Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +0 chain mail of resonance (60, 37, D) a lightning rod (4/4) (61, 0, D) a +0 heavy orcbow (unseen) (61, 8, D) a +2 falchion of valour (61, 26, D) a staff of conjuration (61, 37, D) the amulet "Nuer" {Dissipate +Inv Fly rC- rN+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. +Inv: It lets you turn invisible. Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (61, 44, D) Evemow's Vellum of the Birds and the Cucurbite Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Forge Lightning Spire Air/Forgecraft 4 c - Ignite Poison Fire/Alchemy 4 d - Irradiate Conjuration/Alchemy 5 e - Sculpt Simulacrum Ice/Alchemy 6 f - Magnavolt Earth/Air 7 (62, 8, D) a +5 dagger of freezing (62, 16, D) a +4 shortbow of freezing (62, 17, D) a +0 trident (62, 27, D) a +0 long sword a +1 leather armour of fire resistance (62, 37, D) a +4 chain mail of fire resistance (63, 0, D) a +1 double sword of holy wrath (63, 16, D) a ring of flight (63, 17, D) a +0 trident (63, 19, D) a +0 trident (63, 27, D) a +0 dire flail a +5 long sword of holy wrath (63, 37, D) a +1 heavy dire flail (unseen) (64, 16, D) a +4 trident of venom (64, 17, D) a +3 triple sword of holy wrath a wind drake corpse (64, 18, D) a +0 trident a merfolk corpse (64, 19, D) a +0 orcbow a centaur corpse (64, 26, D) the +4 great mace of Kam Naj {vamp, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (64, 27, D) a +0 great sword a +0 robe the +9 lajatang of Breach {heavy, ^Fragile Int+2 Dex+3} ^Fragile: It will be destroyed if unequipped. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (68, 0, D) a staff of air (69, 36, D) a +2 dagger of protection (70, 8, D) a +5 rapier of protection (70, 9, D) a +0 trident of distortion (70, 36, D) a +0 flail a staff of fire (70, 37, D) a +0 war axe a naga corpse (70, 38, D) a +0 war axe a naga corpse (71, 8, D) a +0 trident a +0 trident a parchment of Summon Ice Beast a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 9, D) a +0 trident (71, 16, D) a staff of conjuration (71, 17, D) a +0 dire flail (71, 26, D) a parchment of Borgnjor's Vile Clutch (71, 27, D) a +0 club (still there?) a +2 broad axe of venom (still there?) (71, 29, D) a +0 long sword a naga corpse (71, 36, D) a +0 dire flail a +2 pair of gloves of dexterity a naga corpse (71, 37, D) a +0 spear a +0 robe the +11 great mace "Widowermaker" {spect, rPois rC+ rN+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a naga corpse (72, 8, D) a +0 trident a ring of flight a merfolk corpse (skeletalised by now) (72, 9, D) a +0 trident a +0 rapier of protection (72, 17, D) a +2 plate armour of fire resistance (72, 27, D) a +0 dire flail a +0 hand axe a parchment of Olgreb's Toxic Radiance a naga corpse (72, 36, D) a +2 mace of venom the +5 dagger of Uncertain Death {heavy, rF+ rC- Str+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 37, D) a +0 halberd a +3 orcbow of freezing a naga corpse (72, 38, D) a +0 battleaxe a +0 robe (73, 1, D) a +1 battleaxe of electrocution (73, 16, D) a staff of air (73, 17, D) a +2 partisan of entangling (73, 36, D) a +1 heavy halberd (75, 3, D) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (76, 3, D) a +0 short sword