Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Issoalyrr {rF+ Will+ Dex+3} [serpent talisman] rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 36, D) a +0 club (49, 37, D) a +2 flail of holy wrath (50, 13, D) a manual of Polearms (50, 36, D) a granite talisman a ring of flight (50, 37, D) the +9 falchion of Sunlight {spect, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (50, 40, D) a +3 spear of pain a +0 leather armour the goblin corpse of Ijyb (51, 13, D) a box of beasts (51, 16, D) a +5 great mace of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) (51, 17, D) a +1 heavy war axe (still there?) a +0 plate armour (still there?) (51, 24, D) a +3 leather armour of cold resistance (51, 25, D) a staff of conjuration (51, 29, D) a blink frog corpse (51, 30, D) a wyvern corpse (51, 31, D) a yak corpse (51, 36, D) a +3 dagger of protection (51, 37, D) the +0 kite shield "Iwibrayc" {Str+3 Int+4 Dex+2} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (51, 41, D) a +1 heavy falchion a +0 robe the orc corpse of Nergalle (51, 42, D) a +1 great mace of venom a +1 scale mail of positive energy the maw talisman of Soft Rains {rC+ Dex+6} [maw talisman] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (52, 13, D) a +2 scale mail of cold resistance (unseen) (52, 24, D) a +2 demon blade of pain (52, 25, D) the +1 hand axe of the Pit {freeze, Will++ Int+3 Dex+4} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (52, 29, D) a cane toad corpse (52, 31, D) a polar bear corpse a skyshark corpse (52, 36, D) the +1 arbalest of the Dwarven Hall {drain, rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 37, D) a parchment of Vhi's Electric Charge (53, 13, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (53, 24, D) the +1 flail of Unlap {venom, rC+ Will+ Int+3} rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (53, 25, D) a +0 flail of concussion (53, 29, D) a water moccasin corpse (53, 31, D) a komodo dragon corpse (53, 36, D) the +1 fire dragon scales "Pymipt" {+Blink rF++ rC- rCorr Str-5 Stlth+} +Blink: It lets you blink. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 40, D) a +2 quick blade of venom a +0 robe a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (53, 41, D) the human corpse of Prince Ribbit (54, 13, D) a tin of tremorstones (2/2) (54, 24, D) a +1 scimitar of holy wrath (54, 25, D) 4 potions of haste (54, 36, D) a +0 dagger (55, 13, D) a staff of fire (unseen) (55, 41, D) a +3 giant spiked club a +2 robe of willpower (59, 37, D) a +0 troll leather armour (61, 8, D) a +2 war axe of flaming (61, 11, D) a swamp drake corpse (skeletalised by now) (61, 16, D) a +2 scale mail of cold resistance (61, 19, D) an adder corpse (skeletalised by now) (61, 36, D) a +0 scimitar of distortion (61, 39, D) a water moccasin corpse (61, 41, D) a water moccasin corpse a water moccasin corpse (62, 0, D) a +2 leather armour of willpower (62, 1, D) a +1 dire flail of protection (62, 8, D) 4 potions of haste (62, 9, D) a +4 war axe of freezing (62, 31, D) a +0 morningstar a draconian corpse (62, 32, D) a +0 dagger a +0 flail a draconian corpse a draconian corpse (62, 33, D) a +0 dagger a draconian corpse (62, 36, D) a +2 devious dagger (62, 37, D) the +10 battleaxe of Kaklis {vamp, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (62, 41, D) a wyvern corpse a cane toad corpse (62, 42, D) a cane toad corpse (63, 8, D) the +5 battleaxe of Recklessness {drain, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 11, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 20, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 27, D) a staff of conjuration (63, 28, D) a +0 falchion a draconian corpse (63, 31, D) a +0 dire flail (63, 36, D) a +0 flail of protection (63, 37, D) a staff of conjuration (64, 17, D) the +6 war axe "Jutig" {flame, rPois rF- rN+ Str+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (64, 19, D) a +0 halberd (64, 20, D) a +0 club a +0 robe (64, 26, D) a staff of necromancy (64, 31, D) a +0 hand axe a +0 dagger a draconian corpse (65, 26, D) a +0 dagger of draining (67, 2, D) a +0 glaive (68, 0, D) a +1 glaive of protection (69, 0, D) a staff of cold (69, 36, D) the +1 helmet "Odex" {Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (70, 9, D) a staff of fire (70, 36, D) a +1 short sword of holy wrath (70, 37, D) the +2 shortbow of Yredelemnul, Inviting {drain, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (70, 40, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe a spriggan corpse a spriggan corpse (71, 8, D) a +5 heavy partisan (71, 21, D) a +0 dagger a +0 ring mail (71, 29, D) a +0 halberd (71, 36, D) the +1 leather armour of the Lost Thickets {Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 40, D) a +0 rapier a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse (72, 8, D) a +6 ring of intelligence (72, 16, D) the wellspring talisman of Zuicvene {*Corrode Str+4 SInv} [wellspring talisman] *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (72, 17, D) a +3 scimitar of freezing (72, 20, D) a +2 scimitar of freezing a +0 robe (72, 26, D) a +2 antimagic shortbow (72, 29, D) a +4 trident a +0 robe (72, 30, D) a +3 falchion a +0 robe (72, 36, D) a +0 war axe of sundering (72, 37, D) a +2 chain mail of cold resistance (72, 38, D) a black bear corpse (72, 40, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (73, 17, D) the +1 plate armour of Resourcefulness {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (73, 18, D) a +0 long sword a +0 robe (73, 20, D) a +0 rapier a +0 robe (73, 27, D) a +6 partisan of protection (73, 29, D) a +0 trident (73, 30, D) a +0 hand axe (73, 36, D) a ring of flight (73, 37, D) a +0 heavy mace (73, 40, D) a +0 dagger a +0 robe a spriggan corpse (74, 17, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (74, 19, D) a +2 halberd of distortion