Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman "Joazio" {Dex+4} [inkwell talisman] Dex+4: It affects your dexterity (+4). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a +1 flail of holy wrath (unseen) (49, 1, D) a +0 trident of protection (unseen) (49, 37, D) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of alchemy (still there?) (50, 0, D) a staff of necromancy (unseen) (50, 1, D) a +4 scale mail of fire resistance (unseen) (50, 13, D) a +0 orcbow a +2 spectral giant club a centaur corpse (50, 24, D) a +3 sling of flaming (50, 25, D) a staff of fire (50, 36, D) a +3 hand axe of flaming (unseen) (50, 37, D) a +5 sling of draining (unseen) (50, 39, D) 2 large rocks (50, 40, D) 4 large rocks a stone giant corpse (skeletalised by now) (50, 41, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 0, D) a +3 leather armour of willpower (unseen) (51, 1, D) +1 golden dragon scales (unseen) (51, 15, D) a +3 spear of flaming a +0 arbalest a +0 arbalest (51, 24, D) the air staff "Zipaat" {rElec Int-4 Forge Air Earth Alch} [staff of air] rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (51, 25, D) the +9 short sword of Keqa {speed, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (51, 29, D) an adder corpse (skeletalised by now) (51, 31, D) a guardian serpent corpse (skeletalised by now) (51, 32, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (51, 39, D) a +0 shortbow (51, 41, D) 8 large rocks a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (52, 0, D) 4 potions of haste (52, 1, D) a parchment of Eringya's Noxious Bog (52, 14, D) a +4 sling of freezing a +6 heavy spear a silver javelin a +0 leather armour a merfolk corpse (52, 15, D) a +0 longbow a +0 leather armour a +0 shortbow of freezing (52, 24, D) the earth staff of Salar {Int+4 Earth} [staff of earth] Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (52, 25, D) a +2 shortbow of freezing (52, 28, D) a +0 dire flail (52, 29, D) a guardian serpent corpse (skeletalised by now) (52, 30, D) a +0 antimagic spear a water moccasin corpse (skeletalised by now) a naga corpse (skeletalised by now) (52, 31, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (52, 32, D) a guardian serpent corpse (skeletalised by now) (52, 36, D) a +2 plate armour of poison resistance (unseen) (52, 37, D) a +0 heavy mace (unseen) (52, 40, D) a +0 arbalest (still there?) the ring of Nobility {^Drain rPois rF++} (still there?) [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. a yaktaur corpse (skeletalised by now) (still there?) (52, 41, D) a +2 devious dagger (still there?) a +0 shortbow (still there?) (52, 42, D) a +0 shortbow (53, 0, D) a condenser vane (53, 1, D) a condenser vane (53, 14, D) a +2 short sword of protection a +0 arbalest a yaktaur corpse (53, 15, D) 9 large rocks a cyclops corpse (53, 25, D) the +5 flail "Tuelyer" {freeze, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (53, 28, D) an adder corpse (skeletalised by now) (53, 29, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (53, 37, D) +2 swamp dragon scales (unseen) (53, 41, D) a +0 orcbow (still there?) a +6 flail of concussion (still there?) (54, 0, D) a +0 spectral quarterstaff (unseen) (54, 1, D) a ring of willpower (54, 12, D) a staff of fire (54, 13, D) a parchment of Vhi's Electric Charge (54, 14, D) a +0 arbalest a yaktaur corpse (54, 15, D) a +0 orcbow (54, 24, D) a +2 shortbow of flaming (55, 0, D) a +5 vampiric great sword (unseen) (55, 1, D) a +4 ring mail of cold resistance (unseen) (55, 12, D) a +2 ring mail of cold resistance (55, 13, D) a +2 robe of resistance (55, 14, D) 5 large rocks a cyclops corpse (55, 15, D) a +0 orcbow (55, 24, D) a +0 halberd of protection (59, 36, D) the alchemy staff of the Rattlesnake {rPois SInv Summ Forge Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (60, 10, D) a +0 hand axe (60, 36, D) an amulet of magic regeneration (61, 9, D) a +0 short sword a draconian corpse (skeletalised by now) (61, 10, D) a +0 short sword (61, 20, D) a +0 orcbow (61, 26, D) a +1 short sword of electrocution (61, 36, D) a +0 mace of draining (62, 0, D) a +1 vampiric short sword (62, 1, D) a +3 great sword of electrocution (unseen) (62, 5, D) a hell hound corpse (skeletalised by now) (62, 8, D) 4 potions of haste (62, 16, D) a +0 trident of venom (62, 17, D) an amulet of faith (62, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) the +4 trident of Caeme {flame, rElec rC+++ rCorr} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 27, D) a +2 rapier of protection (62, 36, D) a staff of conjuration (63, 9, D) a +0 club a draconian corpse (skeletalised by now) (63, 16, D) an amulet of magic regeneration (63, 19, D) a +0 trident 3 boomerangs (63, 20, D) 7 large rocks a +0 trident a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 26, D) a scarf of harm (63, 27, D) a ring of see invisible (63, 29, D) a +4 halberd a +0 robe (63, 31, D) a +2 halberd (still there?) a +0 robe (still there?) (63, 37, D) a +1 partisan of freezing (64, 16, D) a +1 spectral giant club (unseen) (64, 17, D) the +3 leather armour of Conscience {rElec Int+2 Stlth+} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 26, D) a parchment of Vhi's Electric Charge (64, 27, D) a +0 chain mail of poison resistance (65, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a +6 ring of strength (65, 29, D) a +0 hand axe (65, 30, D) a +2 long sword (68, 0, D) a +3 orcbow of freezing (unseen) (68, 2, D) a human corpse (skeletalised by now) (69, 0, D) the +7 morningstar "Eviscerator" {freeze, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (70, 8, D) a staff of fire (70, 9, D) a +5 dagger of venom (70, 37, D) a +5 great sword of holy wrath (70, 40, D) a polar bear corpse (skeletalised by now) (71, 8, D) a +0 halberd of venom (71, 9, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a staff of earth (71, 17, D) the +0 robe "Seam" {+Inv Str+2} +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). It cannot be enchanted further. (71, 26, D) a +2 plate armour of willpower (71, 27, D) a staff of fire (71, 37, D) a +1 heavy arbalest (71, 40, D) a polar bear corpse (skeletalised by now) (72, 9, D) a +0 long sword a +0 leather armour a +4 lajatang of pain (72, 16, D) a +1 robe (72, 17, D) a scroll of brand weapon a water moccasin corpse (skeletalised by now) (72, 19, D) a +0 halberd a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 36, D) a blade talisman (72, 37, D) a +6 ring of strength (73, 17, D) a +0 flail a naga corpse (skeletalised by now) (73, 20, D) a ball python corpse (skeletalised by now) (73, 36, D) a +2 robe of willpower (73, 37, D) a +2 scale mail of willpower