Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 2, D) a +0 club a +0 leather armour a +0 flail of protection an orc corpse (61, 8, D) the air staff of Gozag, Mauling {rElec Str+3 Int+4 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (62, 0, D) a +1 chain mail of resonance (62, 1, D) a staff of earth (unseen) (62, 2, D) a +0 dagger a +0 robe an orc corpse (62, 9, D) a staff of alchemy (62, 11, D) a +0 flail of protection a +0 robe a naga corpse (63, 0, D) a +1 vampiric great sword (63, 3, D) a +0 club an orc corpse (67, 0, D) the +0 long sword "Lifebane" {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (70, 8, D) the +11 flail "Inasuhey" {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 9, D) a +1 falchion of holy wrath (70, 11, D) a +1 long sword of valour a +0 leather armour a +0 short sword a +0 robe an elf corpse an elf corpse (70, 12, D) a +0 rapier a +0 robe an elf corpse (71, 8, D) a phantom mirror (71, 16, D) a +4 falchion of valour (71, 20, D) a +0 club (71, 26, D) a staff of fire (unseen) (71, 27, D) a +2 sling of flaming (unseen) (72, 9, D) a parchment of Awaken Armour (72, 12, D) a +0 rapier a +0 robe (72, 17, D) a +1 heavy flail (72, 19, D) a +3 halberd of protection a +0 plate armour (72, 20, D) a +0 club a +0 flail a +0 chain mail an orc corpse an orc corpse (72, 26, D) a parchment of Dragon's Call (72, 27, D) a parchment of Petrify (73, 1, D) a +2 leather armour of poison resistance (unseen) (73, 16, D) the alchemy staff of Mepticu {rPois rC+ SInv Hexes Air Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (73, 17, D) a +1 scale mail of cold resistance (73, 20, D) a +2 antimagic mace (73, 21, D) a +0 dagger a +0 robe (73, 26, D) a staff of air (unseen) (73, 27, D) a phantom mirror (75, 1, D) an amulet of faith