Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman "Ygod Hodd" {+Blink rElec rC- Dex+5} [serpent talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) the fire staff "Okuodeg" {rF++ Fire} [staff of fire] rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. (19, 16, D) a +2 triple crossbow of draining (19, 17, D) a +4 ring of protection (20, 0, D) a +0 falchion of protection (20, 16, D) a parchment of Summon Mana Viper (20, 17, D) a staff of earth (21, 0, D) a +1 leather armour of poison resistance a water moccasin corpse (skeletalised by now) (21, 1, D) the +10 war axe of Conscience {venom, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 2, D) a black mamba corpse (skeletalised by now) (21, 3, D) a cane toad corpse (skeletalised by now) (21, 16, D) a +3 great mace of draining (21, 17, D) a staff of earth (22, 0, D) a staff of necromancy (22, 1, D) a water moccasin corpse (skeletalised by now) (22, 2, D) a blink frog corpse (skeletalised by now) (22, 4, D) a water moccasin corpse (skeletalised by now) (22, 16, D) a +3 heavy arbalest (22, 18, D) a rime drake skeleton (23, 0, D) a staff of conjuration (23, 1, D) a staff of fire (23, 17, D) a +2 battleaxe of freezing the +9 lajatang of Karma {elec, Bane rN++ Dex+5} Bane: It inflicts you with a random bane when you equip it. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a rime drake skeleton (23, 19, D) a polar bear skeleton (23, 36, D) a +1 hat of intelligence the elephant slug corpse of Gastronok (23, 37, D) a +0 giant club (still there?) a +2 sling of freezing (still there?) a +0 robe (still there?) (23, 38, D) a +0 dagger (still there?) a +2 robe (still there?) the ring of Foega {Fly Int+2 Dex+2 SInv} (still there?) [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (24, 0, D) a +2 dagger of venom (24, 1, D) a +2 shortbow of electrocution a cane toad corpse (skeletalised by now) (24, 2, D) a cane toad corpse (skeletalised by now) (24, 17, D) +0 ice dragon scales +0 ice dragon scales a +0 spear of freezing an ice dragon skeleton an ice dragon skeleton (24, 38, D) the horn of Geryon (25, 1, D) a +4 dagger of venom (25, 2, D) a cane toad corpse (skeletalised by now) (25, 3, D) a rime drake corpse (skeletalised by now) (25, 5, D) a yak corpse (skeletalised by now) (25, 16, D) a +0 plate armour of fire resistance (25, 17, D) a +0 battleaxe of freezing a +2 leather armour of cold resistance a frost giant skeleton a rime drake skeleton (25, 20, D) a polar bear skeleton (25, 38, D) a +6 long sword of electrocution (still there?) a +0 robe (still there?) (25, 39, D) a +0 orcbow of flaming (still there?) a +1 dire flail of protection (still there?) a +2 leather armour of fire resistance (still there?) the human corpse of Edmund (still there?) the corpse of the Lernaean hydra (still there?) (25, 41, D) a +1 battleaxe of flaming (still there?) a +0 chain mail (still there?) an amulet of regeneration (still there?) a sanguine talisman (still there?) (25, 42, D) the +1 long sword "Hiddycw" {flame, ^Drain rF+ Dex+5} (still there?) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 shortbow of flaming (still there?) a +0 leather armour (still there?) the ring "Bunes" {rElec rCorr Slay+4} (still there?) [ring of slaying] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (26, 1, D) a ring of poison resistance (26, 3, D) a basilisk corpse (skeletalised by now) (26, 16, D) a +3 heavy orcbow (26, 17, D) a staff of earth a rime drake skeleton (26, 18, D) a polar bear skeleton (26, 36, D) a +1 shortbow of freezing (still there?) a +2 scimitar of flaming (still there?) (26, 38, D) a +3 quarterstaff of chaos (still there?) a +0 cloak of corrosion resistance (still there?) (27, 0, D) a +1 pair of boots of rampaging (27, 1, D) a ring of see invisible (27, 16, D) a staff of alchemy (27, 36, D) a +3 rapier of distortion (still there?) the +6 faerie dragon scales {rF- rCorr Str+7 Int-5 Hexes} (still there?) rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. a +2 buckler of reflection (still there?) the ring "Jiluemu" {MP+9 Dex+6} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+6: It affects your dexterity (+6). (27, 37, D) a +0 lajatang a +0 robe (27, 38, D) a +4 vampiric battleaxe (still there?) a +1 plate armour of poison resistance (still there?) a maw talisman (still there?) the human corpse of Rupert (still there?) (28, 0, D) a +1 spectral quarterstaff (28, 1, D) a +1 long sword of holy wrath (28, 16, D) a +1 dagger of electrocution (28, 17, D) a staff of fire (28, 37, D) a +1 longbow of flaming (still there?) a +1 heavy mace (still there?) a +0 barding (still there?) an amulet of magic regeneration (still there?) (29, 0, D) a +2 leather armour of poison resistance (29, 1, D) a parchment of Plasma Beam (29, 16, D) a staff of air (34, 28, D) a staff of cold (35, 14, D) a +0 great mace of protection (35, 15, D) a ring of see invisible (35, 28, D) the +1 robe of Gravitas {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (36, 1, D) a lupine talisman (36, 2, D) a +0 flail (36, 14, D) the +4 dagger of Tenacity {venom, rCorr Int+3 Dex+2} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (36, 28, D) a +0 glaive (37, 1, D) a parchment of Starburst (37, 3, D) the +6 morningstar of the Gecko {venom, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe (37, 14, D) a staff of alchemy (37, 28, D) a +0 mace (37, 29, D) a +0 hand axe a parchment of Splinterfrost Shell a black draconian corpse (skeletalised by now) (37, 30, D) a +2 long sword of flaming (37, 31, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (38, 0, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (38, 1, D) a +0 short sword a +0 robe (38, 2, D) a +0 flail a +0 chain mail (38, 3, D) a +0 arbalest (38, 14, D) a +1 scale mail of resonance (38, 28, D) a +0 scimitar a +4 chain mail of poison resistance (38, 29, D) a +1 battleaxe a +0 cloak a +0 short sword a +0 cloak of stealth a +4 flail of draining (38, 30, D) a +0 glaive a white draconian corpse (skeletalised by now) (38, 31, D) a +1 flail of protection (39, 0, D) a +0 short sword a +0 arbalest a +0 chain mail 3 large rocks a +0 giant spiked club a scarf of repulsion an orc corpse (skeletalised by now) (39, 1, D) a +0 great mace a +0 plate armour a +5 trident of venom (39, 2, D) a +0 arbalest a +0 dire flail a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (39, 14, D) a +0 helmet of light (39, 28, D) a +1 spectral quarterstaff a staff of air a red draconian corpse (skeletalised by now) (39, 29, D) a +0 dire flail a white draconian corpse (skeletalised by now) (39, 30, D) a +0 mace a +0 scimitar (40, 0, D) the +6 dagger "Valid" {protect, rF+ rC+ Int+3 Stlth-} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 plate armour (40, 1, D) a +0 arbalest a +0 battleaxe a +0 plate armour the +6 hand axe "Joulu" {venom, Fly} Fly: It grants you flight. It cannot be enchanted further. an orc corpse (skeletalised by now) (40, 28, D) a +0 dire flail (40, 29, D) a purple draconian corpse (skeletalised by now) (40, 30, D) a +0 dire flail a +0 long sword a +0 cloak a white draconian corpse (skeletalised by now) (40, 31, D) a +0 short sword a green draconian corpse (skeletalised by now) (41, 0, D) a +0 short sword (41, 1, D) a staff of air (41, 29, D) a +0 halberd a parchment of Summon Cactus Giant a yellow draconian corpse (skeletalised by now) (41, 30, D) a +0 long sword (41, 31, D) a +0 morningstar (42, 0, D) a +0 dagger (42, 28, D) the +9 plate armour "Ilademn" {^Contam Str+2 Int+2 Dex+2} ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (43, 14, D) a +1 whip of electrocution (43, 28, D) a +0 war axe (43, 29, D) a staff of necromancy (49, 0, D) a staff of cold (49, 1, D) a parchment of Starburst (49, 36, D) the inkwell talisman of the Shrinking Gods {Rampage rF+ Dex-4} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). (49, 37, D) a +2 quarterstaff of draining (50, 0, D) a sanguine talisman (50, 1, D) a +0 arbalest a +0 spear of venom (50, 2, D) a +1 dire flail a +3 plate armour a human skeleton (50, 13, D) a +4 long sword of draining (50, 24, D) a staff of cold (50, 25, D) a +3 falchion a +0 robe a +5 antimagic glaive (50, 36, D) a +7 long sword of flaming (50, 37, D) a +2 heavy broad axe (50, 39, D) a +0 short sword (51, 0, D) a +2 broad axe of electrocution (51, 1, D) 5 large rocks a +0 arbalest (51, 2, D) a +3 long sword a +0 chain mail a +0 tower shield (51, 13, D) a +0 great mace a +0 plate armour a +0 shortbow of draining a +0 arbalest a +3 morningstar of protection a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (51, 14, D) a +0 arbalest a +1 arbalest of flaming a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (51, 24, D) a +0 dagger a +0 robe (51, 25, D) a +0 mace a +0 mace a +0 robe (51, 36, D) a +3 antimagic hand axe (51, 37, D) +0 shadow dragon scales a +5 antimagic battleaxe a shadow dragon skeleton (51, 39, D) a +0 dagger a +0 robe (52, 0, D) a +2 morningstar of protection (52, 1, D) a +0 war axe a +0 chain mail (52, 3, D) a +0 war axe the +0 chain mail of Marbles {*Silence rPois Will+ Int+2} *Silence: It may silence you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 long sword a +0 plate armour a +0 kite shield a human skeleton a human skeleton (52, 4, D) a +0 great mace a +0 chain mail a human skeleton (52, 12, D) +0 shadow dragon scales a +1 war axe a +0 plate armour a +2 great sword a +0 plate armour a shadow dragon corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (52, 13, D) a +0 great sword a +0 chain mail the +1 hand axe of Lust {speed, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 14, D) a +3 dire flail of concussion a +2 chain mail of cold resistance a human corpse (skeletalised by now) (52, 24, D) a +0 battleaxe (52, 25, D) a +1 heavy dire flail (52, 36, D) 4 potions of haste (53, 0, D) a +0 helmet of light (53, 3, D) a +1 great mace a +0 chain mail a human skeleton (53, 12, D) a +3 great mace a +0 chain mail a human corpse (skeletalised by now) (53, 13, D) a +3 battleaxe a +0 chain mail a human corpse (skeletalised by now) (53, 14, D) 2 large rocks a stone giant corpse (skeletalised by now) (53, 24, D) a +2 heavy sling (53, 26, D) a +1 heavy mace (53, 36, D) a +2 chain mail of cold resistance (53, 39, D) a +0 mace (54, 0, D) a staff of conjuration (54, 12, D) a staff of cold (54, 25, D) a ring of see invisible (55, 0, D) a +0 plate armour (55, 13, D) a +2 shortbow of flaming (59, 37, D) a +0 short sword of venom (60, 36, D) a +4 halberd of protection (60, 37, D) a staff of cold (60, 41, D) a +3 dagger of venom a +0 robe (60, 42, D) a +1 scimitar of venom (still there?) a +2 shortbow of flaming (still there?) a +0 robe (still there?) a kobold skeleton (still there?) (61, 8, D) a +0 ring mail of fire resistance (unseen) (61, 16, D) the cold staff "Jellybane" {rC+ rCorr Dex+3 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (61, 37, D) a +3 scale mail of willpower (62, 0, D) a staff of cold (62, 1, D) a +0 halberd (62, 8, D) a +2 flail of protection (unseen) (62, 9, D) a +6 ring of dexterity (62, 10, D) a +0 scimitar (still there?) a +2 dagger (still there?) a +0 robe (still there?) (62, 17, D) the +6 mace of the Hugging Madman {chaos, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 19, D) an ugly thing corpse (skeletalised by now) (62, 26, D) the +7 flail "Vaguips" {elec, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 27, D) the +1 quarterstaff of Hell's Wrath {freeze, rN++ Int-2 SInv} rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 37, D) a +0 falchion of electrocution (62, 41, D) a +2 scimitar of draining a +0 robe (62, 42, D) a shapeshifter skeleton (63, 0, D) the scarab talisman "Waclim" {Int+5 Dex+3} [scarab talisman] Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (63, 16, D) a +5 flail of holy wrath (63, 26, D) the +10 hand axe of Deformation {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 36, D) a +2 heavy flail (63, 37, D) a +1 pair of boots of rampaging (64, 2, D) a +0 long sword (64, 26, D) a +2 leather armour of cold resistance (65, 26, D) a staff of conjuration (67, 0, D) a staff of air (69, 0, D) the +5 hand axe of Victory {drain, rCorr Int-3 Stlth+} rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (69, 40, D) a +0 scythe (still there?) a +2 robe of willpower (still there?) (69, 41, D) a -2 glaive a +0 animal skin (70, 8, D) a staff of alchemy (70, 9, D) a +0 war axe of freezing (71, 8, D) a +1 scimitar of flaming (71, 16, D) a +1 spear of freezing (71, 17, D) a +1 dagger of venom (71, 36, D) the +9 war axe of Wenaxam {reap, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (71, 41, D) a +0 dagger (still there?) a +0 ring mail (still there?) a wand of paralysis (6) (still there?) a +4 scimitar of flaming (still there?) a ring of see invisible (still there?) the goblin corpse of Ijyb (skeletalised by now) (still there?) (72, 8, D) the +7 scale mail of Parts Unknown {*Slow rElec Int+6} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (72, 11, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 16, D) a staff of alchemy (72, 17, D) a +3 sling of freezing (72, 27, D) a staff of cold (72, 36, D) a +4 heavy trident (72, 37, D) a +1 executioner's axe of venom (72, 41, D) a +2 dagger of protection (still there?) a +0 robe (still there?) a +2 flail of holy wrath (still there?) 2 throwing nets (still there?) a +0 chain mail (still there?) (72, 42, D) a +0 rapier (still there?) a +1 leather armour of cold resistance (still there?) a +0 dagger of speed (still there?) a +0 robe (still there?) (73, 26, D) a +2 plate armour of willpower (73, 27, D) a +1 scale mail of resonance (73, 36, D) a +2 plate armour of death (75, 1, D) a staff of air (unseen)