Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +1 flail of holy wrath (unseen) (49, 37, D) the fire staff "Gatirarph" {rElec rF+ rC+++ Int+3 Dex-2 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. (unseen) (49, 44, D) a +0 spear a naga corpse (50, 36, D) a +0 whip (still there?) a +0 robe (still there?) a staff of necromancy (still there?) a naga corpse (still there?) (50, 37, D) the +8 mace "Sarcophage" {freeze, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (50, 43, D) a black mamba corpse (50, 44, D) Gejamud's Compilation of the Snowflakes and Orientation Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Passage of Golubria Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Hoarfrost Cannonade Ice/Forgecraft 5 e - Gell's Gavotte Translocation 6 f - Splinterfrost Shell Ice/Forgecraft 7 (51, 36, D) a +4 chain mail of willpower (51, 37, D) the ring of Haedojub {Will+ Dex+4} [ring of willpower] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (51, 40, D) an adder corpse (51, 42, D) a guardian serpent corpse (51, 44, D) a +0 whip a +0 robe (52, 36, D) a parchment of Fugue of the Fallen (52, 37, D) a staff of cold (unseen) (53, 36, D) a staff of necromancy a black mamba corpse (53, 37, D) an amulet of chemistry a ball python corpse (54, 36, D) a parchment of Starburst (59, 36, D) a +4 halberd of flaming (59, 37, D) a parchment of Freezing Cloud (60, 37, D) a ring of flight (60, 41, D) a +3 scimitar of flaming (60, 43, D) +0 fire dragon scales a fire dragon corpse (60, 44, D) a +2 great sword of flaming (61, 0, D) a +0 longbow of freezing (unseen) (61, 8, D) the +1 battleaxe "Lacertilianbane" {heavy, Str+4 Int-4 Dex+4 Stlth+} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 16, D) a staff of earth (61, 26, D) a staff of earth (61, 31, D) a jackal corpse (skeletalised by now) (61, 33, D) a cane toad corpse (skeletalised by now) (61, 37, D) a staff of alchemy (61, 41, D) a +1 scimitar of flaming (still there?) an amulet of wildshape (still there?) (62, 1, D) a river rat corpse (skeletalised by now) (62, 8, D) a staff of earth (62, 17, D) a +2 trident of protection (62, 21, D) a +0 trident (62, 22, D) a +0 trident (62, 27, D) a +0 scimitar of holy wrath (62, 31, D) an iguana corpse (skeletalised by now) (62, 32, D) a yak corpse (skeletalised by now) (62, 44, D) a +0 great sword of flaming a fire giant corpse (63, 0, D) a +2 scale mail of poison resistance (63, 4, D) a jackal corpse (skeletalised by now) (63, 5, D) a wolf corpse (skeletalised by now) (63, 8, D) the +2 orcbow "Danwir" {heavy, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 21, D) a +0 trident a +0 trident a merfolk skeleton a merfolk skeleton (63, 32, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 37, D) a +1 scimitar of venom (64, 16, D) a +2 glaive of entangling (unseen) (64, 20, D) a +0 shortbow a centaur skeleton (64, 21, D) a +2 vampiric trident (64, 26, D) a staff of cold (64, 27, D) a staff of air (65, 21, D) a +0 orcbow a centaur skeleton (65, 26, D) a +3 heavy flail (66, 2, D) a +0 mace an orc corpse (skeletalised by now) (67, 0, D) a +3 morningstar of holy wrath (67, 2, D) a +0 dagger a +0 ring mail (67, 3, D) a +0 mace (69, 36, D) the alchemy staff of Uhoism {rPois Dex+9 Stlth- Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (70, 8, D) a staff of fire (unseen) (70, 9, D) a +0 club (still there?) a +0 robe (still there?) a wand of flame (6) (still there?) a staff of necromancy (still there?) (70, 11, D) a +4 quarterstaff of chaos (still there?) a +2 cloak of air (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (70, 17, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 36, D) a +1 flail of draining (70, 37, D) the +2 leather armour of the Iron City of Dis {rPois} rPois: It protects you from poison. It cannot be enchanted further. (71, 8, D) a staff of cold (71, 11, D) a +0 hand axe a +0 robe a +0 scythe a +0 robe a +0 dagger a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (71, 17, D) a +0 flail a parchment of Passwall (71, 19, D) a +0 plate armour 2 boomerangs a +0 halberd an orc corpse (skeletalised by now) (71, 36, D) the +7 war axe of Mourning {protect, Will- Int+3 Dex+6 Stlth+} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 37, D) the +8 great mace "Juam" {flame, *Slow rF+ Str+4} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (72, 9, D) a +0 falchion of protection (unseen) (72, 16, D) a +1 ring mail of fire resistance (72, 17, D) a +2 scale mail of resonance (72, 18, D) a +0 ring mail (still there?) a +2 trident of protection (still there?) an orc corpse (skeletalised by now) (still there?) (72, 19, D) a +0 chain mail a +0 dire flail (72, 26, D) the +1 rapier "Taeph" {flame, rPois rF- rC+ Str+7} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+7: It affects your strength (+7). It cannot be enchanted further. (72, 36, D) a staff of conjuration (72, 37, D) a staff of fire (73, 19, D) a +0 leather armour a +0 club (73, 27, D) a +6 ring of intelligence (73, 36, D) a parchment of Polar Vortex (73, 37, D) the fire staff of Balance {rF+ rN+ Will+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Fire: It increases the power of your Fire spells.