Hungry0364 the Dungeon (2, 15, D) a ring of poison resistance (2, 16, D) a +2 scale mail of willpower (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 barding of cold resistance (3, 16, D) a parchment of Rimeblight (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a scroll of brand weapon (4, 16, D) a ring of magical power (5, 15, D) the +8 short sword "Xuck" {drain, rC+ Will++ Str+3} rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (5, 16, D) the ring "Sounlygg" {^Contam rElec rF+ rC+ Will+} [ring of willpower] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (5, 18, D) a +5 scimitar of electrocution (still there?) a +0 cloak (still there?) a white draconian corpse (still there?) (6, 15, D) an orb of attunement (unseen) (6, 16, D) a +4 orcbow of flaming (unseen) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a parchment of Ozocubu's Refrigeration (7, 16, D) the alchemy staff of the Three Souls {rElec rPois Int+4 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. (unseen) (7, 22, D) 2 javelins (8, 15, D) a ring of wizardry (8, 16, D) a parchment of Enfeeble (9, 15, D) a lightning rod (4/4) (9, 16, D) the +10 orcbow "Pupozutzeu" {heavy, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) the fortress talisman of Egalitarianism {rF++} [fortress talisman] rF++: It greatly protects you from fire. a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a parchment of Curse of Agony (10, 16, D) a sack of spiders (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) a +7 orcbow of flaming (unseen) (11, 16, D) a staff of earth (unseen) (11, 18, D) a raiju corpse (12, 15, D) a +4 ring of protection (12, 16, D) the +10 dagger of Xullez {flame, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (19, 1, D) a staff of fire (19, 17, D) the +7 falchion of War {protect, +Blink rF+ rCorr} +Blink: It lets you blink. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (19, 33, D) a +0 chain mail (20, 16, D) a staff of cold (20, 17, D) a +2 rapier of speed (20, 32, D) a +0 heavy great mace (20, 33, D) a +1 scale mail of resonance (21, 0, D) a +0 long sword (21, 1, D) a +1 heavy great sword (21, 10, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (21, 17, D) a staff of cold (21, 32, D) a +0 dagger (21, 33, D) the riddle talisman of Tartarus {rF+} [riddle talisman] rF+: It protects you from fire. (21, 34, D) the +7 shortbow "Giantbane" {speed, rPois} rPois: It protects you from poison. It cannot be enchanted further. (22, 0, D) the +1 plate armour "Xeedef" {Ponderous, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, 1, D) a staff of fire (22, 2, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (22, 7, D) a +0 dagger a +0 robe a +6 ring of intelligence an elf corpse (skeletalised by now) (22, 12, D) a +0 long sword a +0 scale mail (22, 16, D) a +0 cloak of poison resistance (22, 17, D) a staff of cold (22, 32, D) a +0 dagger (22, 33, D) a staff of alchemy (22, 34, D) a +2 great sword of electrocution (22, 37, D) a +0 robe a +0 war axe a +2 robe of fire resistance a +3 short sword of speed (23, 0, D) a +2 trident of protection (23, 2, D) a +0 shortbow a +0 short sword a +0 leather armour (23, 5, D) a +0 long sword a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (23, 6, D) a shapeshifter corpse (skeletalised by now) (23, 16, D) a ring of magical power (23, 17, D) a +2 falchion of distortion (23, 18, D) a staff of fire (23, 21, D) a +0 demon whip of electrocution (23, 24, D) 2 boomerangs (23, 32, D) the conjuration staff of the Equator {Str-2 Dex+6 Conj Tloc} [staff of conjuration] Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (23, 35, D) a +0 robe a +0 robe a +5 heavy mace the +2 scimitar "Giboci" {flame, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. an orc skeleton an orc skeleton (23, 38, D) a +0 robe a +0 heavy trident an orc skeleton (23, 39, D) a +1 heavy battleaxe a +0 chain mail 4 large rocks a stone giant skeleton (23, 40, D) a +0 plate armour a +0 arbalest a +4 falchion of valour (23, 41, D) a +0 war axe a +5 chain mail of ponderousness an orc skeleton (24, 0, D) a +0 short sword (24, 1, D) a +2 robe of willpower (24, 2, D) a +0 shortbow a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (24, 4, D) a +2 falchion of electrocution a +0 robe (24, 17, D) a parchment of Summon Hydra (24, 18, D) a staff of necromancy (unseen) (24, 32, D) a +0 dagger (24, 33, D) a parchment of Disjunction (24, 35, D) a +0 chain mail a +0 great sword a +0 robe a +0 glaive (24, 36, D) a +0 chain mail a +0 long sword 6 large rocks a +5 ring of evasion an orc skeleton (24, 37, D) a +0 plate armour a +0 glaive an orc skeleton (24, 38, D) a +0 robe a +0 dagger (24, 39, D) 4 large rocks (24, 40, D) a silver javelin a +0 plate armour a +1 battleaxe 2 curare-tipped darts an orc skeleton (24, 41, D) a +5 great mace of protection a +1 chain mail of willpower an orc skeleton (25, 4, D) the necromancy staff "Dragonbane" {*Corrode rElec rF+ rN+ Str+2 Necro} [staff of necromancy] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. a +0 ring mail an elf corpse (skeletalised by now) (25, 5, D) a +0 long sword a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (25, 7, D) 2 javelins (25, 16, D) a +2 plate armour of fire resistance (25, 17, D) a staff of fire (25, 18, D) a phantom mirror (25, 32, D) a +0 dagger (25, 33, D) the +9 shortbow of the Distant Future {drain, ^Fragile rN++ rCorr} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (25, 34, D) a sack of spiders (25, 35, D) a +0 robe a +7 quarterstaff (25, 37, D) a +0 plate armour a +2 long sword of holy wrath (25, 38, D) a +0 kite shield a +2 chain mail of fire resistance 6 large rocks a +0 broad axe a stone giant skeleton an orc skeleton (25, 39, D) a +0 dire flail the +0 plate armour of Voloanlu {Harm rF+ rN+ rCorr} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. 4 large rocks (26, 1, D) a +2 plate armour of command (26, 2, D) a +0 long sword a +0 robe (26, 4, D) a +0 short sword a +0 leather armour (26, 5, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (26, 16, D) a +0 leather armour of cold resistance (26, 17, D) a sack of spiders (26, 32, D) a +0 dagger (26, 33, D) a parchment of Forge Blazeheart Golem (26, 35, D) a +0 robe an orc skeleton (26, 37, D) the ring of Jigh {rPois rN+ Will- Int+6 Dex+4} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). a +5 ring of evasion a ring of willpower the ring of Gylu {rN++ Str-4 Slay+4} [ring of slaying] rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of positive energy a +4 ring of protection the ring "Giepnu" {rN++ Int+6} [ring of intelligence] rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). a ring of willpower the ring of the Evening {rElec rN+++ Will- Str+6 Dex-3} [ring of strength] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). the amulet "Beaneev" {rPois rF- RegenMP+ MP+10 Dex-3} [amulet of magic regeneration] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. RegenMP+: It increases your rate of magic regeneration. MP+10: It affects your magic capacity (+10). Dex-3: It affects your dexterity (-3). an amulet of the acrobat the amulet "Gannorche" {Chemistry rC++} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC++: It greatly protects you from cold. a ring of protection from fire the ring of Gaduvoij {rElec rF+ rC+} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. a +5 ring of evasion a ring of magical power a ring of resist corrosion the ring of Taffokh {+Blink rPois rC- Int+6} [ring of intelligence] +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). a ring of poison resistance the ring of Jiciacaes {*Slow rC+ Str+2 Int+6 Dex+2} [ring of intelligence] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). a ring of magical power the ring of Moderation {rF+++ EV+5} [ring of evasion] rF+++: It renders you almost immune to fire. EV+5: It affects your evasion (+5). an amulet of faith an amulet of chemistry a +4 ring of slaying an amulet of wildshape a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (26, 38, D) a +0 robe a +0 dagger an orc skeleton (26, 39, D) a +0 plate armour a +0 great sword (27, 0, D) a sack of spiders (27, 16, D) a +0 pair of gloves of hurling (27, 32, D) a parchment of Sculpt Simulacrum (27, 33, D) a +0 dagger (27, 34, D) a staff of conjuration (28, 1, D) a +6 ring of strength (28, 17, D) a +2 whip of holy wrath (28, 32, D) a staff of earth (29, 1, D) a +2 plate armour of poison resistance (29, 16, D) a ring of magical power (29, 17, D) a sack of spiders (29, 32, D) a +4 plate armour of poison resistance (29, 33, D) the +3 chain mail "Ocoulunei" {rPois rF+ Will+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (34, 28, D) a +2 robe of fire resistance (35, 0, D) a staff of air (35, 14, D) a staff of alchemy (35, 15, D) a +2 shortbow of flaming (35, 28, D) the lupine talisman of Limited Liability {rC+ Str+4} [lupine talisman] rC+: It protects you from cold. Str+4: It affects your strength (+4). (35, 29, D) a ring of see invisible (36, 1, D) the medusa talisman "Sewniam" {rF+ Int+3} [medusa talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (36, 14, D) a parchment of Death Channel (36, 15, D) the +9 glaive "Enwaixti" {spect, +Blink rCorr Str-3 Dex-5} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (36, 29, D) a +2 pair of boots of stealth (37, 1, D) the +6 spear of Intimidation {elec, Fly rN+ Will-} Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (37, 14, D) a +3 dagger of venom (37, 15, D) a +0 heavy shortbow (37, 28, D) a +0 robe (37, 31, D) a +1 dagger of venom the +0 leather armour of the Hurting Gods {*Silence rElec rPois Dex+5} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +1 spear a +1 animal skin (38, 0, D) a +4 dire flail of holy wrath (38, 1, D) the +1 mace of the Dungeon {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (38, 6, D) a +1 partisan of holy wrath (38, 15, D) the conjuration staff of the Spinneret {rF++ Str-3 SInv Stlth+ Conj} [staff of conjuration] rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (38, 19, D) a +0 scimitar of flaming (38, 20, D) a +1 scimitar of flaming (38, 29, D) a +2 falchion of valour (38, 30, D) a +1 whip of freezing a +0 robe the kobold skeleton of Pikel (38, 31, D) a +2 flail of draining a +2 chain mail of fire resistance a +0 club a +0 robe (38, 35, D) a +0 hand axe a +0 short sword a +0 leather armour a wand of charming (9) the goblin skeleton of Sprozz the troll skeleton of Snorg (38, 36, D) a +0 war axe a +0 chain mail the human skeleton of Frances (39, 1, D) a +1 robe of willpower (39, 6, D) a +0 robe a +1 whip of holy wrath (39, 14, D) a sack of spiders (39, 15, D) the +7 mace of Okawaru's Vengeance {freeze, rPois Int+2 SInv} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (39, 21, D) a fire dragon corpse (skeletalised by now) (39, 28, D) a granite talisman the -1 helmet of Lilacs {Light, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 29, D) 2 boomerangs a +0 war axe of flaming (39, 31, D) a +0 dagger a +1 cloak (39, 35, D) a +0 rapier of electrocution a +0 cloak a +1 pair of gloves the human skeleton of Nikola (39, 36, D) a boomerang (40, 0, D) a +1 double sword of electrocution (40, 1, D) a +3 rapier of venom (40, 5, D) a +3 bardiche of holy wrath (40, 14, D) the +1 leather armour "Asia" {MP+4 Dex+3 Slay+3} MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (40, 15, D) a +6 vampiric dagger (40, 21, D) a +0 great sword of flaming (40, 28, D) a +2 leather armour of willpower (40, 29, D) a parchment of Swiftness (40, 35, D) 9 large rocks a +4 rapier of freezing a +0 leather armour the human skeleton of Eustachio (40, 36, D) a +3 dire flail a +0 plate armour (41, 1, D) the alchemy staff "Kuro" {rPois Ice Alch} [staff of alchemy] rPois: It protects you from poison. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (41, 14, D) a phantom mirror (41, 15, D) a staff of alchemy (41, 19, D) a +2 scimitar of flaming (41, 20, D) a hell hog corpse (skeletalised by now) (41, 21, D) a +1 great sword of flaming (41, 28, D) a +1 heavy quarterstaff (41, 32, D) a +0 falchion a +0 scale mail (42, 14, D) a staff of alchemy (42, 15, D) a staff of conjuration (42, 28, D) a staff of fire (42, 31, D) a +0 scythe a +0 robe (43, 15, D) a +1 heavy hand axe (43, 28, D) the +1 mace of Midnight {heavy, rElec rPois rCorr Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (44, 28, D) a +4 scale mail of command (49, 0, D) a +0 barding of earth (49, 1, D) a +2 halberd of protection (49, 12, D) a +1 sling of freezing (49, 14, D) a +0 giant spiked club (49, 24, D) the +10 arbalest "Hatobb" {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (49, 36, D) a +2 glaive of venom (49, 37, D) a +1 shortbow of freezing (49, 38, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (49, 39, D) a +1 spear of pain a javelin a +0 leather armour (49, 40, D) a +2 rapier of speed a +0 robe a merfolk corpse (skeletalised by now) (50, 0, D) a +0 short sword (50, 1, D) the +12 arbalest of Hairy Exoneration {drain, rElec rPois rN+ Dex-3} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (50, 12, D) a +1 plate armour of archery (50, 17, D) 5 large rocks a stone giant corpse (skeletalised by now) (50, 25, D) a parchment of Animate Dead (50, 36, D) a staff of conjuration (50, 37, D) a +1 halberd of protection (50, 39, D) a +1 vampiric trident a +0 leather armour a +0 rapier a +0 robe (50, 40, D) a +1 spear of flaming a javelin a +2 chain mail of cold resistance a +2 trident of protection a +0 robe (50, 41, D) a sea snake corpse (skeletalised by now) (50, 42, D) 2 boomerangs 2 silver javelins (51, 0, D) a +0 long sword (51, 1, D) a +4 plate armour of archery (51, 4, D) a +1 long sword of electrocution a +0 ring mail (51, 6, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (51, 7, D) a +2 battleaxe of venom (51, 12, D) a +1 kite shield of fire resistance (51, 13, D) 2 large rocks a staff of necromancy (51, 14, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 16, D) a +1 battleaxe of freezing (51, 17, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (51, 18, D) 2 darts of disjunction (51, 24, D) the cold staff "Qoenet" {rC+ Ice Alch} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (51, 26, D) a hell hound corpse (skeletalised by now) (51, 27, D) a hell hound corpse (skeletalised by now) (51, 36, D) 4 potions of haste (51, 37, D) a +2 broad axe of electrocution (52, 0, D) a +0 leather armour of fire resistance (52, 1, D) the +8 mace of Deformation {drain, rF+ SInv Stlth+} rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 3, D) a +0 long sword a +0 robe (52, 5, D) a staff of conjuration a +0 ring mail a +2 mace of draining an elf corpse (skeletalised by now) (52, 6, D) a shapeshifter corpse (skeletalised by now) (52, 7, D) a +0 long sword a +0 leather armour a +7 morningstar of protection a +0 vampiric long sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (52, 8, D) 2 javelins (52, 12, D) a hive talisman (52, 13, D) a hive talisman (52, 17, D) 3 large rocks (52, 18, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (52, 24, D) a +2 ring mail of cold resistance (52, 25, D) a +2 heavy quarterstaff (52, 27, D) a hell hog corpse (skeletalised by now) (52, 28, D) a +1 scimitar of flaming a +0 great sword of flaming (52, 37, D) a +0 devious short sword (52, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (53, 0, D) a +0 long sword (53, 1, D) the +0 quarterstaff of the End {pain, *Rage rF++ rC+ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (53, 3, D) a +0 scimitar a +0 robe (53, 13, D) a +0 leather armour of cold resistance (53, 14, D) 5 large rocks a cyclops skeleton (53, 15, D) 5 large rocks (53, 24, D) the cold staff of Qilek {rC+ rN++ Ice} [staff of cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. (53, 25, D) a +2 heavy glaive (53, 28, D) a hell hog corpse (skeletalised by now) (53, 36, D) a +1 short sword of venom (53, 37, D) a parchment of Sublimation of Blood (54, 0, D) a +1 pair of boots of earth (54, 6, D) a +0 robe an elf corpse (skeletalised by now) (54, 15, D) 4 large rocks a cyclops skeleton (54, 16, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (54, 24, D) a staff of conjuration (54, 25, D) a +2 heavy spear (54, 27, D) a +2 scimitar of flaming (54, 36, D) a +0 leather armour (55, 12, D) a +2 quarterstaff of draining (55, 13, D) a +1 mace of holy wrath (59, 36, D) a staff of earth (59, 37, D) a +0 longbow of draining (60, 37, D) the +3 rapier of Ygipegen {venom, Fly rF++ Int+3 SInv} Fly: It grants you flight. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (60, 38, D) a +0 halberd a +0 robe (60, 43, D) a +3 great sword a +0 chain mail (61, 3, D) a +0 whip an orc corpse (skeletalised by now) (61, 8, D) a staff of conjuration (61, 16, D) a phantom mirror (61, 36, D) a +2 spectral giant spiked club (61, 41, D) a +0 glaive (61, 42, D) a +0 battleaxe a +0 chain mail (61, 43, D) 3 boomerangs (62, 1, D) a staff of cold (unseen) (62, 3, D) a +0 club a +0 club an orc corpse (skeletalised by now) (62, 9, D) the +7 hand axe "Palaekak" {speed, rPois rCorr Int+6 Dex-5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (62, 11, D) a hell hound corpse (skeletalised by now) (62, 17, D) the +0 plate armour "Ciadon" {Regen+ Str+4} Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. (62, 20, D) a +0 dagger (62, 21, D) a +0 club an orc corpse (skeletalised by now) (62, 26, D) a +3 plate armour of fire resistance (62, 29, D) a +0 dagger a +0 robe (62, 30, D) a +0 dagger a +0 dagger a +0 robe (62, 37, D) a staff of earth (62, 43, D) a +0 flail (62, 44, D) a +0 long sword a +0 chain mail (63, 3, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (63, 16, D) a +1 morningstar of holy wrath (63, 17, D) a +1 trident of venom (63, 20, D) a +0 falchion a +0 flail a +0 leather armour a +0 short sword a +0 chain mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 27, D) a staff of alchemy (63, 29, D) a +0 glaive a +0 chain mail (63, 30, D) a +0 whip an orc corpse (skeletalised by now) (63, 36, D) the alchemy staff "Ojarph" {Fly rPois rN+ Will- Summ Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (63, 37, D) a +6 ring of strength (64, 16, D) the +2 helmet of Howling Wind {Light, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (64, 17, D) a +1 robe of willpower (64, 20, D) a +0 falchion (64, 26, D) a +2 hand axe of flaming (64, 27, D) a sack of spiders (64, 29, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (64, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (65, 26, D) a +4 shortbow of draining (68, 0, D) a +2 scimitar of valour (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 2, D) a +0 hand axe a +0 scale mail a +0 whip an orc corpse (skeletalised by now) (69, 36, D) a +1 war axe of freezing (unseen) (70, 12, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 36, D) the +5 steam dragon scales of Elitism {rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 41, D) an iguana corpse (skeletalised by now) (70, 42, D) an iguana corpse (skeletalised by now) (71, 8, D) a +6 ring of intelligence (71, 12, D) a +2 dagger of venom (71, 16, D) a +5 partisan of protection (71, 26, D) a phantom mirror (71, 30, D) a komodo dragon corpse (skeletalised by now) (71, 36, D) a +1 falchion of electrocution (71, 37, D) a parchment of Launch Clockwork Bee (72, 11, D) a +0 trident (72, 12, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 13, D) a +0 flail (72, 16, D) the conjuration staff of Osiovur {Conj Necro} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (72, 17, D) a +1 devious short sword (72, 26, D) a +1 trident of protection (72, 30, D) a basilisk corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (72, 37, D) a +2 ring mail of willpower (72, 41, D) a jackal corpse (skeletalised by now) (72, 42, D) an iguana corpse (skeletalised by now) (73, 16, D) the +0 robe of Supple Strength {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (73, 17, D) a staff of necromancy (73, 30, D) a river rat corpse (skeletalised by now) (73, 36, D) a staff of alchemy (unseen)