Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Life {rPois rC+ Dex+3} (still there?) [spider talisman] rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +0 halberd (19, 20, D) a +5 war axe of flaming a +0 robe an elf corpse (skeletalised by now) (20, 0, D) a +2 heavy war axe (20, 1, D) a staff of cold (20, 5, D) a water moccasin skeleton (20, 16, D) a +0 short sword (21, 1, D) a +0 halberd +1 acid dragon scales a naga skeleton (21, 2, D) a +0 war axe a +0 tower shield a naga skeleton (21, 3, D) a +0 dire flail a +0 robe (21, 16, D) a +0 dagger (21, 17, D) a staff of fire (21, 19, D) a +0 hand axe of flaming a +0 ring mail an elf corpse (skeletalised by now) (21, 34, D) a +0 quarterstaff a +0 robe a ring of wizardry a spriggan corpse (21, 37, D) a dire elephant corpse (21, 40, D) a caustic shrike corpse (22, 0, D) a ball python skeleton (22, 1, D) a +3 spectral quarterstaff (22, 2, D) a +0 spear a +0 robe a naga skeleton (22, 3, D) a +0 spear a naga skeleton (22, 4, D) the +5 broad axe "Fueroc" {flame, Fly rPois Str+2} Fly: It grants you flight. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 robe (22, 16, D) a staff of air (22, 17, D) a +0 short sword (22, 19, D) the cold staff of the Saviour {rC+ Str+3 Forge Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. a +0 robe (22, 20, D) a +4 long sword of electrocution (22, 25, D) the +6 sling of Calculation {freeze, rPois rF+ Int-5 Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 longbow a +0 leather armour an elf corpse (22, 34, D) a ring of positive energy (22, 37, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) (23, 1, D) a +3 heavy arbalest (23, 16, D) 4 potions of haste (23, 18, D) a staff of alchemy (23, 21, D) a +0 scimitar a +0 ring mail (23, 23, D) a +0 antimagic mace (23, 24, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (23, 34, D) a staff of fire (unseen) (23, 36, D) a +0 quarterstaff a +0 robe a ring of protection from cold a spriggan corpse (24, 0, D) a +2 heavy spear a black mamba skeleton (24, 1, D) an amulet of faith (24, 3, D) a +0 halberd a +0 halberd (24, 4, D) a +0 whip a +0 robe a naga skeleton (24, 5, D) an anaconda skeleton (24, 17, D) a +0 dagger (24, 19, D) a +0 long sword a +0 shortbow a +0 leather armour an elf skeleton (24, 20, D) a +0 short sword a +0 robe an elf skeleton (24, 21, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (24, 23, D) a +2 flail of venom (24, 24, D) a +3 battleaxe of electrocution a +0 long sword a +0 robe (24, 34, D) the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. (24, 39, D) a caustic shrike corpse (25, 18, D) a staff of fire (25, 20, D) a +0 long sword a +0 robe (25, 22, D) a +1 vampiric whip a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (25, 25, D) a +0 scimitar a +0 longbow a +0 plate armour of fire resistance the +8 war axe "Newo Jish" {venom, Will+ rCorr Int+2 Dex+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe a +0 dagger a +0 leather armour (25, 34, D) a staff of necromancy (unseen) (26, 0, D) a +0 helmet of light (26, 1, D) a +6 ring of strength (26, 2, D) a +0 flail a +0 robe (26, 17, D) a +0 robe (26, 21, D) a +0 long sword a +0 shortbow a +0 leather armour an elf skeleton (26, 34, D) the +5 plate armour of Qoguul {Bane rElec rN+} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (27, 0, D) a +0 partisan a staff of necromancy a naga skeleton (27, 1, D) a +0 scimitar a +0 robe a staff of alchemy a naga skeleton (27, 16, D) a +0 robe (27, 17, D) a +0 short sword (27, 18, D) a +0 long sword a +0 robe an elf skeleton (27, 34, D) a parchment of Awaken Armour (28, 1, D) a +0 hand axe a staff of air a naga skeleton (29, 0, D) a +2 leather armour of fire resistance (29, 1, D) the alchemy staff "Taipnedo" {rPois Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (29, 16, D) a +2 heavy quarterstaff (29, 17, D) a +0 dagger (35, 0, D) a +0 glaive of protection a black mamba corpse (skeletalised by now) (35, 14, D) a +4 dagger of protection (35, 29, D) a staff of alchemy (36, 1, D) a +1 dagger of venom (36, 6, D) a +3 battleaxe of sundering a +0 robe a naga corpse (skeletalised by now) (36, 7, D) a guardian serpent corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (36, 14, D) a +0 halberd (36, 15, D) a parchment of Cigotuvi's Putrefaction (36, 28, D) a staff of necromancy (36, 32, D) a +0 robe a spriggan corpse (skeletalised by now) (37, 0, D) a parchment of Ignition (37, 6, D) a +0 trident (37, 7, D) a +0 flail a +0 robe (37, 9, D) a water moccasin corpse (skeletalised by now) (37, 14, D) a +3 short sword of draining a +0 robe (37, 15, D) a +2 flail of protection (37, 17, D) a +4 rapier of flaming (still there?) a +0 chain mail (still there?) (37, 28, D) a +6 mace of holy wrath (37, 29, D) an amulet of faith (37, 31, D) a wind drake corpse (skeletalised by now) (37, 32, D) a +0 robe a +6 ring of intelligence (37, 33, D) a +0 robe (38, 0, D) a +0 club a naga corpse (skeletalised by now) (38, 1, D) a +2 heavy long sword a serpent talisman a naga corpse (skeletalised by now) (38, 15, D) the +6 dagger "Haidef" {devious, +Blink Will+ rCorr} +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (38, 28, D) the alchemy staff "Nasyt" {^Fragile rPois rF+ Dex+3 Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (38, 29, D) a +3 quarterstaff of distortion (38, 30, D) a wind drake corpse (skeletalised by now) (38, 32, D) a +0 robe a spriggan corpse (skeletalised by now) (38, 35, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 0, D) a +0 battleaxe the +9 spear "Xoikiw" {speed, ^Fragile rC+ Str+2} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. a naga corpse (skeletalised by now) (39, 1, D) a +0 flail a +0 robe a +1 spectral quarterstaff (39, 16, D) a +0 robe (39, 28, D) a +0 robe of positive energy (39, 33, D) a +0 robe (39, 35, D) a +0 robe a spriggan corpse (skeletalised by now) (40, 0, D) an amulet of dissipation (40, 1, D) a +0 flail (40, 14, D) a +3 devious short sword (40, 15, D) a +0 mace a +0 robe a +1 morningstar of protection (40, 17, D) a +0 robe (40, 19, D) a +0 trident (40, 28, D) a +2 robe of positive energy (40, 29, D) a ring of see invisible (40, 31, D) a wind drake corpse (skeletalised by now) (40, 35, D) +0 storm dragon scales a +0 robe a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (41, 1, D) a +2 hat of sniping (41, 3, D) a +0 mace a naga corpse (skeletalised by now) (41, 14, D) a staff of conjuration (41, 15, D) a +2 dagger of holy wrath a +0 robe a human corpse (skeletalised by now) (41, 18, D) a +0 bardiche a +0 plate armour (41, 29, D) a +3 ring mail of poison resistance (41, 33, D) a +0 robe (42, 1, D) a +1 scimitar of flaming (42, 17, D) a +0 battleaxe a +0 robe (42, 29, D) a +2 morningstar of holy wrath (43, 14, D) a +0 dagger (43, 15, D) a staff of fire (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) (43, 29, D) a +5 ring of evasion (44, 28, D) the +10 glaive of Truth {venom, rF+ Int+3 Dex+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (49, 0, D) a staff of necromancy (49, 24, D) a +0 vampiric halberd (49, 36, D) a staff of necromancy (49, 37, D) a +1 leather armour of cold resistance (50, 0, D) a +2 ring mail of poison resistance (50, 1, D) a +1 war axe of flaming (50, 2, D) a raven corpse (skeletalised by now) (50, 13, D) the +4 halberd of the Sun {pain, ^Contam rPois Int+4 Dex+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 24, D) a staff of earth (50, 29, D) a +5 scimitar of holy wrath a +0 tower shield (50, 36, D) a +3 heavy trident (50, 37, D) a ring of see invisible (50, 40, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (51, 0, D) a +2 shortbow of electrocution (51, 3, D) a wolf corpse (skeletalised by now) (51, 12, D) a +5 ring of evasion (51, 25, D) a staff of fire (51, 37, D) the alchemy staff of Conscience {rPois rF++ Stlth+ Fire Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (51, 40, D) a +2 war axe of flaming a +0 plate armour a human corpse (skeletalised by now) (52, 1, D) a +2 sling of freezing a rime drake corpse (skeletalised by now) (52, 12, D) a +1 heavy mace (52, 13, D) a +0 chain mail of poison resistance (52, 36, D) a +2 whip of venom (52, 42, D) a +5 war axe of draining a +0 chain mail (53, 0, D) a +1 chain mail of resonance (53, 1, D) a +1 mace of protection (53, 2, D) a catoblepas corpse (skeletalised by now) (53, 24, D) a staff of fire (53, 25, D) a +1 battleaxe of pain (53, 37, D) a +4 plate armour of poison resistance (54, 0, D) a staff of cold (54, 1, D) a +6 ring of dexterity (54, 2, D) a water moccasin corpse (skeletalised by now) (54, 12, D) the rimehorn talisman "Xym Emon" {rPois} [rimehorn talisman] rPois: It protects you from poison. (54, 13, D) the fire staff "Waczuav" {^Drain rElec rPois rF+ Fire Air} [staff of fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (54, 25, D) a staff of necromancy (54, 36, D) a staff of conjuration (55, 0, D) the +7 pearl dragon scales of Impermeability {+Inv rN+ rCorr SInv} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (55, 1, D) a +2 robe of cold resistance (55, 13, D) a parchment of Summon Ice Beast (60, 36, D) a +0 executioner's axe of distortion (61, 8, D) a +2 war axe of venom (61, 11, D) an adder corpse (skeletalised by now) (61, 26, D) a +2 troll leather armour (61, 29, D) a +2 glaive (still there?) a +0 plate armour (still there?) (61, 36, D) a +2 shortbow of freezing (62, 0, D) a staff of air (62, 8, D) a +3 heavy spear (62, 11, D) a ball python corpse (skeletalised by now) (62, 16, D) a +3 quarterstaff of draining (62, 17, D) 4 potions of haste (62, 23, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) the +3 short sword of the Rescuing Queen {flame, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (62, 27, D) a +0 dagger of speed (still there?) a +0 robe (still there?) a ring of magical power (still there?) (62, 31, D) a +1 broad axe of freezing (still there?) a +1 broad axe of freezing (still there?) a +0 ring mail (still there?) (62, 36, D) a +2 quarterstaff of draining (62, 37, D) a +0 hat of intelligence (63, 8, D) a +2 quarterstaff of pain (63, 16, D) a staff of conjuration (63, 26, D) the +1 falchion of Harmony {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 30, D) a +0 battleaxe (still there?) a +2 plate armour of poison resistance (still there?) an orc corpse (skeletalised by now) (still there?) (63, 36, D) a ring of see invisible (64, 16, D) a +1 antimagic orcbow (64, 17, D) the alchemy staff of Paper {rPois Str-5 Int+5 Dex+3 Air Alch} [staff of alchemy] rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (64, 26, D) the +2 short sword of Ulitupio {protect, *Noise +Blink rN+ Str+3} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (64, 27, D) +0 swamp dragon scales (64, 31, D) a +1 great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (65, 26, D) a +2 long sword of draining (67, 0, D) a staff of necromancy (unseen) (69, 0, D) a +0 heavy battleaxe (unseen) (69, 36, D) the +4 falchion of the Necropolis {speed, rC+ Will+ Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 9, D) a +4 scimitar of holy wrath (unseen) (70, 36, D) the blade talisman of the Tick {*Slow MP+4 Str+5 Dex-4} [blade talisman] *Slow: It may slow you when you take damage. MP+4: It affects your magic capacity (+4). Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (70, 37, D) a +3 rapier of freezing (71, 11, D) a +0 battleaxe a hell hound corpse (skeletalised by now) (71, 17, D) a +0 morningstar of draining (71, 21, D) a +0 short sword a +0 robe (71, 26, D) a +1 scale mail of resonance (71, 28, D) a +0 trident a boomerang (71, 36, D) a staff of conjuration (71, 37, D) +0 swamp dragon scales (72, 9, D) a +2 helmet of light (72, 16, D) a +0 helmet of intelligence (72, 17, D) a +0 vampiric falchion (72, 20, D) a +0 glaive of venom (72, 21, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 dagger a +0 robe a +1 war axe of pain an elf corpse (skeletalised by now) (72, 27, D) a staff of necromancy (72, 32, D) a wind drake corpse (skeletalised by now) (72, 37, D) the +3 trident "Gongohos" {freeze, Str-2 Int+3 Dex+3 Stlth+} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 1, D) a +0 triple sword of freezing (unseen) (73, 17, D) the +3 shortbow of Boxuassune {elec, rF- rN+ Str+3 Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 22, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (73, 36, D) a +3 orcbow of draining (73, 37, D) a +0 leather armour of cold resistance (74, 2, D) a water moccasin corpse (skeletalised by now) (74, 30, D) a +0 trident (75, 1, D) a staff of fire (unseen) (75, 2, D) a ball python corpse (skeletalised by now)