Hungry0364 the Dungeon (2, 15, D) a staff of conjuration (unseen) (2, 16, D) a +4 demon blade of flaming (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) +0 storm dragon scales (3, 16, D) a +2 robe of fire resistance (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 16, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. (unseen) (5, 15, D) a +6 ring of intelligence (5, 16, D) the +10 mace "Haodgh" {drain, ^Fragile rPois Int+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (6, 15, D) a scroll of brand weapon (6, 16, D) the +9 war axe "Giantbane" {spect, rPois Int+7} rPois: It protects you from poison. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (6, 17, D) a +2 robe (unseen) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a parchment of Orb of Destruction (7, 16, D) a +2 spectral giant spiked club (unseen) (8, 16, D) an amulet of faith a phantom mirror (9, 16, D) a +3 scale mail of willpower (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 16, D) 4 scrolls of enchant weapon (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) a scroll of brand weapon (11, 16, D) a staff of necromancy (unseen) (12, 16, D) a staff of cold (unseen) (19, 1, D) a +2 robe of willpower (19, 16, D) a staff of earth (19, 32, D) a +4 halberd of flaming (19, 33, D) the +1 arbalest "Naec Bis" {flame, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (20, 0, D) a +0 vampiric short sword (20, 2, D) a +0 long sword a +0 leather armour (20, 16, D) a staff of necromancy (20, 17, D) a parchment of Swiftness (20, 32, D) a +6 ring of dexterity (20, 33, D) a +0 triple sword of holy wrath (21, 0, D) a staff of conjuration (21, 1, D) a +0 short sword a +0 shortbow a +0 leather armour a +2 triple sword of valour an elf corpse (skeletalised by now) (21, 16, D) the +2 morningstar of False Hope {flame, rC+ Int+3 Stlth+} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 32, D) a +2 heavy great mace (21, 33, D) a parchment of Metabolic Englaciation (21, 34, D) a +0 short sword the +0 ring mail of Fortitude {+Blink rC- Str+2} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (22, 1, D) a staff of alchemy (22, 3, D) a +0 short sword a +3 shortbow a +0 robe (22, 20, D) 4 large rocks (22, 32, D) a +6 ring of strength (22, 33, D) a +0 dire flail (22, 34, D) a +0 hand axe a +0 glaive a staff of conjuration (22, 36, D) a +0 war axe (23, 0, D) a +2 heavy halberd (23, 1, D) a +0 long sword a +0 leather armour of cold resistance a +0 scale mail of resonance an elf corpse (skeletalised by now) (23, 17, D) the +6 spear of the Vanishing Friars {freeze, rF++ Str+2 Stlth+} rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, 18, D) a +1 dire flail of holy wrath a +1 antimagic rapier (23, 19, D) a +0 great mace (23, 20, D) a +0 morningstar (23, 32, D) the +5 great sword "Ykasorup" {flame, Will++ rCorr Int-2 Dex+3} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (23, 34, D) a +0 glaive a +2 chain mail of fire resistance an oblivion hound corpse (23, 36, D) +0 shadow dragon scales a shadow dragon corpse (24, 0, D) the conjuration staff of Qururomo {Fly rC+ Will+ Conj} [staff of conjuration] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (24, 1, D) a +0 shortbow a +0 leather armour (24, 19, D) 6 large rocks a stone giant corpse (24, 33, D) a +3 scale mail of cold resistance (24, 34, D) a staff of cold an oblivion hound corpse (24, 37, D) a +0 long sword (25, 0, D) a +0 long sword a +0 scale mail a +2 war axe of electrocution an elf corpse (skeletalised by now) (25, 1, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (25, 2, D) a +0 longbow a +1 quarterstaff of draining a +0 leather armour (25, 16, D) the conjuration staff "Finiarha" {^Contam Str+8 Dex-4 Conj} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. Str+8: It affects your strength (+8). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. (25, 17, D) 3 large rocks a +2 long sword of protection a stone giant corpse (25, 18, D) the +4 chain mail "Hukhooly" {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (25, 19, D) a quicksilver dragon corpse (25, 20, D) an iron dragon corpse (25, 21, D) 5 large rocks a stone giant corpse (25, 33, D) a +2 battleaxe of draining (25, 34, D) a +1 chain mail of cold resistance (26, 0, D) a +0 rapier a +0 ring mail a +4 heavy halberd an elf corpse (skeletalised by now) (26, 1, D) a +0 long sword a +0 robe a +0 short sword a +0 robe a ring of flight (26, 2, D) a +0 longbow a +0 scimitar a +0 robe (26, 16, D) the fire staff "Heneorur" {*Slow rF+ Will+ Int+9 Fire} [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Int+9: It affects your intelligence (+9). Fire: It increases the power of your Fire spells. (26, 17, D) a ring of flight (26, 21, D) a +4 flail of draining (26, 33, D) a +0 short sword the +3 long sword "Moip" {flame, ^Fragile Fly Dex+3} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (26, 34, D) a +4 morningstar of holy wrath (27, 0, D) a +0 dagger (27, 1, D) a +0 dagger a +0 robe (27, 32, D) a +0 trident (27, 34, D) a +0 morningstar of protection (28, 16, D) a +2 rapier of venom (28, 32, D) a +1 mace of protection (28, 33, D) a +2 dagger of venom (29, 0, D) a parchment of Enfeeble (29, 1, D) a staff of conjuration (29, 16, D) a +0 morningstar of protection (29, 17, D) a parchment of Sphinx Sisters (29, 33, D) a +1 shortbow of flaming (34, 28, D) the quill talisman of Immorality {Dex+5} [quill talisman] Dex+5: It affects your dexterity (+5). (35, 0, D) a ring of see invisible (35, 15, D) a +1 kite shield of positive energy (35, 28, D) a +0 short sword (35, 29, D) a +1 devious short sword (36, 1, D) +1 fire dragon scales (36, 28, D) a staff of necromancy (37, 0, D) the +6 rapier of Gimpirebb {flame, ^Contam rPois Will+++ Str-2} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). It cannot be enchanted further. (37, 1, D) the +3 falchion of the Smoking Gods {reap, Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. (37, 14, D) 3 large rocks a cyclops corpse (skeletalised by now) (37, 29, D) a +0 hand axe the +11 partisan of the Grave {freeze, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a black draconian skeleton (37, 30, D) a staff of necromancy (37, 31, D) a +0 scimitar (37, 32, D) a +0 battleaxe (38, 0, D) a +3 arbalest of freezing (38, 1, D) a +0 longbow a +0 spear a +1 plate armour of fire resistance a satyr corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (38, 14, D) a +5 quarterstaff (38, 15, D) a +0 short sword a +0 robe a +1 pair of gloves of dexterity an elf corpse (skeletalised by now) (38, 16, D) a +0 halberd (38, 29, D) a +1 scale mail of cold resistance (38, 30, D) a +0 mace a +0 scimitar (38, 32, D) a +0 hand axe of flaming a yellow draconian skeleton (39, 1, D) a +2 trident of flaming a +0 trident a merfolk corpse (skeletalised by now) (39, 2, D) an alligator snapping turtle corpse (skeletalised by now) (39, 4, D) a +6 rapier of protection a +0 robe a merfolk corpse (skeletalised by now) (39, 14, D) a staff of cold (39, 15, D) a +4 halberd of protection (39, 16, D) a shadow dragon corpse (skeletalised by now) (39, 28, D) a staff of alchemy (39, 29, D) a +0 trident a +0 buckler of positive energy a +1 quick blade of freezing a white draconian skeleton (39, 30, D) a +0 scimitar a +3 rapier of holy wrath a white draconian skeleton a purple draconian skeleton (39, 31, D) a +2 heavy sling a +0 cloak (39, 32, D) a +0 cloak a +0 mace of holy wrath a green draconian skeleton (40, 0, D) a staff of fire (40, 1, D) a +0 trident a +0 robe a +6 ring of dexterity a +0 rapier a merfolk corpse (skeletalised by now) (40, 14, D) a +0 short sword of protection (40, 15, D) a staff of cold (40, 28, D) a +0 long sword (40, 29, D) the +0 scale mail "Gilaor" {Rampage rPois rCorr Int-4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (40, 30, D) a +0 dire flail a +0 cloak of corrosion resistance (40, 31, D) a +0 broad axe a +0 cloak a +2 kite shield a black draconian skeleton (40, 32, D) a +0 battleaxe a black draconian skeleton (40, 33, D) a +0 war axe a black draconian skeleton (41, 0, D) a +2 heavy halberd a sea snake corpse (skeletalised by now) (41, 1, D) the +6 demon blade "Tublinij" {pain, *Corrode rPois Dex+6} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (41, 14, D) a +2 glaive of venom the +8 chain mail "Ditaf" {Command, Dex+6 SInv} Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail an orc corpse (skeletalised by now) (41, 15, D) a +0 longbow of flaming (41, 19, D) a hydra corpse (skeletalised by now) (41, 30, D) a +0 scimitar (41, 32, D) a +0 glaive a black draconian skeleton (41, 33, D) a +0 flail a purple draconian skeleton (42, 0, D) a +1 rapier of draining a +0 robe a +0 robe a merfolk corpse (skeletalised by now) (42, 14, D) a +0 battleaxe of freezing (42, 15, D) a +0 shortbow of flaming (42, 28, D) a staff of cold (42, 29, D) a staff of earth (43, 14, D) a parchment of Bombard (43, 15, D) a +0 shortbow a staff of conjuration a centaur corpse (skeletalised by now) (43, 29, D) a +2 leather armour of fire resistance (44, 28, D) the +3 ring mail of Yciumot {Rampage rCorr} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (49, 12, D) a +3 leather armour of willpower (49, 36, D) a parchment of Vhi's Electric Charge (49, 37, D) a +0 battleaxe a +1 hat of ice a red draconian corpse (skeletalised by now) (50, 0, D) a +4 mace of venom (50, 1, D) a staff of fire (50, 12, D) a staff of fire (50, 13, D) a +3 flail of protection (50, 24, D) a staff of air (50, 36, D) a +2 ring mail of poison resistance (50, 37, D) a +0 glaive (50, 38, D) the +10 great sword of Notarr {flame, *Noise rF++ rC+} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a white draconian corpse (skeletalised by now) (50, 39, D) a +0 whip a +0 cloak of air (51, 1, D) a +1 barding of cold resistance (51, 12, D) a staff of conjuration (51, 36, D) a +0 devious rapier (51, 37, D) a +0 war axe (51, 38, D) a +0 dire flail (51, 39, D) a +0 mace a red draconian corpse (skeletalised by now) (52, 1, D) a +0 falchion of flaming (52, 13, D) the +7 spear of Athefusu {elec, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (52, 24, D) the +1 spear "Waomur" {freeze, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (52, 36, D) a +0 scimitar (52, 37, D) a +0 halberd a +0 mace of concussion a purple draconian corpse (skeletalised by now) (52, 38, D) a +0 hand axe a black draconian corpse (skeletalised by now) (52, 39, D) a +4 hand axe a white draconian corpse (skeletalised by now) (53, 1, D) a talisman of death (53, 12, D) a staff of conjuration (53, 13, D) a +2 ring mail of cold resistance (53, 25, D) a +2 robe (53, 36, D) 4 potions of haste (53, 40, D) a +0 whip a +0 cloak a red draconian corpse (skeletalised by now) (54, 0, D) a +3 demon blade of electrocution (54, 1, D) a staff of fire (54, 12, D) a +2 halberd of venom (54, 13, D) a +1 robe of positive energy (54, 14, D) a +0 battleaxe (54, 24, D) a +5 spear of freezing (54, 25, D) the +0 scale mail "Sousuot Cudgh" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (54, 36, D) a parchment of Ozocubu's Armour (55, 0, D) a +1 leather armour of fire resistance (55, 1, D) the +6 orcbow of the Twenty Wars {antimagic, rPois rF- Dex+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (55, 13, D) a +1 long sword of electrocution (55, 24, D) the +5 dagger "Zoig" {freeze, +Blink rF+ rN+ Dex+3} +Blink: It lets you blink. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (59, 37, D) a staff of air (60, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) a staff of fire (60, 37, D) the +2 halberd of Tortfeasance {freeze, rF++ Will+ Stlth+} rF++: It greatly protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 0, D) a +5 morningstar of protection (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a staff of necromancy (unseen) (61, 20, D) a +3 short sword (61, 31, D) a +0 trident a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (61, 36, D) a +1 ring mail of cold resistance (61, 37, D) a ring of flight a glowing shapeshifter corpse (skeletalised by now) (61, 41, D) a +3 scimitar of venom a +0 robe a kobold corpse (skeletalised by now) (61, 42, D) a very ugly thing corpse (skeletalised by now) (62, 1, D) a staff of fire (62, 2, D) a +0 short sword a +0 robe a +0 scythe a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (62, 3, D) a +4 quarterstaff of chaos a +0 cloak of stealth (62, 8, D) a staff of fire (62, 9, D) the +1 hand axe of Vuwnoj {flame, rCorr Dex+3 SInv Stlth-} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 16, D) the necromancy staff of the Extremely Mad {rElec rN+++ Will- Stlth+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (62, 17, D) a staff of earth (62, 18, D) a +0 flail a +0 chain mail (62, 20, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (62, 30, D) 5 large rocks (62, 31, D) a +0 trident 2 boomerangs a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a staff of fire (62, 37, D) the +1 ring mail "Sausmiam" {rF+ Slay+2 Stlth+} rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 42, D) a glowing shapeshifter corpse (skeletalised by now) (63, 8, D) a parchment of Forge Blazeheart Golem (63, 16, D) a staff of necromancy (63, 17, D) a +1 long sword of draining (63, 18, D) a +0 hand axe (63, 20, D) a +0 hand axe a +0 plate armour (63, 27, D) a +1 spear of flaming (63, 36, D) the +0 robe "Juguqumn" {Harm Fly rPois Str+3} Harm: It increases damage dealt and taken. Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (64, 16, D) a staff of earth (64, 21, D) a +0 club an orc corpse (skeletalised by now) (64, 26, D) a staff of air (64, 27, D) a staff of fire (64, 33, D) a wind drake corpse (skeletalised by now) (65, 18, D) a +0 whip a +0 leather armour (65, 26, D) a staff of alchemy (67, 0, D) the alchemy staff "Borousat" {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (67, 3, D) a wolf corpse (skeletalised by now) (68, 0, D) a staff of cold (68, 3, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 0, D) a staff of fire (69, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (69, 36, D) a +0 heavy hand axe (70, 8, D) a staff of alchemy (70, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a +1 spear of venom (71, 8, D) a staff of necromancy (71, 9, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 16, D) a ring of see invisible (71, 17, D) a +3 ring mail of cold resistance (unseen) (71, 26, D) a +1 rapier of draining (72, 9, D) a +6 ring of intelligence (72, 10, D) a +0 trident (72, 17, D) a +2 spear of pain (72, 18, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 27, D) a staff of alchemy (unseen) (72, 37, D) a +3 vampiric battleaxe (73, 17, D) a +2 dagger of draining (73, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 29, D) a +0 short sword a +0 robe a water moccasin corpse (skeletalised by now) (73, 37, D) a staff of air (75, 1, D) the fire staff of Purpose {rF+ rC- rN+ Fire Ice} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen)