletalised by now) (73, 17, D) a +2 vampiric hand axe (73, 20, D) a +0 war axe (73, 30, D) a +0 trident (73, 31, D) a +0 orcbow (73, 36, D) a staff of fire (73, 37, D) a +2 heavy broad axe (75, 1, D) a staff of alchemy (unseen)