Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +0 pair of boots of stealth (unseen) (60, 37, D) the +3 flail of Gokhel {drain, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (61, 0, D) a +2 quarterstaff of draining (61, 8, D) +0 fire dragon scales (61, 10, D) a +0 glaive (61, 12, D) a +2 short sword of freezing a +0 robe (61, 16, D) a +0 short sword of draining (61, 26, D) a ring of see invisible (61, 37, D) the +7 rapier of the Shoals {freeze, rC+ Str-4 Int+6 SInv} rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 1, D) a staff of earth (62, 8, D) a staff of alchemy (62, 9, D) a +0 rapier of electrocution (62, 16, D) a staff of fire (62, 19, D) a +0 trident (62, 21, D) a +0 hand axe (62, 31, D) a +0 mace (62, 37, D) a tin of tremorstones (2/2) (63, 0, D) a parchment of Summon Mana Viper (63, 8, D) the +1 plate armour "Asigoq" {Rampage} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (63, 17, D) a +3 scale mail of poison resistance (63, 20, D) a +0 battleaxe (63, 27, D) a box of beasts (63, 30, D) a +0 war axe (63, 37, D) the +1 leather armour of the Mind {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (64, 16, D) a spider talisman (64, 20, D) a +0 short sword (64, 30, D) a +0 long sword (65, 26, D) the +6 sling "No More Talking" {heavy, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (67, 2, D) an iguana corpse (skeletalised by now) (69, 2, D) a jackal corpse (skeletalised by now) (70, 9, D) a parchment of Sphinx Sisters (70, 10, D) a +0 halberd (70, 38, D) a +2 flail of protection a +0 robe a +0 short sword (70, 39, D) a +0 robe a +0 long sword (70, 41, D) a +0 leather armour a +0 dagger a +0 shortbow an elf corpse (71, 16, D) a +4 flail of protection (71, 17, D) a +4 spectral quarterstaff (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 21, D) an iguana corpse (skeletalised by now) (71, 26, D) a +2 long sword of holy wrath (71, 27, D) a +4 great sword of venom (71, 30, D) a +0 club a +0 leather armour an orc corpse (71, 31, D) a +0 hand axe a +0 leather armour (71, 37, D) a +0 scale mail a +2 devious dagger a staff of earth (71, 38, D) a +0 robe a +0 flail (71, 39, D) a boomerang (72, 9, D) a parchment of Hoarfrost Cannonade (72, 16, D) a staff of fire (72, 20, D) a wolf corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 27, D) a +3 heavy sling (72, 30, D) a +0 dagger a +0 chain mail a +0 dagger a +0 robe an orc corpse (72, 36, D) a +3 leather armour of cold resistance (72, 40, D) a +0 leather armour a +0 long sword (73, 16, D) the +11 long sword "Etoushrum" {protect, Bane rN+ Will++ Stlth+} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 27, D) a parchment of Launch Clockwork Bee (73, 30, D) a +0 dagger a +0 club a +0 ring mail (73, 36, D) the +0 ring mail of Indecent Exposure {Will++ Int+3} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (74, 2, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +4 hand axe of sundering (unseen)