Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 36, D) a +2 rapier of protection (unseen) (49, 37, D) a phial of floods (50, 36, D) a +4 chain mail of fire resistance (unseen) (50, 37, D) a phial of floods (50, 42, D) a +5 trident of freezing (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (50, 44, D) a +3 heavy flail (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (51, 37, D) a parchment of Gloom (52, 36, D) a parchment of Petrify (52, 37, D) the +3 orcbow "Lovanlin" {flame, rF+ Will- Str+4 Dex+3} rF+: It protects you from fire. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (52, 43, D) a sea snake corpse (53, 36, D) the +9 scimitar "Nolaokyl" {valour, +Blink Will- rCorr Str-5} +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). It cannot be enchanted further. (unseen) (53, 37, D) a +0 hat of willpower (54, 36, D) a staff of necromancy (unseen) (58, 40, D) a +2 antimagic halberd a red draconian skeleton (59, 36, D) the fire staff "Cidioturuam" {rF+ Str+4 Dex-4 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (59, 37, D) a +1 great mace of protection (59, 40, D) a +0 trident (59, 42, D) a +0 war axe (60, 36, D) a +0 battleaxe (60, 40, D) a +0 battleaxe a red draconian skeleton (60, 41, D) a red draconian skeleton (60, 43, D) a green draconian skeleton (61, 0, D) a +2 rapier of freezing (61, 3, D) a jackal corpse (skeletalised by now) (61, 16, D) a staff of alchemy (unseen) (61, 20, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 buckler (still there?) (61, 21, D) a black bear corpse (skeletalised by now) (61, 26, D) the +12 glaive of the Dozen Hosts {heavy, Bane Int+6} Bane: It inflicts you with a random bane when you equip it. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (61, 36, D) the +1 leather armour of Vuali {Rampage rElec rC+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (61, 37, D) the fire staff of Urgency {rF++ Fire Ice} [staff of fire] rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (61, 40, D) a +0 halberd (61, 41, D) a +0 dire flail a +0 dagger a +0 cloak a yellow draconian skeleton (61, 42, D) a +0 long sword (62, 0, D) a +3 orcbow of draining (62, 3, D) a jackal corpse (skeletalised by now) (62, 8, D) the quicksilver dragon scales "Tauxzics" {-Tele rPois Will+ rCorr} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (62, 9, D) a staff of earth (62, 16, D) a +2 falchion of flaming (unseen) (62, 17, D) a +4 dagger of freezing (unseen) (62, 20, D) a black bear corpse (skeletalised by now) (62, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 32, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (62, 36, D) a +0 hand axe (62, 37, D) a +4 giant spiked club (63, 0, D) a +6 ring of intelligence (63, 17, D) the +1 ring mail "Necoul" {+Inv rElec Will- Dex+3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 21, D) a black bear corpse (skeletalised by now) (63, 22, D) a +0 short sword a +0 robe (63, 26, D) a +2 ring mail of poison resistance (63, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) a staff of conjuration (63, 37, D) a +1 morningstar of holy wrath (64, 16, D) the +10 plate armour of Yzyi {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (64, 17, D) a +3 great sword of electrocution (unseen) (64, 26, D) a staff of necromancy (64, 27, D) a staff of air (64, 31, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 33, D) a wind drake corpse (skeletalised by now) (65, 26, D) a staff of fire (65, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (65, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (67, 0, D) a staff of cold (67, 3, D) a +0 dire flail (68, 0, D) the +1 orcbow "Xisop" {flame, rF+ rC+ Will+ Dex-2} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (69, 0, D) a +0 short sword of venom (69, 36, D) a +2 hand axe of electrocution (unseen) (69, 39, D) a basilisk corpse (skeletalised by now) (70, 8, D) a +2 triple sword of protection (70, 9, D) a +0 glaive a +1 heavy halberd (70, 36, D) a +2 great mace of draining (71, 8, D) the +9 flail "Inuiprin" {reap, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 10, D) a +0 mace (71, 16, D) a +2 heavy spear (71, 17, D) a parchment of Summon Horrible Things (71, 26, D) the +0 scale mail of Kindness {Rampage rElec rCorr Stlth-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (71, 39, D) a jackal corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 16, D) a +2 war axe of sundering (72, 17, D) a staff of conjuration (72, 26, D) a +1 glaive of protection (72, 27, D) a +7 scimitar of draining (unseen) (72, 40, D) an iguana corpse (skeletalised by now) (73, 10, D) a +0 dire flail (73, 17, D) a +3 ring mail of cold resistance (73, 26, D) +0 ice dragon scales (73, 27, D) a +0 heavy war axe (unseen) (73, 37, D) a +2 glaive of protection (75, 1, D) a +0 heavy quarterstaff