Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a +0 pair of boots of earth (unseen) (60, 9, D) a +0 short sword a +0 robe (60, 36, D) the ring of Levity {Will+ AC+4 Dex+2} [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). (unseen) (60, 37, D) a +3 great sword of protection (unseen) (61, 8, D) an orb of glass (61, 12, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 36, D) a book of Ice (61, 37, D) a +0 devious dagger (unseen) (62, 0, D) a staff of alchemy (62, 8, D) a +3 halberd of venom (62, 16, D) a +0 sling of freezing (62, 27, D) the +0 ring mail of Hepliaklqana's Delight {rElec rF+ Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 36, D) a +6 ring of intelligence (62, 37, D) a hive talisman (63, 13, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 16, D) the +1 mace of Corpus Delicti {flame, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (63, 17, D) a staff of conjuration (63, 20, D) a +0 scimitar a hell hound corpse (63, 26, D) a staff of cold (63, 27, D) an amulet of magic regeneration (63, 31, D) an ugly thing corpse a shapeshifter corpse a shapeshifter corpse (63, 36, D) a parchment of Olgreb's Toxic Radiance (63, 37, D) a ring of magical power (64, 17, D) a staff of earth (64, 26, D) the +5 sling of Patterns {heavy, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (65, 20, D) a +0 scimitar (67, 0, D) the +4 hand axe of Nice Resourcefulness {sunder, rF- Str+3 Dex+3} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (69, 36, D) a staff of air (70, 8, D) a staff of earth (70, 36, D) the +3 robe of the Moon {Bane rPois Int+4 Slay+2} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (70, 37, D) a +3 plate armour of fire resistance (70, 39, D) a +0 scimitar (70, 41, D) a +1 hand axe of freezing a +0 robe (71, 26, D) a staff of earth (71, 29, D) a +0 trident a merfolk corpse (71, 36, D) the +10 dagger of Xot Yj Had {drain, *Noise rF+ Int+3 Dex+3 SInv} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (71, 37, D) a +3 heavy war axe (71, 40, D) a +0 short sword a +0 war axe (72, 9, D) the +6 scimitar of Ariomid {valour, *Noise Fly Int+5 Dex+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 16, D) the +1 spear of Echataik {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (72, 27, D) a +2 falchion of protection (72, 28, D) a +0 trident (72, 29, D) a wind drake corpse (72, 36, D) the +8 quarterstaff of Valiance {drain, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (72, 41, D) a +0 mace a +0 war axe (73, 1, D) the +6 great sword of Hell's Wrath {freeze, Will+ Int+5} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (73, 16, D) the +5 ring mail of the Hills {Bane Will+ rCorr Int+5} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (73, 17, D) a +1 orcbow of freezing (73, 26, D) a +6 ring of intelligence (73, 27, D) a +3 mace of protection (73, 30, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse a merfolk corpse (73, 37, D) a ring of see invisible (74, 30, D) a +0 orcbow a centaur corpse (75, 1, D) a +6 ring of dexterity