Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 8, D) a staff of cold (61, 10, D) a jackal corpse (skeletalised by now) (61, 16, D) a staff of fire (62, 0, D) the +7 great mace of the Final Xalams {elec, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 2, D) a +0 rapier a +0 leather armour a +0 dagger a +0 scale mail a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 10, D) a yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) (62, 17, D) a +1 ring mail of poison resistance (62, 19, D) a +0 trident of venom a merfolk corpse (62, 26, D) a +1 helmet of intelligence (63, 0, D) a +3 whip of draining (63, 2, D) a +0 short sword a +0 ring mail (63, 10, D) a wolf corpse (skeletalised by now) (63, 16, D) a staff of conjuration (63, 19, D) a +0 trident a merfolk corpse (63, 20, D) a +0 trident (63, 26, D) a ring of flight (63, 27, D) a +1 ring mail of willpower (64, 16, D) a +1 buckler of fire resistance (64, 17, D) the +6 scale mail of the True Pharaoh {rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (64, 19, D) a +0 orcbow a wind drake corpse (64, 26, D) a +2 robe of willpower (64, 27, D) the conjuration staff "Buwyats" {Will+ Conj} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (65, 17, D) a +0 orcbow (65, 19, D) 4 large rocks a cyclops corpse (65, 26, D) a staff of alchemy (67, 2, D) a +0 short sword a +0 robe a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (68, 0, D) the +1 kite shield of Recklessness {-Tele Str+7} -Tele: It prevents most forms of teleportation. Str+7: It affects your strength (+7). It cannot be enchanted further. (68, 2, D) a +4 scythe a +0 robe (69, 0, D) +0 fire dragon scales (69, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a staff of cold (70, 9, D) a +1 ring mail of willpower (unseen) (70, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 36, D) a +1 vampiric lajatang (unseen) (70, 37, D) a +3 sling of freezing (unseen) (71, 8, D) a staff of fire (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a +1 glaive of pain (71, 17, D) a staff of cold (71, 26, D) the +3 short sword of the Heavens {flame, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 30, D) a +0 trident (71, 36, D) the +4 arbalest of Gozag's Whim {heavy, rF+ Str+3 Dex-2 Stlth+} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 37, D) a +2 crystal plate armour (unseen) (72, 8, D) a +6 ring of intelligence (72, 10, D) a +0 trident (72, 16, D) a +1 great mace of draining (72, 17, D) the +1 dagger of Blind Justice {flame, rPois rF- rN+++ Will-} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (72, 27, D) a staff of alchemy (72, 30, D) a +0 trident (72, 36, D) the +0 dagger "Linoniunt" {venom, rPois Dex+6} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (72, 37, D) a +6 ring of strength (73, 1, D) the +9 double sword of Dismemberment {heavy, rF++ Int+2} rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (73, 17, D) a +2 chain mail of poison resistance (73, 26, D) a staff of necromancy (73, 27, D) a +1 helmet of light (73, 29, D) a +0 trident (73, 36, D) a parchment of Sphinx Sisters (73, 37, D) a parchment of Manifold Assault (74, 29, D) a +0 trident a boomerang (75, 1, D) a +2 buckler of positive energy