Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Bard {rN+ rCorr} [serpent talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. an eel talisman the lupine talisman "Fot Cace" {Int+2} [lupine talisman] Int+2: It affects your intelligence (+2). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of fire (61, 8, D) a +2 heavy long sword (61, 16, D) a +3 leather armour of poison resistance (unseen) (61, 26, D) the +6 falchion of the Unspeakable One {heavy, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (62, 8, D) a staff of necromancy (62, 16, D) a +2 orcbow of freezing (62, 17, D) a +1 plate armour of cold resistance (62, 27, D) a +3 dagger of speed (unseen) (63, 0, D) the +0 orcbow "Fafytisk" {speed, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 17, D) a +1 antimagic dagger (unseen) (63, 26, D) a parchment of Starburst (63, 27, D) a parchment of Sticky Flame (64, 16, D) a staff of air (64, 17, D) a +3 ring mail of cold resistance (64, 26, D) a +1 mace of distortion (unseen) (64, 27, D) a ring of magical power (65, 26, D) the +0 spear "Eqenealang" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (67, 0, D) a +2 plate armour of death (unseen) (68, 0, D) a +1 orcbow of flaming (69, 0, D) a +2 morningstar of protection (unseen) (70, 8, D) a +1 war axe of flaming (70, 9, D) a +0 quarterstaff of draining (70, 30, D) a wolf corpse (skeletalised by now) (70, 31, D) a wolf corpse (skeletalised by now) (71, 16, D) a +0 short sword of venom (71, 17, D) the +0 chain mail of Snakes and Ladders {-Tele rPois Int+5} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (71, 30, D) a +1 spectral quarterstaff a +0 robe (72, 8, D) a staff of conjuration (72, 9, D) the +6 leather armour "Jiyz" {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (72, 17, D) the +5 quarterstaff "Giant's Foe" {freeze, Bane Str+2 Int+5 Dex-3} Bane: It inflicts you with a random bane when you equip it. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (72, 27, D) a staff of alchemy (72, 30, D) a +0 rapier a +0 robe a +2 buckler (73, 16, D) the necromancy staff "Myn Vano" {rN+ Will- Int+3 Conj Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (73, 26, D) a +2 heavy mace (unseen) (73, 27, D) a staff of conjuration (unseen) (75, 1, D) a +2 scale mail of positive energy