Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Inference {Rampage Will+ rCorr Int-3} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). the eel talisman "Ziplul" {Str+6} [eel talisman] Str+6: It affects your strength (+6). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of earth (unseen) (61, 8, D) a +0 spear of venom (62, 1, D) a staff of cold (62, 2, D) a +0 halberd (62, 8, D) a +4 falchion of flaming (63, 0, D) a staff of necromancy (unseen) (63, 3, D) a +0 scimitar (63, 8, D) the fortress talisman of Vehumet {Str+5} [fortress talisman] Str+5: It affects your strength (+5). (67, 3, D) a +0 giant club (68, 0, D) a +2 halberd of venom (unseen) (68, 3, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (69, 0, D) a +2 mace of protection (unseen) (69, 3, D) a +0 giant club a +0 giant club (70, 9, D) a staff of cold (unseen) (70, 10, D) a jackal corpse (71, 10, D) an iguana corpse (71, 17, D) a +5 war axe of electrocution (71, 20, D) a +0 heavy flail a +0 robe (71, 26, D) a ring of wizardry (71, 27, D) the ring of Koceusur {Will+ Str+4 Int-2} [ring of willpower] Will+: It increases your willpower. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (unseen) (72, 8, D) a +2 giant club (72, 10, D) a bullfrog corpse (72, 11, D) an iguana corpse (72, 16, D) a +3 scale mail of archery (unseen) (72, 17, D) a +2 ring mail of fire resistance (unseen) (72, 19, D) a +0 halberd (72, 20, D) a +0 war axe (72, 26, D) the +5 dagger "Ypottid" {drain, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (72, 27, D) a staff of cold (unseen) (73, 16, D) a +1 heavy broad axe (unseen) (73, 17, D) a +3 heavy hand axe (unseen) (73, 26, D) the +2 dagger "Zeso" {freeze, rElec rF- rN+ SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 27, D) a +1 great sword of protection (unseen) (75, 1, D) a +1 war axe of flaming (unseen)