Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a staff of fire (unseen) (36, 0, D) 4 scrolls of enchant armour (36, 1, D) a ring of wizardry (37, 0, D) a +2 antimagic trident (unseen) (37, 1, D) a +6 ring of dexterity (38, 0, D) a parchment of Hoarfrost Cannonade (38, 1, D) a staff of alchemy (unseen) (39, 0, D) a +2 leather armour of fire resistance (unseen) (39, 1, D) an amulet of regeneration (40, 0, D) a +0 whip of venom (unseen) (40, 1, D) a +0 great sword of freezing (unseen) (41, 0, D) a parchment of Splinterfrost Shell (41, 1, D) a parchment of Lehudib's Crystal Spear (42, 0, D) a +2 scale mail of fire resistance (unseen) (42, 1, D) a Gell's gravitambourine (inert) (49, 0, D) a +2 chain mail of archery (49, 1, D) the +9 hand axe of the Empty Page {flame, rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (49, 24, D) a +0 scimitar of holy wrath (49, 36, D) the +4 chain mail "Ywappeva" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (50, 1, D) a ring of poison resistance (50, 12, D) a +0 flail (50, 13, D) a parchment of Sculpt Simulacrum (50, 24, D) a phantom mirror (50, 25, D) the +7 scale mail of the Mackerel {Rampage rCorr Int+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (50, 28, D) a cane toad corpse (skeletalised by now) (51, 0, D) the +6 scale mail of Purpose {Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (51, 1, D) a +2 great sword of flaming a parchment of Cause Fear (51, 2, D) a hell hog corpse (51, 18, D) a +0 halberd a red draconian corpse (skeletalised by now) (51, 24, D) a +2 robe of willpower (51, 25, D) the +2 scimitar of Tongoif {flame, ^Contam rC+ Dex+5} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (51, 36, D) the +10 mace "Qak Bog" {vamp, Will+} Will+: It increases your willpower. It cannot be enchanted further. (51, 37, D) a +0 glaive of venom (52, 0, D) a staff of alchemy (52, 1, D) a +4 orcbow of freezing a +4 long sword a +0 chain mail a staff of fire a hell hog corpse (52, 2, D) a +2 great sword of flaming (52, 3, D) a +0 broad axe a +0 chain mail (52, 7, D) 2 boomerangs (52, 13, D) the +1 double sword "Ruiron" {holy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (52, 18, D) a +2 trident of protection (unseen) (52, 19, D) a +3 long sword of protection a +0 long sword (52, 20, D) a +0 short sword (52, 21, D) a +2 dire flail of protection (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (52, 25, D) a +1 falchion of distortion (52, 30, D) a +0 war axe a +0 animal skin (52, 36, D) the +9 shortbow of Abomination {drain, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (52, 37, D) a +1 rapier of venom (52, 40, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 41, D) a +0 war axe (still there?) a +0 chain mail (still there?) a ring of poison resistance (still there?) a +0 halberd (still there?) the ring "Xufisoil" {rF+ rCorr} (still there?) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 dagger (still there?) a +0 robe (still there?) (52, 43, D) a dart of disjunction (53, 1, D) a +1 great sword of flaming a phantom mirror (53, 3, D) a +0 great sword of flaming (53, 13, D) a staff of alchemy (53, 18, D) a +0 scimitar a green draconian corpse (skeletalised by now) (53, 19, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (53, 30, D) a +0 quarterstaff a +0 robe (53, 36, D) the +8 plate armour of Midwin {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, 40, D) a +0 halberd (54, 1, D) a +0 great sword of holy wrath (54, 13, D) the earth staff of Noon {Fly Forge Earth} [staff of earth] Fly: It grants you flight. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (54, 17, D) a +0 glaive an amulet of guardian spirit (54, 18, D) a +0 halberd (54, 19, D) a +0 flail a white draconian corpse (skeletalised by now) (54, 20, D) a +0 scimitar (54, 25, D) a +4 shortbow (unseen) (55, 13, D) a sack of spiders (59, 36, D) a staff of air (61, 0, D) a parchment of Hoarfrost Cannonade (61, 8, D) a +0 halberd of freezing (unseen) (61, 9, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 16, D) the +2 great mace of Motasar {heavy, *Noise rF++ Dex+5} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (61, 36, D) the +9 spear "Xavi" {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (62, 0, D) the +1 spear of Subjectivity {reap, ^Fragile rF++ Str+3} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 8, D) a +0 orcbow a +1 heavy great mace (62, 9, D) a +0 arbalest a +1 spectral giant club a yaktaur corpse (skeletalised by now) (62, 16, D) a phantom mirror (62, 26, D) a +2 hand axe of flaming (62, 27, D) a +2 chain mail of archery (62, 37, D) the +3 dagger of Geiptan {heavy, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 42, D) a bullfrog corpse (skeletalised by now) (62, 43, D) a komodo dragon corpse (skeletalised by now) (63, 0, D) a staff of air (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a +0 orcbow a +1 long sword of valour (63, 16, D) a staff of earth (63, 17, D) the +5 mace "Wutsehe" {protect, Fly rPois Dex+2} Fly: It grants you flight. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 20, D) a +0 halberd (63, 26, D) the +9 spear of Nutoil {drain, Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 27, D) the necromancy staff "Ale Gaej" {rC+ rN+ Will+ Stlth+ Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (63, 32, D) 3 silver javelins (63, 37, D) a +0 sling of flaming (64, 16, D) a staff of alchemy (64, 17, D) a +1 orcbow of freezing (64, 26, D) a +3 mace of concussion (64, 27, D) a +2 falchion of protection (68, 0, D) a +3 falchion of holy wrath (unseen) (68, 1, D) a +0 halberd (69, 0, D) a staff of alchemy (unseen) (69, 31, D) a +1 halberd of pain a +0 robe (69, 36, D) a staff of alchemy (70, 9, D) a +4 scimitar of flaming (unseen) (70, 36, D) a +1 great sword of holy wrath (70, 37, D) a phantom mirror (70, 40, D) a +0 short sword an orc corpse (skeletalised by now) (70, 41, D) a +0 war axe a +0 mace a +0 scale mail (71, 8, D) the +1 robe of the Stone Wall {Rampage Str+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 16, D) a parchment of Infestation (71, 26, D) a +0 broad axe of flaming (71, 27, D) a +1 scale mail of fire resistance (71, 28, D) a +2 quarterstaff of chaos a +0 cloak (71, 29, D) a +0 dagger a +0 robe the elf skeleton of Dowan (71, 36, D) a phantom mirror (71, 40, D) a +0 dagger a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 9, D) a parchment of Soul Splinter (72, 16, D) a +1 scimitar of freezing (72, 27, D) a +5 short sword of holy wrath (72, 28, D) a +0 scythe a +1 robe of fire resistance the human skeleton of Sigmund (72, 29, D) a +0 short sword a +0 ring mail (72, 36, D) a +2 quarterstaff of rebuke (72, 37, D) a staff of conjuration (72, 41, D) a +0 hand axe an orc corpse (skeletalised by now) (72, 42, D) a +0 mace (73, 27, D) a +0 club a +0 robe the human skeleton of Jessica (74, 2, D) a +1 dagger of electrocution (still there?) a +0 robe (still there?) (75, 1, D) a staff of conjuration (unseen) (75, 2, D) a +0 flail an orc corpse (skeletalised by now)