Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 12, D) a +2 plate armour of poison resistance (unseen) (49, 24, D) a +5 heavy hand axe (49, 41, D) a +0 scimitar of flaming (50, 12, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (50, 13, D) a +6 ring of dexterity (50, 40, D) a +6 scimitar of holy wrath a +0 whip of freezing a +0 robe the kobold corpse of Pikel (51, 12, D) the +4 glaive of Lotirhuc {venom, rC- Str+2 SInv} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (51, 13, D) a +2 halberd of entangling (unseen) (51, 15, D) a +3 flail (still there?) a +0 robe (still there?) (51, 24, D) a +2 rapier of freezing (51, 29, D) a water moccasin corpse a wyvern corpse a black mamba corpse (51, 38, D) a +2 sling of flaming a +0 dagger a +0 robe of resistance the elf corpse of Dowan (52, 12, D) a staff of necromancy (unseen) (52, 13, D) a +2 morningstar of protection (unseen) (52, 15, D) a +2 flail of freezing (still there?) a +0 robe (still there?) (52, 17, D) a +2 flail of freezing a +1 robe of positive energy (52, 24, D) a +2 falchion of electrocution (52, 25, D) the +4 scale mail of Limited Liability {^Contam Fly rN+ Int+2} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (52, 29, D) a komodo dragon corpse (52, 36, D) a +1 plate armour of archery (52, 37, D) a staff of air (52, 40, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (53, 12, D) a staff of fire (unseen) (53, 13, D) a ring of flight (53, 24, D) a staff of conjuration (53, 25, D) a +3 hand axe of freezing (53, 37, D) a staff of air (54, 12, D) a parchment of Awaken Armour (54, 13, D) a parchment of Summon Ice Beast (54, 36, D) a +2 plate armour of willpower (55, 12, D) the ring of Woqinueto {rF+ Int+5} [ring of protection from fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (55, 13, D) a parchment of Awaken Armour (59, 36, D) a staff of conjuration (59, 37, D) a parchment of Spellspark Servitor (60, 36, D) a +6 ring of strength (60, 37, D) a +0 flail of venom (60, 40, D) a +5 long sword of protection a +0 chain mail a +0 kite shield of reflection (61, 0, D) a +3 dire flail of protection (61, 8, D) the +8 short sword of the Hall of Blades {protect, rPois Int+2 Dex-5 Stlth+} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 11, D) a yak corpse (skeletalised by now) (61, 16, D) a ring of resist corrosion (61, 29, D) an adder corpse (61, 36, D) +1 shadow dragon scales (61, 37, D) a +1 spear of venom (61, 40, D) a +2 dagger of venom a +0 robe a +0 short sword a +0 leather armour a +2 quarterstaff of chaos a +1 cloak the gnoll corpse of Crazy Yiuf (62, 1, D) a +1 glaive of freezing (62, 9, D) a staff of air (62, 11, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 16, D) the +5 partisan of Dapre Quesm {heavy, Bane rElec rN++ rCorr} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 17, D) a staff of fire (62, 27, D) a +3 ring mail of fire resistance (62, 29, D) a water moccasin corpse (62, 36, D) a parchment of Brom's Barrelling Boulder (62, 37, D) a +1 chain mail of death (63, 8, D) the +7 longbow of Wibboig {freeze, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) a +3 spectral lajatang (63, 17, D) a +0 heavy great sword (63, 26, D) an amulet of faith (63, 28, D) a +0 spear a +0 robe a naga corpse (63, 29, D) a +0 war axe a +0 robe (63, 30, D) an adder corpse a black mamba corpse (63, 36, D) a +0 dagger (63, 37, D) a staff of necromancy (64, 16, D) a +0 partisan of venom (64, 26, D) a +0 dagger of venom (64, 29, D) a ball python corpse (65, 26, D) the +5 scimitar "Ikkumnoe" {spect, +Blink rC+ Will+} +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (67, 1, D) a +0 trident a +0 ring mail (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a +3 short sword of distortion (70, 8, D) a parchment of Summon Forest (70, 9, D) a parchment of Rending Blade (70, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 19, D) 2 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (70, 29, D) a +0 dagger a +0 robe (70, 36, D) a +1 helmet of light (70, 37, D) the +1 falchion "Zecsyd" {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (70, 40, D) a cane toad corpse (70, 41, D) an iguana corpse (71, 8, D) a staff of cold (unseen) (71, 16, D) a staff of cold (71, 17, D) a +4 hand axe of distortion (71, 18, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 27, D) a +2 great sword of holy wrath (71, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 robe of cold resistance (71, 37, D) a +2 lajatang of rebuke (71, 40, D) a yak corpse (72, 3, D) a +1 long sword of flaming (still there?) a +0 robe (still there?) a wand of flame (24) (still there?) (72, 9, D) a +1 whip of flaming (72, 16, D) quicksilver dragon scales (72, 17, D) the +0 great mace of Balance {pain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (72, 18, D) 5 large rocks a cyclops corpse (skeletalised by now) (72, 19, D) a +0 shortbow (72, 29, D) a +0 devious short sword an orc corpse (skeletalised by now) (72, 30, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (72, 37, D) a parchment of Iskenderun's Mystic Blast (73, 1, D) a +0 scythe a +0 robe 4 potions of heal wounds the human corpse of Sigmund (skeletalised by now) (73, 16, D) a staff of fire (73, 26, D) the +9 hand axe of Intimidation {heavy, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (73, 27, D) a staff of fire (73, 36, D) the +4 whip "Kovoc" {spect, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 37, D) a ring of flight