Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman "Qipseost" {MP+6 Str+3 Dex-2} [inkwell talisman] MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +1 scale mail of fire resistance (unseen) (49, 37, D) a staff of earth (unseen) (50, 37, D) a +2 halberd of venom (still there?) a +4 scale mail of death (still there?) the lupine talisman of Gluttony {rF- Str+6 Int+2} (still there?) [lupine talisman] rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (51, 36, D) a +0 flail (51, 37, D) the +10 spear "Daz Jiga" {elec, ^Contam rPois rF+ Str+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (51, 38, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (51, 39, D) a +0 dagger a +0 robe (52, 36, D) a ring of protection from cold (52, 37, D) a Gell's gravitambourine (1/2) (52, 38, D) a +0 vampiric lajatang (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) the spriggan corpse of Agnes (still there?) (53, 36, D) a parchment of Splinterfrost Shell (53, 37, D) a staff of earth (unseen) (54, 36, D) 4 potions of heal wounds (59, 36, D) a staff of fire (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 8, D) a +6 ring of dexterity (61, 9, D) a +0 halberd (61, 16, D) the +2 triple sword "Momoin" {flame, ^Fragile rPois rF+ rN+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (61, 26, D) the +8 rapier of Kismet {flame, *Corrode Str+4 Stlth+} *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 37, D) the +9 spear of Uncertain Death {vamp, rF+++ Str+3 Dex-2 Stlth+} rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 0, D) a +6 ring of dexterity (62, 1, D) the cold staff of World's End {rC+ Int+3 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (62, 3, D) a +0 trident a +0 trident (62, 8, D) the +0 leather armour of Disappointment {rF++ Str+3 Dex+2 Stlth-} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 9, D) a +2 ring mail of positive energy (62, 16, D) a staff of air (62, 17, D) a staff of air (62, 26, D) a +1 long sword of electrocution (unseen) (62, 27, D) a +1 mace of concussion (unseen) (62, 36, D) the +3 falchion "Miusuocaopn" {heavy, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 3, D) a +0 trident (63, 8, D) a +0 scale mail of cold resistance (63, 27, D) a staff of fire (unseen) (63, 36, D) a +3 spear of entangling (63, 37, D) a +1 helmet of ice (64, 26, D) a +1 devious short sword (unseen) (65, 26, D) a +6 ring of strength (67, 0, D) a +6 heavy glaive (67, 4, D) a +0 dagger an orc corpse (skeletalised by now) (68, 0, D) a +2 antimagic rapier (68, 3, D) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (69, 3, D) a +0 hand axe a +0 leather armour (69, 10, D) a +0 halberd (70, 8, D) a staff of cold (70, 9, D) a staff of earth (70, 36, D) a +2 plate armour of archery (70, 37, D) a +3 partisan of venom (70, 41, D) a black bear corpse (skeletalised by now) (71, 8, D) a parchment of Martyr's Knell (71, 16, D) the +8 flail "Dilydwam" {chaos, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (71, 17, D) a +0 helmet of light (71, 26, D) a +2 rapier of flaming (71, 36, D) a staff of earth (71, 39, D) a black bear corpse (skeletalised by now) (71, 40, D) a +0 spear a black bear corpse (skeletalised by now) (72, 9, D) a staff of conjuration (72, 17, D) a staff of earth (72, 19, D) a black mamba corpse (skeletalised by now) (72, 20, D) a +0 hand axe (72, 21, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 37, D) a staff of earth (72, 40, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (73, 17, D) a staff of cold (73, 18, D) a +0 long sword a +2 robe of positive energy a naga corpse (skeletalised by now) (73, 20, D) a +0 short sword a naga corpse (skeletalised by now) (73, 26, D) the +1 flail of the Girdle {drain, rC+ Str+3 Dex-5} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (75, 1, D) a +2 plate armour of cold resistance (unseen)