Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a +0 heavy morningstar (unseen) (60, 10, D) a sky beast corpse (60, 36, D) a +3 bardiche of flaming (unseen) (60, 37, D) a manual of Dodging (61, 0, D) a +2 chain mail of fire resistance (61, 3, D) a +0 flail (61, 4, D) a +0 dagger (61, 36, D) a ring of protection from cold (61, 37, D) a lightning rod (4/4) (62, 0, D) an orb of guile (62, 1, D) a +6 ring of dexterity (62, 3, D) a +0 war axe (62, 9, D) the +2 falchion of Rotation {flame, ^Drain rF++ Will+ Stlth+} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 10, D) a sky beast corpse (62, 16, D) a staff of alchemy (62, 19, D) a +0 glaive (62, 20, D) a +0 scimitar (62, 26, D) a +2 great sword of holy wrath (62, 36, D) a staff of fire (unseen) (62, 37, D) a condenser vane (63, 0, D) the +3 chain mail of the Monkey {rC- rCorr Dex+4} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 4, D) a +0 whip (63, 8, D) a +2 antimagic long sword (63, 16, D) a +3 flail of concussion (63, 19, D) a +1 halberd of protection (63, 20, D) a hell hound corpse (63, 26, D) a +1 scimitar of holy wrath (63, 30, D) a +0 shortbow a centaur corpse (63, 31, D) a +0 trident (63, 36, D) an amulet of the acrobat (63, 37, D) the +2 robe "Abeab" {Bane Int+4 Slay+5 Stlth+} Bane: It inflicts you with a random bane when you equip it. Int+4: It affects your intelligence (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 16, D) a staff of necromancy (64, 17, D) a +2 great sword of pain (64, 26, D) a +6 heavy mace (64, 27, D) a staff of cold (64, 28, D) a +2 trident of venom 3 boomerangs a merfolk corpse (64, 30, D) a +0 trident a merfolk corpse (65, 26, D) a +1 ring mail of cold resistance (65, 29, D) a +0 trident 2 boomerangs (65, 30, D) a +0 trident (66, 30, D) a +0 trident a merfolk corpse (67, 0, D) a +3 scimitar of flaming (67, 2, D) a +0 flail a draconian corpse (skeletalised by now) (68, 2, D) a +0 club a draconian corpse (skeletalised by now) (69, 0, D) the +4 broad axe "Boyhaic" {protect, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (69, 2, D) a +0 morningstar a draconian corpse (skeletalised by now) (69, 36, D) a staff of earth (70, 8, D) a staff of air (70, 9, D) a +1 rapier of protection (unseen) (70, 36, D) a staff of conjuration (71, 8, D) a +7 mace of holy wrath (71, 10, D) a scorpion corpse (71, 16, D) a +1 short sword of draining (unseen) (71, 17, D) the +3 ring mail "Yfyfokua" {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (71, 20, D) a scorpion corpse (71, 36, D) a +2 dagger of speed (71, 37, D) the +2 chain mail "Enumyot" {Bane Rampage rPois} Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. It cannot be enchanted further. (72, 8, D) a +2 leather armour of cold resistance (72, 9, D) +1 swamp dragon scales (72, 11, D) a scorpion corpse (72, 17, D) the conjuration staff of the Harvestman {rC+ rCorr Dex-4 Conj Earth} [staff of conjuration] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (72, 27, D) a +1 hand axe of freezing (72, 36, D) a staff of alchemy (72, 37, D) the +7 quarterstaff of Hospitality {heavy, Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 1, D) a +2 ring mail of fire resistance (unseen) (73, 16, D) a +2 ring mail of positive energy (73, 17, D) a +2 great mace of concussion (73, 36, D) a +1 trident of venom (73, 37, D) a +0 shortbow of flaming (75, 1, D) the +3 shortbow of Integrity {freeze, +Blink rPois rC+ Int-3} +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen)